|a game by||General Entertainment Co., Ltd.|
|Editor Rating:||6/10, based on 1 review|
|User Rating:||8.4/10 - 5 votes|
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There should be a law somewhere that says it's illegal to foist two horrible Godzilla products on the masses within the space of one year. Godzilla Generations, like the Godzilla flick, is nothing but a big waste of time.
The main purpose of the game is to ride into town and destroy the whole works. The problem (or should we say, problems) is that.
1.) Godzilla never stomped into Tokyo with the simple intention of destroying every single piece of the city, something he does here with a mind-numbing single-mindedness. It's like a very unfun 3D version of Rampage, without the sense of humor.
2.) The control is possibly the worst yet seen in a video game. What contributes to this title's horrible control are the constantly fluctuating camera angles. One minute you're looking at Godzilla from a three-fourths overhead perspective, the next you're facing him head-on from the waist up. Next, you're looking at him from the ground up, worm's-eye-view style. The entire time, your controls remain constant, so while you think you're walking forward, after a convenient (insert heavy sarcasm here) camera-angle switch, you'll suddenly be walking backward. Throw in response time fit for senior citizens and you've got a really expensive coaster on your hands.
For added replay value, Godzilla Generations is compatible with the Godzilla-specific VMS-memory card, that you can use in a Tamagotchi-style arena mode. Additionally, small theatrical trailers from the original movies are unlocked as you progress through the game, which will please hardcore Godzilla fans.