James Bond 007 Everything or Nothing

a game by Griptonite Games
Genres: Action, Racing
Platforms: GameCube GBA
Editor Rating: 8/10, based on 1 review
User Rating: 5.3/10 - 3 votes
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James Bond 007 Everything or Nothing
James Bond 007 Everything or Nothing
James Bond 007 Everything or Nothing
James Bond 007 Everything or Nothing

TOP TEN BOND MOMENTS

Bond moment 10

Level: A Long Way Down Sure, Bond could kill a man with precision and tact, but why settle for normal convention when you can get the same results with a little panache? The No. 10 Bond moment brings the house down, dropping the ceiling onto unsuspecting foes.

Near that second steam valve is a large, burned-out room. Use Bond sense to find weak ceiling points. Shoot the ceiling when soldiers run underneath-- incapacitate at least one enemy using this method to achieve a Bond moment.

Bond moment 9

Level: The Platinum War Driving the most technically advanced and suave vehicles has always been a staple for 007. The No. 9 Bond moment follows suit, with Mr. Bond at the helm of a heavy artillery tank with the firepower to crumble archways. After destroying the wall as you begin the mission, look for a tank lying underneath an arch ahead. Shoot a nano shell at the arch so it collapses, crushing the tank below.

Bond moment 8

Level: Death's Door Gadgets are just plain cool. The No. 8 Bond moment uses the insect-like Q-Spider gadget to access a much-needed armor vest. Upon entering the hotel at the start of the level, head to the right where you'll find a stack of boxes. Near the boxes is a Q-Spider hole. Send in your six-legged gadget and you will discover a small nook with an armor vest.

Bond moment 7

Level: Everything or Nothing Ammo conservation often plays a key role. The No. 7 Bond moment finds James able to do the job of a whole clip with a single shot. When navigating through the large warehouse filled with metal freight containers, look for one suspended in the air. When enemies appear underneath, use Bond sense to shoot the glowing switch that holds the container to crush the enemies below.

Bond moment 6

Level: Death of an Agent Even when faced with saving the life of a fellow agent, James Bond makes a statement with one of Q's gadgets before leaping into the arms of danger. The Q-Spider makes quite the explosion when falling to the ground in Bond moment No. 6. Danger averted. At the start of the mission, deploy a Q-Spider. Take it down the hallway to find a spider hole. Navigate that hole upward, then have the Q-Spider fall to detonate over unsuspecting guards.

Bond moment 5

Level: Dangerous Descent The Q-Spiders sure do come in handy. The No. 5 Bond moment uses the gadget once more, only this time to blow up a security system, preventing Mr. Bond from unneeded laser surgery. Before rappelling down, make sure to disable the security lasers with a Q-Spider bomb. Send the Q-Spider into the room with the red flashing computer and destroy the machine.

Bond moment 4

Level: Death's Door Bond has faced many a nemesis throughout his career, but has never seemed to miss a step. With no signs of slowing down, Agent 007 once again delivers in the duel with Le Rouge by taking some focus off of his weaponry and using the environment to heat things up.

While fighting Le Rouge, use Bond sense to target the gas-vent switches on the walls and ceiling of the room. If Le Rouge takes damage from the flames, you'll earn a Bond moment. There are four switches to target: two in the ceiling and two on the back wall.

Bond moment 3

Level: Vertigo Once again our favorite gadget, the Q-Spider, finds its way into the top Bond moments at No. 3. The fun-to-control little gadget gains access to a cache of weapons and armor, not to mention it opens the door for a little surprise on a couple of guards. Can you ever get enough of the Q-Spider? When you reach the enemy that carries a rocket launcher (where you have to push a train cart forward to get within range), look for a side alcove that appears walled off but is accessible using a Q-Spider. Navigate the spider through a hole and up a series of wooden planks to reach a supply room with armor, a battery, and weapons. Open the blue door nearby to surprise the guards and trigger a Bond moment.

Bond moment 2

Level: Mardi Gras Mayhem Anyone can drive and drive well, but only the great James Bond can pull off moves like in No. 2. Not only does the unparalleled agent cause high-flying mayhem through the Mardi Gras celebration, he manages to keep the car in one piece (sort of). You are a hero to us all, Mr. Bond. After talking to Mya on the phone, head toward the van by exiting the park to the right. Once you reach the brick walkway, you'll find a ramp that sends you over the pretty Mardi Gras floats and into a building.

Bond moment 1

Level: Kiss Kiss Club The No. 1 Bond moment also happens to be the easiest to accomplish; simply let England's most eligible bachelor be himself. As 007 rappels into the club, a lovely female awaits and is in need of a hand (or two). Let Bond do his thing and soothe her needs. Ever the ladies' man, James proves there is always time to stop and smell the roses.

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