As a regular PC gamer, the chances are you enjoy shooting people in the face and driving military vehicles. Imagine if there was a game that enabled you to do both of these things, while remaining playable, looking passable, and costing no more than half a gram of pharmaceutical grade cocaine. Mobile Forces is of course that game, and arrives with little fanfare, few pretensions, and a great deal to recommend it.
First-person shooters have gone through numerous stages of development over the years, with the current trend being to create overblown cinematic epics, replete with fleshed out characters and elaborate plotlines. Mobile Forces turns that on its head, and the story doesn’t seem to extend any further than 'you are sat at home on your own playing another violent computer game’. But that’s good enough, as it’s simply fast, solid, crude action. If it was a film, it would be an unlabelled porn video.
Unashamedly multiplayer, gameplay requires you to do little more than load up on guns and kill your friends. If you don’t have any friends (or a LAN), you can of course play online against acne-ridden virgins, and if you don’t fancy hammering your phone bill, some reasonably adequate bots will tend to your every need. All the multiplayer staples are present and correct, including DeathMatch and Capture The Flag, as well as more specific vehicle-based efforts such as Trailer (which involves finding and securing a trailer). In a vague concession to reality, some subtlety is introduced in the weapons selection screen that precedes each mission. Whereas FPS characters are generally able to leap about carrying nine weapons and a ton of ammunition, tools have to be picked carefully here as only a few slots are available. Carrying the maximum amount of armoury will actually slow you down, and while it’s not exactly Deus Ex, it causes you to think for at least a second. The usual array of weapons is offered, including knife, shotgun, sniper rifle, and even a tripod mounted heavy machine gun, ideal for protecting a designated target.
All Mod Cons
Because it uses the Unreal engine, it would be easy to dismiss Mobile Forces as little better than a glorified mod, but the inclusion of vehicles lifts it out of the mire of the amateur scene. As well as driving the various Dune Buggys, Humvees and Armoured Personnel Carriers, you can also ride shotgun (sometimes literally) while a squad member takes the wheel, enabling you to execute some impressive drive-by shootings. Enemies can also be crushed beneath the wheels, and there’s a reasonable mix of driving and shooting.
The maps are fairly elaborate affairs - Warehouse, Wild West, Carpark, Airport etc - with several shortcuts offering an advantage in many of the games. Further maps will follow, along with a Mental Racing mod that will turn the game into a racing game with rockets. Mobile Forces also ships with an editor, and it seems that the enthusiasm or otherwise of the mod scene could make all the difference. As it stands though, this is simple, instant fun.
Download Mobile Forces
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
If there's one thing you can be sure of in this life, it's that Liverpool-based Rage Software will always create a good-looking game. From Darklight Conflict more recent titles such as Racerand Hostile Waters, Rage has consistently pushed graphics cards to the limits, even if in some cases (Offroad), gameplay has been wanting.
On show at ECTS was Mobile Forces, Rage's first FPS and one that is sure to appeal to fans of open-terrain real-world action games such as the forthcoming Ghost Recon and Halo. Set in the vague near future, Mobile Forces is notable in that as well as a full arsenal of contemporary weapons, from M-16 lookalikes to sniper rifles, players will also be able to drive a fleet of vehicles, or indeed jump in the back of someone else's and use hard-mounted weapons to dispatch the foe.
While the combination of FPSing and vehicular antics is something of a trend at the moment, Rage should be able to use its experience in a wide range of genres to pull it off credibly. They're already touting advanced vehicle physics and accurately modelled gears, brakes and suspension, indicating that this will be much more than a token inclusion of floaty tanks and APCs to the shooter formula.
As its seeminly the case with every new FPS at the moment, Mobile Forces will use the new Unreal Warfare engine, and promises 12 massive single-player environments and a full complement of multiplayer options. Aside from traditional deathmatch, we are promised bomb defusing missions and several variations to take advantage of the vehicular combat. Could be a real hoot then.