Take a few Capcom characters, put them on wheels, throw them into a 3/4-perspective action-shooter with infinite firepower and you get Cannon Spike. It's great to see Capcom teaming up with Psikyo, a company that definitely knows how to make old-school games, and it's nice to see the characters (Mega Man, Arthur from Ghouls 'N Ghosts, and more) in a new setting. Only problem is that it's not enough. It's a great idea but the execution barely scratches the surface of what the game could have been. The missions are ridiculously short--never bigger than a few screens across--and there's no cut sequences to advance the story. Everything seems very random. Just imagine what this could've been--bigger levels with more emphasis on side- or vertical scrolling bits, more cameos from Capcom characters. Don't get me wrong--this isn't a bad game; it just leaves me wanting more. Luckily it doesn't suffer from the same unlimited continue syndrome that most arcade ports these days do, so finishing it on anything but the easiest setting takes skill. Graphically it looks great, very fast and detailed. One big problem I had with the control: It gets really repetitive having to tap and hold the right trigger to lock-on to enemies. After a few hours of playing my right index finger cramped up something' fierce. Let's hope Capcom makes a kick-ass sequel that fleshes out some of the ideas Cannon Spike hints at.
This game is something of a surprise. Imagine a combination of Expendable, Zombie Revenge and Dynamite Cop--that's pretty much what Cannon Spike is. Less "find-the-key" and more just plain' blast everything, Cannon Spike is an extremely repetitive shooter, which, luckily, features fan-favorites Megaman, Cammy, Charlie of Street Fighter fame and more. Each character plays differently enough to warrant sampling, but the game is very short. The art gallery is awesome, but it's unlocked after one play, so the incentive to revisit Cannon Spike passes quickly. It looks great and it's cheap, but maybe not worth buying.
There's no denying CS is an intense, visual masterpiece. It has tons of incredible effects, and highly detailed character models (especially Mega Man). Chances are it'll sell well, and it probably deserves to. But despite how fun it is initially or how snazzy it looks at the end of the day CS is an arcade game, which means it gets old quick. If you want an arcade experience at home, then it'll be right up your alley. I want something more, however. That's why I'd go over to my local Blockbuster and rent the thing for a few nights. Sure, there's a bit of nostalgia involved since CS features a number of popular Capcom characters, but that's not worth 30 bones.