NCAA Football Gamebreaker 98
Last year Sony's GameBreaker sported small, sprite-based players that moved about the field so fast it seemed more like a flea circus than a football game. GameBreaker 98 does away with the mini-mites and in their place are fully polygonal 3-D football brutes.
Like NFL GameDay 98, nothing less than a total overhaul has taken place. Sony's new, 3-D game engine has beefed up the graphics to new levels. Contributing to the realism equation are multiple player sizes, fluid movements and some impressive motion-capture animations. Tight-roping the sidelines to avoid going out of bounds, stutter-stepping an opponent and one-handed spinning catches are all very impressive to see in a polygonal format. Game speed/frame rate is the same as GameDay 98, which has proven to be quite sufficient.
There are 111 Division i-A teams included along with some greats from the past: USC '72, Notre Dame '88 to name a few. Stat tracking and the real rosters for the 1997/98 season are in there. Create-a-player and tons of Easter eggs are also in the mix.
If anything, Sony's GameBreaker 98--as well as GameDay 98--have proven that fast polygonal graphics and gameplay in a football game can be done on a 32-Bit system.
- MANUFACTURER - Sony Interactive
- THEME - Sports
- NUMBER OF PLAYERS - 1-8