|a game by||Silicon Ice Development|
|User Rating:||8.0/10 - 1 vote|
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Realism mods are thinner on the ground for Quake III than other games, and it might be because the Quake 3 engine adds a 1abGs technicolor movie tinge to thing on screen. This maxes it inherently more suited to tragging aliens than capping a few hoods in downtown LA, but thank goodness for Urban terror because it does a veiy good job ot recreating a Counter-Strike-style environment with the Quake III tools at hand. It's recognisably Quakey in origin, but the Silicon Ice team have really got their thinking caps on and put together a very enjoyable terrorist/counter-terrorist total conversion, with more gameplay options than the Half-Life original to keep players happy. A lot of attention and effort has gone into Urban Terror; and it's good to see that despite all tire work, the mod has managed to keep down to a reasonable 67Mb, which is just about acceptable for a 56K dialup - albeit a very long one. This 67Mb is feature-packed too, with gameplay types including Free-For-All, Team Deathmatch, Team Survivor (like Last Man Standing, but for the whole team), Capture and Mold (Domination) and good old-fashioned Capture The Flag.
The game is easy to learn and its in-game Interface (accessed by pressing Escape) allows you to change system or game settings, add bots or change your weapons selection whenever you want - a neat feature. At the start of each battle you choose your weapons loadout from the now 'standard' selection of pistols, SMGs, rifles and grenades, squeeze into your favourite body armour, select a map and get stuck into the game of your choice.
Once in a game, you'll notice a host of features that will make your life easier. As well as icons to tell you your score, ammunition remaining and the amount of time left in each round, a body outline and bar in the bottom left corner will tell you your current stamina and give you an idea of where you have been wounded (if at all). A neat feature in Urban Terror is the ability to apply a bandage to prevent yourself from bleeding to death. Don't forget it.
The maps are good, even if their colour tint does grate a little. This might detract slightly from the realism of the game, but the gameplay really is good enough to make it easily ignored. Bots work extremely well on all of the maps and while character animations and close-up skin detail aren't up to Unreal Tournament standards, they're neat nonetheless. And besides, if you get close enough to one of the bots to notice his complexion then you're probably about to die anyway. Urban Terror doesn't quite have the atmosphere of Counter-Strike, or the graphical juice of Strike Force, but for Quake 3 fans it's a must.