Sherlock Holmes: Nemesis
|a game by
|Frogwares Game Development Studio
|9.3/10 - 3 votes
|Rate this game:
|Sherlock Holmes Games
Sherlock Holmes Has been slapped in the face with a garlic-reeking gauntlet Gentleman thief Arsene Lupin (French for Bum Rabbit, if my GCSE in Foreign doesn't fail me) is planning to show the British what a bunch of witless drudges we are, by stealing a bunch of stuff we like.
Frogwares' Sherlock Holmes series are first-person point-and-clicks. This new chapter is a more light-hearted and playful affair than its more morbid Cthulhu-themed predecessor, The Awakened, and the battle of great minds between Sherlock and notedropping Arsene is a much more compelling and satisfying backdrop.
Refreshingly for a foreign game that's arrived on our shores, Nemesis is excellently translated - vital in keeping the mood of refined Victoriana. And it's decently acted, should you take the Scotland Yard Inspector and cauterise his vocal chords with a hot sword.
The game doesn't waste your time with travel - you can run, or jump to locations using the map - and the puzzles force you to work them out, making trial and error of little use. That you can't pick up things until you know you need them is slightly annoying, but then again Sherlock Holmes generally isn't known for toting a heap of crap around, just in case.
Thanks to the story and the writing, this episode of Holmes' adventures is genuinely enjoyable. Frogwares deliver a gentle ride through a deserted world, that will never be associated with the words "visceral" or "wa-hey", but for an occasionally frustrating and overpriced brain-fondle, Nemesis is bit of alright