69 Days After
|a game by
|7.5/10, based on 1 review
|10.0/10 - 1 vote
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|Eroge Games, Visual Novel, Lewd Games, Pixel Porn Games, Survival Games
My juvenile mind loves the title that 69 Days After has! What we have here is a lewd survival style game that I think with a bit more fine tuning could be something really special. What is here is fun, but it just feels like it needs to be fleshed out more. I have spent a considerable amount of time with this game and wanted to share my thoughts with you fine lewd game fanatics. There is a demo that you can check out so if what I say sounds interesting, you may want to check that out first before putting down money for this.
The Dead Will Rise!
The game gives you the premise of what the deal in 69 Days After is, but the story never feels like it goes anywhere or gets all that deep. There has been some kind of global catastrophe thanks to an infection that has spread like wildfire. It is an infection that causes the dead to rise and the dead want to eat the living! We have three ladies that manage to find a little safe haven inside an old cottage and it is basically about them trying to do what they can to survive.
Pick A Lane!
I have read more than a few negative things about the way that 69 Days After looks and to be honest with you, I can see it from both sides. It is like the developer could not decide if they wanted a more animated cartoon style of game or a pixel art one. It is a real clash of styles and can cause the game to look a bit disjointed if you know what I am saying. On their own, I think that they work and there is a certain charm here, especially to the more cartoon looking stuff, I kind of just wished that they left the pixel art stuff out of it. While I did not hate the way the game looked, I can see why there are some people who are not too happy with it.
Gathering, Surviving And Banging!
If I had to pigeonhole the gameplay of 69 Days After into one category, I would probably go for a point-and-click adventure style game. Our three ladies each have a series of meters that have things like health, hunger, happiness, and of course, horniness. The reason you need to keep these meters high is that they need to head out on quests to find items that they can use to help them survive and go on to more quests. I like the format that they have gone for here and think that with just a little bit more depth it could be something pretty awesome.
Lending A Helping Hand
Now, there is one area that I do think 69 Days After needs to address and that is that sometimes, this game can be way too cryptic. I was on a roll and ended up at an old store and was happy with what was going on and then BAM, I hit a wall and there was no kind of guide or nudge to give me any indication of what I was supposed to do next. I ended up just clicking around like a maniac until I managed to steamroll my way to what started the next scene. I know that many games like this have an issue of being too cryptic, but here it is only for a few sections of the game, when those sections do come up, it slams on the breaks and can make it a bit frustrating.
I have to say that I do see a great deal of positives with 69 Days After. The idea of these three ladies trying to survive a zombie apocalypse and having to help them stay healthy and horny is great. I also enjoyed much of the gameplay, well apart from the cryptic stuff of course. I just feel that the game needs a bit more work, perhaps some kind of hint system and for the love of God, pick an art style and stick with it.
- I liked the premise of the story
- It has some interesting point-and-click gameplay
- The cartoon art is something that I like
- You have three good looking babes to look at
- A couple of parts of the game are just way too cryptic
- I could do without the pixel art stuff