Industrial Spy Operation Espionage
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Films like Mission: Impossible make the world of espionage look so smooth. In reality of course, these missions would all fall apart if Mr. Phelps wasn't behind the scenes telling people what to do and where to go. In Industrial-Spy Operation Espionage, you're the guy who makes sure everything runs like clockwork.
Your name is simply "The Boss." Think of yourself as a manager of a business. You pick your agents, what mission they go on and what they do while they're on that mission, among other things. You can even tell them to think in some instances.
There are a total of eight agents to choose from, each with his/her own skill set. Some are better at hacking into computers to obtain sensitive data, while others are better at disarming a set of laser trip wires. And while it may sound action-packed, it's not. The game prides itself on having a rather complex adventure/strategy sort of feel. You're telling your people what to do, down to the last detail in some instances. Companies come to you looking for your "special" services, and pay you handsomely if you complete the mission in the time they request. Once you select what mission to take, you're given a rough layout of the area (usually an office, compound, castle or other facility). Your Team Leader also lets you know what kind of skills you'll need for the mission. Then you select your people (most missions allow you three or four members for one mission). Finally, you place where they start from and the mission begins.
Objectives are clearly stated, so it's a matter of finding out where to go first and what may need to be completed before you finish your main goal. For example, in one instance your main objective is to retrieve data from a computer in the heart of a science building. To get there, you have to disarm a series of security measures. But to do that, you have to find the right computer terminal, special operations data and so on. Later missions introduce extremely tricky variables, like traps, armed guards, secret passages and much more. And as you complete missions, you're awarded points to build up your team's abilities. This way, they'll be able to more easily take on later stages. There are 10 levels in all, groups of which are opened up as you advance in the game.