NBA Shootout 2000
989 Sports has had a year and a half to make ShootOut 2000 a mean, lean basketball machine (ShootOut '99 was never released). Headlining the show are 150 new player moves. Finger-rolls, fadeaways, reverse lay-ups and one-handed bounce passes are just a few of the new maneuvers. We haven't played it yet but we're expecting gameplay to rival NBA Live '99. 989 will release this game in November.
Download NBA Shootout 2000
They've had almost two years to make this game. Was it time well spent? Yes and no. You'd think it'd be spectacular but unfortunately it barely manages to keep pace with Live 2000. That's actually decent praise considering how good Live 2000 is...but man, two years, we were hoping for more. To start with, ShootOut 2000 doesn't attempt to break new ground with radical new gameplay or features (except for Create Dunk). It's more about expanding many of the traditional options we've grown accustomed to. For example, rather than a generic defense, you can single out opposing players and have them double-teamed. You can also adjust the intensity of coverage be it normal, tight or loose. So what's holding ShootOut 2000 back? Gameplay is a bit clunky and lacks the smooth action of Live 2000. In addition, some user control is lost when the computer forces your player to back in when you'd rather not. It looks realistic but limits what you can do in tight situations. Computer players stand around too much as well, especially when they should be rebounding. One more complaint-stealing is too frequent. It's fun but becomes a bit obnoxious after 12-20 times per game. Overall, ShootOut 2000 is good in many areas including stats, options and adjustability, but could use more presentation and polish.
There's really not one area of this game that stands out in a positive sense. Gameplay and Al are decent at best, but sluggish controls detract from the experience. Switching guys on defense takes far too long, leading to an alarming number of open shots and dunks. Also, 989 continues to miss the boat on any general manager or franchise mode, which (for me) greatly enhances the replay factor for sports games. Rent it, then buy NBA Live 2000.
I wasn't thrilled by NBA ShootOut 2000. The players move like they've just woken up, as they pace down the court with the speed of the elderly. The rim physics are ridiculous; the ball may bounce around four or five times without the threat of tickling the twine. There's no franchise mode, which I can't understand considering the game's late release. The Create Dunk Mode adds novelty, but that wears off within 20 minutes. NBA Live 2000 is better.
Why is it that after two years of development, Shoot-Out still hasn't come of age? So 2000's visuals aren't bad, but everything else feels amateur, from the flawed physics (the rims are bouncier than Tina from Dead or Alive) to the lackluster At. I'm sick of hearing about how many motion-captured moves and 3D polygons and nano-textured giga-whatevers these games have--if the gameplay isn't up to par, nothing else matters. I'll stick with NBA Live.