|a game by||Na.p.s. Team s.n.c.|
|Editor Rating:||6/10, based on 2 reviews|
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It's a real shame when a game released today attempts to improve on a tried-and-true classic but completely fails in the process. Gekido makes no secret that it tries to emulate classic beat-'em-ups such as Streets of Rage and Final Fight--it's filled with all sorts of old-school items (a turkey replenishes your power), and several characters, weapons, combat moves and stages pay homage to the older titles. But the sad fact is that I'd gladly choose to play those games over Gekido any day--and they came out nearly a decade ago. Don't get me wrong, Gekido definitely has some good things going for it--the graphics are nice, there's a cool combo learning system, a decent diversity of enemies, characters and modes to unlock (such as four-player team battle), and background music from people like Fatboy Slim--but it can get frustrating. Very frustrating. There's a lot of stuff on-screen at once, and a good portion of the time it's hard to see just what the heck is going on. Cheap hits are prevalent, as enemies will constantly pelt you while your attention is on others. Also, everything you do is on a strict time limit, which is an unnecessary annoyance. Still, even with some of the frustrating aspects, the game is a decent beat-'em-up that can keep you busy for days (especially with two players). And although it might not be saying much, Gekido is probably the best game of its kind on the PlayStation.
This is perhaps the closest a 3D game has come to duplicating classic Final Fight/Streets of Rage game-play as far as control, moves and combos go, but it stumbles in crucial places. First off, too many enemies surround you so that you're screwed before you can even throw the first punch. Second, during levels there'll sometimes be things like live electrical wires hanging down, or a helicopter firing gunshots at you--and you can't avoid them. But somehow enemies are completely immune (that'd never happen in Streets of Rage!). Graphics are above-average and the licensed tunes fit the game nicely, but it's missing the right kind of balance.
I'm a big fan of Final Fight-style games, so I was really excited about giving Gekido a try. But, after about 20 minutes of gameplay that feeling quickly dissipated. The sloppiness of this game is almost indescribable. For example: This is a side-scrolling beat-'em-up that is almost devoid of punching sounds. You would think that at the very least the developers would make sure you know when you're connecting with a blow-after all, punching and kicking is the single most important thing in the game, isn't it? There's plenty of other similarly stupid flaws (graphical and otherwise), which is too bad because Gekido had the potential to be a good action game.
Gremlin has developed a platform fighting game that will certainly give Fighting Force fans a run for their money--Gekido is a beat-em-up that looks like a great cross between FF and Streets of Rage. The fighters link combos and clear the screens with super moves, adding some depth, refreshing speed, and exciting action to the genre.
You fight through the streets, warehouses, and industrial complexes of a massive metropolis while battling cyber-soldiers and their many minions (including some very mean German shepherds). Along the way, you utilize a ton of equipment that just happens to be lying around, such as boxes, pipes, tires, and even destructible cars that explode when you punch them. Although only two of the four characters were playable at this stage of development, they exhibited some speedy moves and cool throws. You could also quickly tap the buttons for some simple but effective button-mashing fun. It looks and feels like anarchistic joy, and it's coming soon to the PlayStation.