CSI: Dark Motives
To Be More honest than a sodium pentothal-injected agent being quizzed on the latest deployment of NATO forces along the West German border, I've only ever watched one episode of any of the CSI programmes. And that just seemed to be 40 minutes of people dusting a speedboat for flecks of blood, then five minutes of that red-headed bloke who used to be on NYPD Blue telling a small child that his dead mummy would have been proud of him for identifying the killer (meaning they didn't need the forensics after all, rendering the whole show null and void). I then switched over to watch.
Lovejoy on UK Gold which was much better and had a sub-plot about Tinker and a fake Chippendale table leg. Anyway, I'm slightly losing the plot here. Dark Motives takes all the 'fun' of conducting an autopsy and makes it interactive. Then it makes you question some rendered heads about a fictitious murder, and then it finishes. You'll probably get the same enjoyment from staring at the telly and pressing buttons on your remote at random.
Download CSI: Dark Motives
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
As Far as glitzy American cop shows go, CSI: everything fits together and points to the guilty party. This more or less sums up what you have to do in Dark Crime Scene Investigation follows the formula quite nicely. A group of beautiful people Motives, the second who don't look likeObey'd game to be spawned last five minutes on the beat from the series - Clues in real life flutter around picked up from hotspots crime scenes brandishing sus shiny forensic gadgets, BflW who can be interviewed then talk to two or three using pre-set questions. If people until you enough evidence to get your Captain interested, he'll give you a warrant to go and turn their gaff qver, or bring them in for a proper interrogation and DNA sampling. The stories, penned by the show's writers, are actually quite absorbing, and make good use of CGI flashbacks of the crime. That said, the gameplay itself is pretty thin, and relies on little more than click-everywhere trial and error. There are also a number of annoying bugs plaguing the game, even after installing the patch that's supposed to fix them.
If you're enough of a fan to forgive its frustrating moments, Dark Motives' five cases will give you a few evenings' worth of semi-interactive intrigue, but not much more.
CSI: Dark Motives is an adventure game without the adventure, a game that is built around the concept of solving a puzzle but does most of the thinking for you. The game is a stinker, but the concept really shines so I refuse to give up on the franchise just yet.
CSI: Dark Motives throws you into the Las Vegas Crime Scene Investigation unit as a recruit and gives you the opportunity to try and solve five different crimes. Taken alone, the plots for each crime are pretty good, each offering up there own series of twists and turns and requiring a lot of thinking to get to the whodunit part of the game. The problem is your lead to the inevitable finale by the hand.
Each crime starts by describing the basics of what happened and then plopping you in a static location. The interface is absolutely horrendous. You're basic frozen in the middle of a 360 degree picture that you can swivel around with your mouse. The mouse changes colors when there is something you can zoom in on. This system is also how you 'discover'? evidence. If you are so inclined, you can literally slide your pointer around the screen until you see it change colors, and then try using every tool on the object until it hands up the evidence you need to forward the plot ' no critical thinking is needed.
Subject interviews are handled just as poorly. You click on a person and then click on the questions. It doesn't matter what questions you ask or in what order and you will need to eventually ask all of them. Finding clues and interviewing people inevitably gives you new locations to go to where you repeat the above steps, eventually solving the crime.
CSI: Dark Motives has somehow turned a subject ripe with gaming potential into something that is pure process and no fun, forcing you to spend all of your time doing the most mundane parts of your favorite adventure games with little or no reward.