Donkey Kong Country 3: Dixie Kong's Double Trouble!
|a game by||Rareware|
|Editor Rating:||8.6/10, based on 6 reviews, 7 reviews are shown|
|User Rating:||8.8/10 - 8 votes|
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|See also:||Donkey Kong Games, 2D Platformer Games|
How many gorillas does it take to make a sequel? If Nintendo has anything to do with it two seems to be the magic number. After all there are two main characters in Donkey Kong Country 3 for the Super NES who are perfect examples of why the 16-Bit system is still around.
The new edition to the DKC series features the same style graphics (with some enhancements) that have been a hit with Super NES owners since the original game some time ago. Along with those graphics is the same style of play. For example, the two characters, Dixie and Kiddy (Kiddy is the new ape in town. Dixie's cousin), have the same cooperative antics as the duos in the previous Games-Dixie can throw Kiddy and use him to jump on to retrieve power-ups or get to higher levels. Since Kiddy Kong is a large young lad, Dixie can ride on his back. Kiddy can also ride on Dixie's back but it's quite a strain on her-she practically croaks from exhaustion. Gamers can also play a one-player game if they don't want another player running around.
Kiddy Kong is a chubby, infant ape who kind of looks a little brainless. But he's very young so we'll let it pass. He sometimes makes cracks in floors because of his hefty size. Dixie, the female star of the game, was in the second installment of Donkey Kong Country. Hopefully she has what it takes to go up against KAOS, the Kremling leader (who's also a new addition to the sequel by the way).
DKC 3: Dixie's Double Trouble, uses the ACM graphic technology that allows the Super NES to show graphics once thought impossible on any 16-Bit console unit (of course now with the 32-Bit machines and the upcoming 64-Bit system, most gamers are unfortunately unimpressed). The difference in this DKC is that an advanced version of the ACM technology is involved, allowing even sharper graphics to be seen on the Super NES, according to Nintendo.
The game boasts more than 100 hours of play counting all of the hidden areas and regular levels. The levels range from the insides of giant trees to the snowcapped mountains. Each of them has interactive aspects like bouncing platforms or barrels that need to be used to get across a water-hole. The game also features new ways to get around in the Kong realm, plenty of special items and special attacking abilities. Players can also control a whole array of animals like the versions of the past allowed. Some include an elephant, a spider, a parrot and a rhino. The elephant in the game can suck up water and spit it at enemies as well as suck up barrels, then use them to throw at gators or bees.
DKC3 features an item system that adds a little adventure to this action game. For instance, one of the characters in the game, an old bear, needs a shell. Part of the quest is to gather enough silver bear coins to purchase the shell and take it to him. Of course he then gives important information. Since the version EGM saw was early, some of this might change.
No matter how many apes it takes to make a Donkey Kong Country sequel, one things is for sure: DKC shows that the Super NES still has what it takes to make a fun game. Since it's not complete, we'll see if the final version still has that Kong playability. So far, EGM thinks that it does.
- MANUFACTURER - Nintendo
- DIFFICULTY - Moderate
- THEME - Action
- NUMBER OF PLAYERS - 1 or 2
Download Donkey Kong Country 3: Dixie Kong's Double Trouble!
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed
The wacky 32-megabit apes are coming soon to gamers on their Super NES with Donkey Kong Country 3. Featuring the same graphics as the other DKC versions released earlier. Donkey Kong Country 3 uses the same Advanced Computer Modeling (ACM for short) that gamers have come to know and love. A new character named Kiddy Kong makes his way into the game as Dixie's portly sidekick. He's not a smart chimp. Besides the characters you can control, you'll also meet dozens of enemies and friends on your wild adventure-just like in the prequels. And although DKC 3's graphics really shine it's the title's gameplay that is the real star. The game features the same side-scrolling adventure as the other Donkey Kong Country titles, along with all of the secret items, hidden areas and all-new ways to travel. The quest should last more than 100 hours. Who would've thought a mere ape could make it this far!
- MANUFACTURER - Nintendo
- THEME - ACTION
- NUMBER OF PLAYERS - 1 or 2
The long wait was worth it, SNES fans. Superb graphics and entertaining (if familiar) gameplay make DKC3 one of the best 16-bit games of the last few years. Repeating the successful formula seen in DKC and DKC2, developer Rare Ltd. has introduced new main characters (such as Kiddy, an overgrown baby ape who bashes through floors), new supporting characters (instead of a charging rhino as in DKC2, now there's a water-spouting baby elephant), and great new details (listen when Wrinkly Kong's in the background—she's playing Super Mario 64. If this is the SNES's swan song, then at least the great old system is going out in style.
The only drawbacks to DKC3 are its extreme youthfulness (the babies make the game a little too cute at times) and its basic hop-n-bop similarity to its forerunners. Some cynics may have a "been there, beat that" attitude, but most folks will go ape for this must-play game.
Effortless. You can bounce, throw, and climb with perfect precision and without a second thought. The elephant adds some fun new control dynamics to the mix: He sucks barrels toward him, and then throws them with his trunk!
Simply stunning. The backgrounds are sharp and colorful, the underwater levels are suitable for framing, and characters display terrific detail (watch the baby elephant's expression when he spots a Murky Mill rat).
Since most of the play hasn't DKC3 receives a 4.5 instead of the 5.0 for DKC2. The coin-gathering, character-switching, barrel-bashing, hop-n-bop style is still fun but hardly revolutionary by now.
Although it sounds similar to its predecessors, DKC3 still has great music and sound effects that create a dense sonic atmosphere. Notable: The bears get their own theme music (Blue Bear enters to his own bluesy groove).
- Beat Arich the spider boss by jumping off Ms back to snag new barrels, then tossing 'em at his face.
- In Rocket Barrel left to the ledge behind the falls, then enter the rocket barrel that's in the background.
- Before your baby elephant uses up his seven squirts of water, got a refill by dipping his hunk in the stream.
As in previous DKC games, you side-scroll through huge worlds, each of which has five zones, a store for new items, a Swanky's Sideshow bonus game, a save cave, and a boss. The one- or two-player hop-n-bop gamepiay is tons o' familiar fun: As Dixie and Kiddy (a portly infant who can bust through floors) try to rescue Donkey and Diddy from Kaos, they encounter a new baby elephant, which they can ride like Rambi the rhino from the earlier games. The elephant squirts water from his trunk, and he sucks barrels toward himself for use as weapons.
Not only is the music entertaining, but it continually changes to match specific characters. For instance, when Wrinkly plays the N64, you can identify her game by the music. The rich sound effects provide dense layers of sonic sensations.
The graphics are just as stunning as you'd expect. Rare Ltd. has outdone itself with vivid colors, beautiful backgrounds suitable for framing (check out the underwater scenery shown here in Bazza's Blockade), mobile characters, and humorous details (watch the baby elephant when he sees a rat in Murky Mill). The maps are gorgeous, and the dialogue scenes are worth studying (Wrinkly Kong plays an N64 in one background).
New Kong Characters
Dixie Kong picks up a new pal this time. He's Kiddy Kong, a big (make that BIG) baby gorilla who never saw a bunch of bananas he didn't like. The Kid tosses his weight around in good fashion; for example, he can use his poundage to crack through floors. You also meet the Kremling leader here. He's a mean dude named KAOS (yes, that's in all capitals).
Donkey Kong Country 3 brings the familiar DKC hop-n-bop, grab-the-coins gameplay around again, but it definitely still works! You explore new areas of Donkey Kong Island in a search of the KAOS labs where Diddy and Donkey Kong are captives. Dixie and Kiddy have a cool traveling move where Dixie rolls Kid like a barrel.
Nintendo did something to spice up its 16-bit Advanced Computer Modeling graphics this time around. The backgrounds, though thoroughly familiar, look lush and nicely detailed even in this incomplete demo version. Moreover, Dixie and Kiddy sported crisp, sharp, rendered polygons and moved noticeably smoother than in DKC 2... and those were already topnotch visuals for the SNES.
Donkey Kong Country 3 – Dixie Kong’s Double Trouble is a platformer video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System in the autumn of 1996. The game was later on published for the Game Boy Advance in 2005 and for Nintendo’s Virtual Console in 2007. The European version was released on 25th December 2007, as a Christmas update.
In this third installment of the trilogy Dixie Kong and her toddler cousin Kiddy Kong discover where Donkey Kong and Diddy Kong are. The two characters were disappeared and the Kremlin Krew returns under the leadership or KAOS, a mysterious robot controlled by the same K. Rool (this time under the name of Baron K. Roolenstein)
This game differs from the last installment, which featured a pirate high-seas adventure theme. The third game in the series is a mix between a mechanical theme and a generic theme and features locations similar to different continental climates. Forests, snowy mountains, cliffs and waterfalls are all featured in the game.
The villains from the Kremlin Krew are genetically altered and fused with other objects, which hints to the player at the end of K. Roolenstein, their boss.
The soundtrack of the game was composed by David Wise and Eveline Fischer; the first one produced the music in the previous games as well. However, this time it was Fischer to produce the most of the music. The official soundtrack was featured in Double the Trouble, an OverClockedReMix collaboration and focuses on remixing both the original soundtrack and Wise’s new GBA remake from 2005.
This game brings in new elements to track the player’s progress through the game using a percentage similar to the first two games. The total number is obviously 100%, but thanks to the installment number, the maximum goes to 103%. Two percent more can be achieved when the cheat TUFST is applied. This turns off the Halfway barrels and DK barrels and makes the game more difficult to play.
Dixie Kong has the same moves as in the second game, while Diddy Kong is replaced by Kiddy Kong. This new character has a few new moves for the series, such as the ability to bounce along the surface of water during a roll. He is also able to throw Dixie farther when he is carrying her on his shoulders.
The game was a hit on the market and sold 2.89 million copies all over the world, with no less than 1.7 of them being sold in Japan. The game for SNES scored an 86% and the Game Boy a 75% on Game Rankings, which is the lowest in all the Donkey Kong Country games.
Other than Mortal Kombat, what words could someone utter in a crowd of kids that would turn them into a pack of lunatics? Stumped? Well if you are, you're not very bright.The other words are Donkey Kong Country.
That's right, Donkey Kong Country is spawning a second sequel, entitled Donkey Kong Country 3: Dixie's Double Trouble. Once again, our favorite simians are on the prowl, messin' with bad guys and gobblin' bananas. This time, you play Dixie and your mission is to save Diddy and Donkey (why don't these guys just move or something?) from the clutches of a newer, bigger, badder and meaner Kremling boss.
DKC3 utilizes the same ACM technology as the first two games, and Nintendo has bulked up the game for even more hours of playtime. New areas of Donkey Kong Island are revealed, and guess what? They too are full of evil critters and secret areas. In addition, there are new ways to travel, special moves and goodies aplenty to spice up the gameplay. We here at VG are as eager to get hold of a copy of this game as you are.