Aerobiz is another complex but engaging RPG from Koei. Its subject matter, however, breaks new ground. You play the CEO (Chief Executive Officer) of a fledgling airline. You goal is simple: Connect 22 cities and become the most successful airline in the world!
If you've pegged this game as a niche product, you're right. It's strictly for adults or budding capitalists of any age who get their thrills by watching a Bottom Line grow.
Aerobiz features a great multi-layer window interface that makes conducting complex, far-reaching business transactions almost painless. The graphics aren't the show in this game, but they're nice, neat, and informative.
The main screen displays a world map, which indicates 22 major cities. A window at the bottom of the screen continuously monitors Budgets (Salaries, Expenses, and Profits) and your company's fluctuating monetary worth.
You then go on to build and control your aeronautical empire. You do everything but fly the jets. Send managers to negotiate routes. Buy and Sell real aircraft from seven international manufacturers. Set up a Marketing campaign to entice customers with special deals. Invest in Branch Offices, Hotels, and Charter Companies. Lastly, hold a meeting with your Board of Directors for ideas and warnings.
In addition to making money, your challenges are aggressive competitors and world events. Labor strikes, natural disasters, war, and even the Olympics will enter into your profitability equation.
Is This Any Way To Run an Airline?
Either you'll like this money-making game, or you won't. If you do, fly the friendly skies of Aerobiz.
- Manufacturer: KOEI
- # of players: 1 to 4
- Difficulty: Moderate
- Theme: Simulation
Have you ever wanted to control a major airline? This awesome sequel to Aerobiz puts you in control as a CEO in charge of the airline of your choice. Build up your empire and watch it grow. This game doesn't let you just sit and relax. Oh no! Unlike weaker simulations out there, you are up against three other companies out for your blood. Buy other businesses, like commuter lines and travel agencies, or start up all sorts of advertising campaigns. In the four time simulations, real events will occur, sometimes influencing your flights and sales. This game has twice as many cities as the original, and there's so much more to do. If simulations are your thing or if you want something different, this cart is quite a trip! This sequel goes above and beyond the original Aerobiz.
You're ambitious, you thrive on power and you want to be rich. Well, here's your chance. As the CEO of your own airline operation, negotiate around the globe for holding slots, invest in planes and set up new routes. Establish your hub and then expand outward. Plane maintenance, advertising and service will distinguish you from the rest. Gain market share with cut-rate ticket prices, but be careful to stay out of the red.
Launch special T.V. campaigns to increase name recognition. Invest in outside charter companies to raise revenue. Arrange board meetings to gather information from field managers.
Aggressive competition, hijackings and strikes will continually strain your cool and threaten your corporation. You're the CEO and you're in charge!
For those avid business gurus, here is a game especially for you. Aerobiz, also known as Air Management in Japan, is a single player, business simulation game. Released in 1992 by KOEI, allows the player the opportunity to be CEO of an international airline. In order to become an industry leader, the player must expand the business in a limited amount of time and compete against three other airlines. The player is responsible for many aspects of how the airline develops by having the ability to choose the name, make investments, choose flight routes, as well as, making plane purchases. In addition, the player is subject to various world events ranging from natural disasters to even politics. During the beginning of the game, the player chooses between two scenarios: (1) 1963 to 1995 or (2) 1983 to 2015. The player then chooses their city headquarter, next, they must choose a difficulty level. Players also negotiate, buy airplanes, and then open routes to begin flying. A player can open up to 30 routes, change existing routes, or close any unprofitable routes. The goal of the game is to link all 22 cities and carry a certain amount of passenger that is determined by the difficulty level of the game. This economic simulation game is compatible with SNES and Sega Mega Drive.
Aerobiz (Air Management: Oozora ni Kakeru in Japan) is a business simulation video game for the Super Nintendo and Mega Drive/Genesis game consoles, released in 1992 by KOEI.
As a chief of an international airline corporation, the player has a limited amount of time to grow their business to become the industry leader. The player has control over many aspects of how their airline develops, such as the name of the corporation, investments, planes, hotels, and much more with an influence of politics, so if you run your airline out of Moscow in 1955, you can only buy Soviet planes, and you have a harder time negotiating with Western nations, and natural disasters and war.
The sequel named Aerobiz Supersonic (Air Manager 2 in Europe) was released in August, 1994 for Mega Drive/Genesis and SNES. In the sequel, the player is presented with a wider variety of options, but the gameplay is the same as in Aerobiz.
You are the chef of an air-line corporation. Your aim is to become the most successful airline in the world by connecting all the cities with air routes, meet the required quota of passengers and maintain a profit. If you cannot turn a profit for a year or win in a competition in 32 years, you lose. You must make strategic decisions including negotiating for open air routes, purchasing or selling aircrafts, invest in branch offices, buying and selling hotels, advertise your airline and set budgets. Also you need to pay attention to statistics like annual sales reports, as well as city and airport data. World events, as Olympic games, war and natural disasters will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Concorde and the Boeing.
It’s a fascinating economic simulator for those who got tired of constant shooting and just want to use the brains.
The market of aero transportations has been profitable for huge money investments. The creators of this game convincingly demonstrate this tendency, providing you with the opportunity to do aero business in different periods of aviation history, either in 1963 – 1995 or in 1983 – 2019. The start money is available right in the beginning (the amount is indicated in the right bottom corner of the screen) but the rival companies are present as well. Everything is similar to reality. Certainly, the best way to start will be to purchase airplanes. You have lots of options here: Boeings, TUs, ILs and even jet Concords.
Further on, you will need to choose the flight routes, the most important factor for success. So correct mapping and routing will bring you a lot of profit. Define the number of liners on the chart, the time table, the cost of tickets and go ahead… and three computer months later you will either get rich or broke.
Another name of the game AirManager.
Simulators first gained popularity on home computers, and now they're gaining acceptance on the Super NES. This airline operation game puts you not in the cockpit, but in the office where you control every aspect of owning and controlling a major airline. Up to four people can play against each other or a single person can compete tooth and nail against several computer opponents. The player is in charge of everything from purchasing and maintenance to advertising and cross-continent negotiations! There are several levels of play ranging from beginner to pro. Many aspects of the business must be controlled and monitored as you attempt to gain dominance of the world's cutthroat airline industry and permanently ground your competition! With realistic business and current international events, this fantastic simulator really soars!