What if adorable little Bomberman went on a mission to save some people, but was tricked, and unknowingly blew up a village full of his kind? No doubt, the B-man would have some issues--in fact, he'd be downright screwed up from the incident. Well, that's pretty much the preface of Silent Bomber. Of course, Bomberman is nowhere to be found. Instead, you control a bomb-dropping soldier. An emotionless renegade who has nightmares about his wrongdoing, and doesn't talk much. So he destroys stuff to ease the pain. This back-story is a nice complement to the action. And there is plenty of fast and furious action--explosives of all kinds, laser beams and lots of robots and space ships, all in a futuristic setting. There's bad dialogue, too, but that's another story. Bombing can become tiring earlier in the game, as it's the same sort of technique over and over again. But as you progress, things get more interesting. Enemies get stronger, levels become more complex and the number of bombs you can lay down increases (as does your targeting distance and your health bar). You can also pick up special bombs that produce more brilliant results. Unfortunately, the two-player stuff isn't very entertaining--the arenas are too small, and some of the characters are difficult to use. Still, SB is something to look into.
I really didn't know what to expect from this, and to be honest I was very pleasantly surprised. Quite obviously Japanese in origin, it has a very strong anime feel throughout...and while the action is pretty much straightforward stuff, the story is quite involving as it unfolds. It's not often that a game questions the morality of the violence it portrays, and it's refreshing to see Silent Bomber's hero struggle with his actions.
Whoa--where did this game come from? Everything about Silent Bomber is a pleasant surprise. The slick graphics ooze style. You get an intriguing plot (even if the main character sounds bored all the time). But it's the gameplay that'll get you excited. Silent Bomber is just a fun, novel shooter that doles out a hint of strategy with its otherwise twitch game-play. Cool weapons abound, even as the game's novelty wears a little thin in later levels.
Old-school gameplay? Right here. This can best be described as a combination of Apocalypse and Bomberman. It delivers intense action and heaps of good of destruction. Instead of weapons, you set bombs and then detonate them, and get items like napalm, etc. Levels are divided into sections with bosses at the end. It's all pretty mindless, except that you have to occasionally think. Like Rising Zan, this could be a nice gem to add to your collection.
Download Silent Bomber
Many have called Silent Bomber a Bomber Man for the '90s. Others have called it one done right. Whatever you call it, the game is chock-full of some of the most intense old-school action to appear on the PlayStation in a long while.
The object of the game is simple: run around destroying anything that moves. Your primary way of accomplishing this is by dropping bombs in your enemy's path and then detonating them as it passes over him/her. Or you can use a Lock-on Unit to automatically target foes. If you're really crafty, however, you can collect power-ups--such as napalm, paralysis and gravity liquids--and combine them with regular bombs to create all-new "strategic attacks." Or you can drop up to three bombs between stationary structures to create giant chain-reaction explosions that fill the screen with fire and nearly shake your Dual Shock right out of your greasy mits. And that's pretty much it. No cumbersome camera to steer. No puzzles to solve. No nothing you don't really need.
Of course, Bandai has tossed in the obligatory anti-war backstory to hold your interest (kind of silly for a game with tons of explosions, don't you think?); however it's reasonably restrained and mainly serves to set up the next Boss encounter. Speaking of Bosses, the game has more giant tanks, robots and mechanical crab-like things than you can shake a stick at, each with its own weaknesses and strategies to be discovered.
Despite being only 80 percent complete, Silent Bomber already looks surprisingly good; there's no texture warping, polygon tearing or pop-up to speak of, and the frame-rate remains rock-steady no matter how many enemies are on screen. Bandai has yet to add a promised two-player battle mode, which, if it's as good as the one-player missions, should really pump up the game's replay value. The sole disappointment about Silent Bomber is its release date; the game isn't due to be released until the first quarter of next year.