Mike Tyson Heavyweight Boxing
Fortunately for Codemasters, a virtual boxing ring is one of the few bad boy Mike Tyson can still fight in. The playable version of the April release we knocked around this month is still a little wet behind the notched ears. But if MTHBs boxing engine (which demands strategy, not just speed and power) can get as smooth as the games graphics, it could be a contendah.
Download Mike Tyson Heavyweight Boxing
If you're either excited about or repulsed by the concept of this crazy, jail-hardened rapist (and ear-chom-per) starring in a new game, know this--there's little on-screen Tyson action here. You can spar against him and challenge him for the final belt, but playing as the infamous champ demands tons of unlocking effort. Visually, it seems that the designers blew their 3D wad on the detailed yet cartoony boxers. Minute details like intricate facial expressions and glistening sweat infuse life into the fighters, but the lackluster arenas and embarrassing onlookers look like holdovers from a bargain-bin PSi title. Trying to master the game's unintuitive control system (with 12 different types of punches) was making my head spin, until I realized that mashing buttons and "circle-strafing" my foe produced great results most of the time. The mad mashing continues with an ill-conceived button-pressing minigame in order to rouse your fallen boxer--it's unrealistically hard to get up even after just one knockdown. One thing Tyson gets right is the Create-a-Boxer mode. With a wealth of appearance options, stats to raise, and new punches and combos to unlock, I spent most of my time working on my custom pugilist. In fact, this excellent mode handily bests the limited creation system in EA's Knockout Kings. One good feature in an otherwise substandard game, however, doesn't make it recommendable.
Back in my youth, Mike Tyson was the undisputed champion of the ring. He wasn't the ill-tempered, wife-beating, ear-biting son of a bitch he is today. Here now to capture Tyson's fall from grace is a boxing game so bad, you'd think the coincidence was too good to be true. Where does one begin with Tyson? How about the nonexistent controls and gameplay? Trying to remember all the different punches that require you to combine both face and shoulder buttons is like taking one on the chin from ol' Mike himself. And forget about timing, just jam on the buttons and hope for the best. Tyson has next to zero redeeming qualities. Avoid at all cost.
Crafting a good boxing game takes time and a certain level of interest. Good intentions aside. I'm sure Codemasters had a hard time cornering Mr. Tyson to provide input on this title. I mean, rape, assault, crashing cars and other such activities take time, yo. Control here is poor--shoulder buttons should never be a required part of quick combos, but you have to hit one to start off every move string. The devious setup leads to mad button mashing, which is fine, but you can do the same thing in Knockout Kings with much better results. Tyson is an ass-Dad game fronted by a has-been bad-ass. Somewhere, Robin Givens must be smiling.