Tiny Toon Adventures 2: Trouble in Wackyland
A brand-new amusement park has just opened outside happy Acme Acres. However, Buster and Babs Bunny, Plucky Duck, Hamton Hog, and Furrball the cat are about to find out that this place isn't amusing at all! The Tiny Toons will have to beat four wacky, wild rides in order to enter the Fun House and find out who's behind the mischief -- as if you didn't know.
Tiny Toon Adventures 2 by Konami isn't a full-fledged action/adventure game like the first NES game or even like the Game Boy version. You still get your fair share of simple but entertaining action by toddling around with the Toons.
First off, you must successfully beat the four rides -- the High Speed Log Ride, the Wild 'n' Weird Western Train, the radical Roller Coaster, and the Bumper Cars -- in order to earn the four Gold Tickets you need to enter the Fun House. The House is where the fun really begins as you chase after your unamusing mystery host. The Log Ride, the Train, the Roller Coaster, and the Fun House feature simple side-view, multi-' scrolling action. The Bumper Cars is an overhead-view event.
The rides may sound simple, but they're deceptively tough. Little kids will need help. Bigger kids will need patience. Although there's really not much to them, the game's dependable controls change for each ride. For example, Furrball dodges toads, fish, and birds as he surfs through a log jam. Hamton kicks A (for "Animals") across the top of a treacherous train. Babs tries to keep her balance on a speedy roller coaster platform. Plucky bumps bumper cars with two obnoxious rodents. Finally, Buster hops, skips, and jumps past not so-fun traps and obstacles in the Fun House.
ProTip: On the Train Ride, the cars split inside the tunnels. Keep Hamton positioned forward and towards the right edge of the screen. Also, watch out for bad guys.
Turn on and Toon in
Even if you aren't a Tiny Toon TV fan, you'll find the graphics in this game adorable. The characters flash great facial expressions and animations that reflect their TV personas. The music and sound effects put on an okay NES concert. They're simple, cheery, and chirpy.
When Babs rides the Roller Coaster, don't let her touch any part of a building.
Th-th-that's Not All, Folks!
As with the TV cartoon show, you shouldn't totally dismiss Tiny Toon Adventures as a Saturday morning kiddie fare. The challenge is real, even if the overall game play is somewhat two- dimensional. At the very least, Adventures in Wackyland will keep you in Toon.
- During the Log Ride, a log isn't the only thing you must ride.
- To beat the rodents in the Bumper Cars, Plucky Duck must be extra pushy. Try to simultaneously hold down B (apply the brakes and hold your position) and A (charge up a power Dash). When the Dash is ready, aim your car with the directional controls and release both buttons.
Download Tiny Toon Adventures 2: Trouble in Wackyland
- Machine: Game Boy
- Manufacturer: Konami
- Genre: action-adventure
Konami's new game keeps the Tiny Toon Adventures series alive and kicking. This time around Montana Max has built a high-tech cinema and has cast himself as the hero of all its movies. And Buster Bunny just hates bad acting. His only choice is to go into the movies himself and change the endings.
The great graphics, sound effects, and music of the earlier Tiny Toon games are present in this one, too. And although it's geared toward younger players, it's fairly challenging some levels are downright difficult. Luckily, the complexity is balanced by handy bonus rounds. So grab some carrot-flavored popcorn and get ready to watch some movies!
For a portable game system, Tiny Toon's packs quite a punch with excellent graphics, good control and most of the Tiny Toon cast! As Buster, you must pass several levels of enemies, with your running and jumping skills.
Apparently 1993 is going to be the "Year of the Tiny Toon Game." No sooner do I finish reviewing Tiny Toons Cartoon Workshop for the NES than...hey, wait! Deja vu! Flashback city! For the third time in just a couple of months, Konami brings forth yet another game based on the obnoxiously cute Tiny Toons cartoon characters, and yours truly is beginning to feel kinda like an ACME employee. Having been amused by the 7T Cartoon Workshop and cheerfully maddened by Buster's Hidden Treasure (reviewed in this issue), I had pretty high hopes for Trouble in Wackyland for the NES. Alas, Trouble is noticeably less inspired than the other Toons games; it's clever at times and similarly well-animated (to the extent that the NES allows), but somehow the whole package comes off as a lot of work and not much fun.
Montana Max is our old dependable villain. He's created an amusement park, Wackyland, but the rides are really a series of traps designed to send Buster Bunny, Babs Bunny, Plucky Duck, Hamton and Furball to the Amusement Park Abyss (nobody dies in Tiny Toons, naturally!). Each of the five characters has one ride to conquer, the final ride being the Fun-house, wherein Montana himself lurks for the ultimate confrontation.
The four lesser rides (roller coaster, train, log flume and bumper cars) may be completed in any order, and only then may you proceed to the Fun-house. The roller coaster and log ride are fairly clever, requiring some skillful and rapid acrobatics in order to survive, but the train is ridiculously easy and the bumper cars are downright tedious, requiring you to nudge two villains into a hole in three pinball-like playfields. The rides have "bosses" at the end, but they don't put up much of a fight. All the rides are timed, and all are fairly short. Still, they require constant replay to perfect.
Thankfully, Konami's included an undocumented shortcut to the Fun-house that involves collecting fifty "tickets"--tickets are dispensed to the player in exchange for points earned on rides, even on incomplete rides. So, strictly speaking, you don't have to finish all four rides to get to the Funhouse. The Funhouse is a miniature platform game, with some unusual twists, but, even so, it's small, repetitive and will probably not challenge you for very long. Basically a maze, it's also timed...and what could be more fun than a timed maze? Cough, cough.
The backgrounds are typical NES, bland and undetailed. Real care obviously went into the animation of the characters, which seems to be an area where Konami is remaining consistently true to the cartoon. The cartoony musical themes and sound effects lose their novelty pretty quickly.
Maybe it was too much to hope that Konami could crank out so many Tiny Toon games so quickly and keep the quality dependably high. An 8-bit version of Buster's Hidden Treasure would probably be a much better choice for its next Tiny Toon NES cart, and a much better investment of its customers' money and playtime.
The Tiny Toons gang has just been invited to the grand opening of a new amusement park. But behind this opening is their enemy Montana Max, up to his old tricks. Konami brings us the latest Tiny Toons adventure: Trouble in Wacky-land. Guide the Toons through all the rides, where they must fight off Montana's ruthless gang. If you survive, then you may enter the castle, where your secret admirer awaits.
This is definitely a good game with lots of simple action for the kids. Give them this cart and they will be occupied for hours. The game play is easy, and not for the experienced player, but considering that this is a NES game, the better players have probably already migrated to the Super NES.
Another good game for the younger audience. The challenge is set on the easier side and the graphics are very well done and have the look that the kids will like. Getting this game is a safe bet especially if you have played and enjoyed, the first version. Definitely a must have for the beginning gamer.
They're back for a second adventure on the NES. The game play is split into a variety of sub-games, each one with a different favorite toon. The majority of levels are loaded with technique. My favorites are the log ride and the roller coaster. This cart proves to be a well rounded 8-Bit cart with lots of solid play.
Tiny Toons 2 is a great cutesy game for the kids to toy around with The challenge is decent, and the graphics are as good as 8-Bit can get, but don't expect too much wonderment in Wonderland. My only complaint is the lack of decent techniques for the seasoned gamers to control. The game is over-simplified!