Kagero: Deception 2
|Editor Rating:||7.9/10, based on 4 reviews|
|User Rating:||10.0/10 - 1 vote|
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Deception II, the prequel to the devilishly fun and original Satan's-little-helper game, Tecmo's Deception, looks to capture gamers with its improved graphics and wicked new game-play. You can brainwash and condition characters to do your dirty work, use trap combinations to set off multiple traps at once, and enjoy greater variety with the game's multiple endings. The interactive 3D environment even features moving walls, saws, boulders, and pendulums, which make every exploration a dangerous challenge. RPG fans, beware! Deception II might be September's most sinful pleasure.
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Combining the 3D adventure of Tomb Raider with devilish strategic challenge reminiscent of Bomberman, Kagero: Deception II isn't really comparable to anything other than its predecessor, Tecmo's Deception. A thinking man's action game, Kagero is addicting and exciting, but not particularly inventive and ultimately less than completely satisfying.
In Kagero, you're Millenia, a human who has been adopted by a strange race of blue-skinned creatures called Timenoids. Millenia has been brainwashed and transformed into an assassin, killing whatever ambitious humans dare approach the Timenoid's castle. The catch is that Millenia can't bear arms. Instead, she must lure the humans into a series of traps, which can be set on the ceiling, floor, or wall. You can only use one of each at a time, and they're slow to charge, so timing and placement are your keys to victory.
Unfortunately, there are disappointingly few useful traps and even less workable combos, almost all of which involve a magnet. As you kill more humans, you earn experience and can build a better human trap, but they're just more complex versions of the same stuff (mostly variations on arrows, bombs, or rocks).
Impressive 3D architecture, lighting effects, and character movement highlight Kagero's cinematic atmosphere. The Timenoid Castie, although a bit small, is very nicely defined, and interesting textures make each character sinister and compelling. The game's solid face textures, however, make Millenia and her supporting cast unable to show emotion.
Luckily, the gothic music successfully creates tension, conveying a sense of impending doom. The simple interface is very easy to pick up, and the camera is intelligent enough to keep you completely aware of your surroundings. Dual Shock support adds some rumble to your tumbles, but the lack of analog-stick support is disappointing.
Kagero's trap interface is unique and fresh, but the plodding story line takes forever to advance and usually boils down to one guy after another walking into your traps. As the missions advance and increase in difficulty, you'll just want to take a sword in hand and slash these guys to bits. Deception II is definitely worth a rental. The game's fun, but probably not a title to keep playing for very long.
- Early on, the fireplace room is a great place to make a stand: You can lead your enemy through traps in a circle.
- Deadmoon's Double will tend to stand in one place and attack with projectiles. His energy slowly regenerates, so hit him hard and fast.
- In Chapter 3, a land mine at the bottom of the stairs with an arrow slit just past the water is a great combo.
The original Tecmo's Deception was a unique trap game that enjoyed a cult following, despite its crude graphics and steep learning curve. The sequel takes everything that was special about the first title and makes it into a game that can and should be enjoyed by a much wider audience. That doesn't mean any of the more disturbing aspects of the first game are gone. In fact, there has never been a game that has presented such moral dilemmas as Deception II. The graphics match the mood of the game and so do the character models. The death animations that result from traps can be quite gruesome and often sad--sad because the victim usually has some last words which make you feel rotten for taking such pleasure in knocking the crap out of them. Deception II still has its flaws, though. The English translation is choppy in places and the story gets too convoluted for its own good. The environments sometimes break up and you can see through walls accidentally. The enemies don't get really smart 'til you're very far into the game either. Despite these distractions. Deception II is highly addictive and has a lot of replay value. Even if it didn't have multiple endings I'd play through it numerous times to try to perfect new trap combinations or to discover .new traps. This one's a keeper.
I have to admit that I wasn't expecting much from Deception II. The original, although fun, was a bit sloppy and had a high learning curve. The sequel, however, gives you a totally different experience. Setting traps is easy to figure out and the replay value is high. The game throws all kinds of plot twists at you which makes for some confusion, but it does keep things moving. With six possible endings. Kagero is a good bet.
Man, I love sick stuff like this. Deception II keeps the novel, twisted gameplay of the excellent original, while adding a little T&A (in the form of the main character) and even wilder traps. The best addition by far is the trap-combo system, which makes for some wildly gruesome replays. Being able to use obstacles from the environment in traps is a big plus, too. I only wish the environments themselves looked better.
I never played the original Deception, but nonetheless I'm psyched by this Resident Evil meets Trap Gunner hybrid. The deception part of the game is nuts! So many lies, so many traitors, it's hard to keep track. For me, the strategy involved in building the perfect booby-trap is the best part. Luring enemies into the evil creations is oh-so satisfying. I wish it was a little faster and the text was cleaned up but otherwise it's not bad.
The story goes something like this: A race of blue-skinned people called the toki-bito are brainwashing humans into killing each other. Your character, Millenia is one such human who must do the dirty work of the smurfs, oops...I meant the toki-bito. The cinema at the beginning of the game shows Millenia as a child who is taken to a traveling carnival by her parents. The toki-bito take the form of a clown and mesmerize poor Millenia into the life of an assassin. The lesson here is clear: Stay far, far away from traveling carnivals and clowns. Especially clowns. As the title explains, this is the sequel to the cult favorite Tecmo's Deception which invented a subgenre called trap-battle. The premise of the original title was simple in that you basically set up traps and lured your victims into them. The layouts became more complex, but the basics remained the same. In Deception 2, you now have the ability to recruit your enemies and turn them into assassins as well as using multiple traps in a combo-like fashion. The combos are an awesome upgrade and can be used to deadly perfection. For example, it's now possible to string traps that will activate repeatedly until the enemy is dispatched. Each trap is assigned a specific button and is cleverly laid out. The Triangle button controls the ceiling traps, the square button controls the wall trap and the X button controls the Floor trap.
The graphics have received a tremendous boost. The environments and the characters themselves both look far better than in the original. The traps have a more satisfying graphical punch with fancy lighting effects and way-cool textures. The sound has also been improved. The sound effects made by the. traps are a world apart from the cheesy noises that graced the first title. When an iron ball falls from the ceiling and lands on a hapless victim, you feel it. Actually, you literally feel it since Deception 2 supports the vibration mode on the Dual Shock controller. The background music is appropriately gothic with an orchestral sound which really adds to the atmosphere of the game. Kagero: Deception 2 will definitely be one of the more original experiences out there this fall.