Spec Ops II: Green Berets
|a game by||Ripcord Games|
|Editor Rating:||8/10, based on 1 review|
|User Rating:||8.0/10 - 1 vote|
|Rate this game:|
When I was a little boy, my grandfather made me watch a cheesy Vietnam movie called Green Berets starring John Wayne. Well, Ripcord Games has brought that same lame cheesiness to Spec Op II: Green Berets. My editor has been waiting for my review for two weeks now, but every time I sit down to write this article I burst out laughing at what a lame attempt at a tactical shooter game this is. After reading the manual, I noticed that the "FIRST SPECIAL FORCES GROUP" at Ft. Lewis, Washington is mentioned in the thank you section. If I were them, I’d be asking Ripcord what went wrong. For first-time players I will explain the premise of the game: Spec Ops 2 is a first- or third-person tactical shooter that sends you on missions around the globe trying to save the world from those no-good terrorists of the third world. This game also has the ability to be played over the Internet, but why would you want to when there are plenty of great multiplayer games out there?
Gameplay, Controls, Interface
Can you say way, way too many keyboard commands? In order to play Spec Ops 2 you will have to be prepared to use 3/4 of the keyboard, which really takes away from the fun of the game. The entire mission set-up screen seemed poorly done, like it was the last thing added before the software went gold. You only have a choice of being four different soldiers, while at the same time you can only pick one main job: recon, demolitions, infantry, sniper, or CQB. That to me is very unrealistic, because these soldiers cross-train in real life so if one of them were to die the others could perform his tasks. Ripcord also promised improved "AI" for your teammates, but these guys are as stupid as ever, just as they were in the first Spec Ops. As an example, my team would be crouched down when suddenly one of my guys would take off for no reason to go shoot at something and would wind up dead. I also noticed that my teammates seemed to have a tough time following me when I was going up hills. Overall, it was very boring gameplay -- throw in the excessive keyboard commands and you have one cheesy game.
I must be spoiled from playing Rainbow Six and Rogue Spear because the graphics in this game did nothing for me. The actual landscape was okay, but when it came to the vehicles or the enemy soldiers the graphics simply saddened me. The vehicles looked like they were pasted into the game; they just didn’t seem to fit the rest of the graphics. I was also bummed when I had to use the night vision because there was no peripheral vision, making it much easier for the enemy to kill me. All in all, I was very disappointed because it felt as though the graphics were very outdated compared to other recent shooter games.
There is absolutely nothing to write home about concerning the audio in this game. You have the usual explosions from grenades or satchel charges and the usual sound of weapons firing. One thing I did notice was the fact that when you are walking, or if the bad guys are walking, the sound is exactly the same one used in the game Deer Hunter 2 when the deer are moving about.
Pentium MMX 200, 32 MB RAM, 4X CD-ROM drive, 150 MB hard disk space, DirectX 6.0, Win 95/98, Direct 3D video card, and a 28.8k modem (for Internet play).
The game comes with a manual and a card with the layout of the keyboard commands.
I think we all know what I’m going to say in this section. I wouldn’t buy this game if it was marked down to $9.99; there are just too many games out there that have much better graphics. Red Storm Entertainment has set the standard for tactical shooters, but Spec Ops 2 doesn’t even get out of the starting gate. Enough said, gentle reader. I give Spec Ops 2 a score of 41/100 -- maybe next time Ripcord will listen to what game players want; if not, then I see no hope for the Spec Ops series of games.