Army of Two: The Devil's Cartel
|a game by||Visceral Games, and Electronic Arts Montreal|
|Platforms:||XBox 360, Playstation 3|
|Editor Rating:||7.5/10, based on 1 review|
|User Rating:||6.8/10 - 8 votes|
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|See also:||Third-Person Shooter, Army of Two Series|
Army of Two: The Devil's Cartel is the third and final game in this series. The first game was fantastic, the second was decent and this third one, well you can probably guess why EA has not made another once since. This game tried to make you the star and I get what they were going for, but the main characters of the first two games, Salem and Rios were two bros that I really liked.
Taking Down The Cartel
I think that the Army Of Two series has some fun stories and this one is no different. Many people will criticize the plot of Army of Two: The Devil's Cartel, but I think it is once again like a big-budget action movie. This time you are in Mexico and the T.W.O has been hired by a Mexican politician who wants you to take down a cartel. Of course, things go wrong and are not what they seem.
The setup and the idea of this are excellent and certainly, my idea of a cool, kickass action story. The problem is that we no longer play as Salem and Rios, this story is about two new characters called, Alpha and Bravo and the idea is that they have less personality so the player sees more of themselves in them. I get what they were going for, but they just do not nail it for me.
Are You Sure You Are My Bro?
I have to be honest and say that I had not played through the first two games with a friend, I would not have found them as good as I did and that rings true for Army of Two: The Devil's Cartel. This once again has you and a buddy teaming to mow down waves of enemies as you try and clear each mission/level as you fight your way to the head of the cartel to bring them down for good. The gunplay is solid, the controls feel fine and one thing that is improved over the second game is that there is a shop to get weapons from, rather than that annoying customization thing they added.
My main gripe is that they took away some of the bro stuff. Like playing rock, paper, scissors, and the other cool interactions you could have. You do get to do stuff, like one will take the gun and the other takes the wheel, but there is less “bro” stuff going on here than before which is a bit of a shame.
Kiss, Kiss, Bang, Bang
I do not think the visuals have changed much from the last game, but I am giving Army of Two: The Devil's Cartel a pass. This game still looks good and the Mexico setting gives it a different kind of vibe than we got in the previous game. I would wager that they have reused a lot of assets here, but for the most part, it looks like a Michael Bay action movie and that is cool in my book.
There is some customization here which is neat, the idea being you can change your mask so you are more of a unique T.W.O agent. In theory, I like the idea of this, but I would much prefer if we just got to play as the characters from the last game.
When Army of Two: The Devil's Cartel was released it got average reviews at best. I will admit that if I were to rank the three games, I would probably have this one in third place, but it is nowhere near as bad as people make out. If you have a friend to play through this with, you guys are still in for an ass-kicking and balls to the wall time that is a lot of fun.
Like the previous games though, playing on your own makes this lose what makes it special.
- I thought the idea of the story was cool
- I love big explosions!
- Once again, playing with a friend is a ton of fun
- The soundtrack is badass!
- The characters you play as have no personality
- It feels more like a side-step than a proper sequel