Metal Head 32X
- Manufacturer: Sega
- Machine: 32x
If the designers of this game had built in a two-player mode, this game wouldn't stink as much as it does. Poor graphics, useless Virtua Fighter-type views, and explosions that rival a wet fire-cracker's put this game on the scrap heap.
Download Metal Head 32X
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Game modes: Single game mode
- Up, Down, Left, Right - Arrow keys
- Start - Enter (Pause, Menu select, Skip intro, Inventory)
- "A" Gamepad button - Ctrl (usually Jump or Change weapon)
- "B" button - Space (Jump, Fire, Menu select)
- "C" button - Left Shift (Item select)
Use the F12 key to toggle mouse capture / release when using the mouse as a controller.
- Genre: mech
- Players: 1
- Publisher: Sega
- Developer: Sega
Yo! Metal Head is a mech game for 32X. It's not a bad mech game, but it's really not a very good mech game. Here's the scoop - terrorists have purchased a bunch of mech weaponry from Death-R-Us (actually, I just made that last bit up), and are intent on taking over the world. You are mankind's last chance, etc, etc, etc. The World Federation thrusts the keys to a mech suit into your hands, and tells you to go get 'em...
There are four battle scenes (city, suburb, farm and forest) to be cleared of nine different types of enemy robots. And in each terrain you must complete a number of levels before progressing to the next. Depending on how much death and destruction you wreak in each level, you earn cash with which you can kit up your mech for the next skirmish. You can also buy new weapons: Hammer Knuckles, Chain Guns, Grenade Cannons, Missile Launchers, Float Mines and Lasers - all are available for a modest fee throughout the game.
So what's the problem? Well somehow Metal Head just doesn't seem finished. The scenery appears and disappears in large chunks as you stride (or jog) your way around the levels. The six Virtua Racing-style choice of views is fun to fiddle with, but ultimately useless - and the two "side" views are simply laughable. The radar screen is superimposed over the action, so 99% of the time you can't see either the action or the radar properly. Enemy mechs on the edge of your vision unconvincingly flicker "on" and "off" as the 32X decides whether to draw them or not. The explosions are simply dreadful - destroyed opponents simply fall apart in slow motion and there's no two-player mode (blasting a buddy in a robosuit would have been cool).
32X has had some real clunkers over the last couple of months. Metal Head is almost another want, but don't buy it.
- Graphics: 6
- Gameplay: 6
- Innovation: 5
- Music & Sound FX: 7
- Replay Value: 6
Metal Head represents Sega's effort to enter the BattleMech genre of robotic combat. It offers some nice variety, but it ultimately falls victim to horrible sound and erratic graphics.
Years in the future, the Federation has constructed Metal Head robots to keep an unruly public in line. Anti-Federation terrorists have unleashed their own series of mechs, so Metal Head troopers are sent to regain control of the capitol.
- Using the overhead view and radar together gives you a nice lock on the enemy.
- Press Button A to sidestep around comers. This move enables you to alternately shoot and quickly take cover.
Your mech's controls are intricate, but practice brings it under your command. A six- button controller makes fast work of such moves as commanding your robot to run.
The 3D graphics aren't bad -- the changeable views are especially nice -- but it's hard to precisely target mechs because of inconsistent onscreen movements. The talking-head clips are laughable.
The similarly weak sound is hardly proof of so-called advanced hardware. The music is repetitive, and the remaining audio is filled with pops and an annoying raspy quality.
Take every opportunity to increase your armaments.
If Metal Head has a plus, it's the variety of the missions, which range from battling mechs in the street to blasting a power generator and escaping in limited time. Even these actions, however, eventually become redundant.
In the end, Metal Head looks like a promising programming experiment not taken to fruition. It's a clunker.