Prince of Persia 2: The Shadow and the Flame
In the beginning, of course, there was Prince of Persia I: and lo, the people of the world saw that it was rather skill. Videotaped footage of a real bloke running, jumping, climbing and swordfighting, transformed into a fully animated computer sprite which, in turn, was scrunged into a platform game. Countless thousands of folk purchased the game without a moment's hesitation. 'It was so real I soiled my slacks,' said Mrs Glenys Thridwell of Sutton. 'I was convinced I was actually watching a film in the cinema until I remembered I wasn't,' said Mr Gareth Plunk of Birmingham. 'The devil knows all the best tunes, and this appears to be one of them.' said the Rev Jeremy Whitesnade of Hull. Yes, Prince of Persia was an award winning game.
That was then... and this is now
He's back, back, back! Yes the Prince with a slightly poncey walk is with us once again in the long awaited sequel. But now it's not only his walk that's poncey, because he's got a new move to add to his collection. In fact he's got two, come to think of it. New move number one is the crawl... yup. in certain circumstances the Prince can drop from his crouch position and snake along the ground (beneath any nastiness or through tunnels) at about one pico-metre an hour. New move number two is the 'shaking off his shadow' move... if the Prince moves quickly enough from side to side, his shadow comes away from his body, leaving him free to wander around (as the shadow) and explore otherwise inaccessible regions. This latter move, however, can't be executed until the Prince has more than eight units of life, and, as in the first game, he only starts with three.
I just don't understand...
Yes, I am rather running off at the mouth, and of course it's possible that you don't know anything about the original Prince of Persia. You're jiggered, aren't you. Okay then, here's a quick recap of the first game followed by a more in-depth view of the new one, outlining any differences along the way.
Prince of Persia
The Cast: The Prince of Persia. The Grand Vizier Jaffar, The Princess, The Princess's Pet Mouse, Loads of Palace Guards. Loads of 'Skelingtons', Loads of Traps, Several Other Things.
The Plot: The evil Jaffar had kidnapped the Princess and was intending to 'marry' her. She was locked up in the highest room in his castle. The Prince (who wasn't actually a Prince yet, but I'll get to that later) had been thrown into the deep, deep dungeons of the same castle. He had one hour to reach the top and save the Princess.
The Game: A very clever blend of platform game, maze game and beat 'em-up (or swordfight 'em-up if you want to be pedantic). Highly addictive, and a game which was worthy of the old cliche: 'Blimey guv, it's even better than the sum of its parts and no mistake.' (Because it was.)
The Animation: As I mentioned earlier, it was all taken from videotaped footage. The Prince moved like a real Prince, the guards moved like real guards and the 'skelingtons' moved like the skelingtons from Jason and The Argonauts (seeing as real skelingtons don't actually move).
The Interaction: And this is what made a good game an especially good game, because there were so many moves available: Walking, running, crouching, standing jumps, running jumps, jumping straight up. hauling yourself up onto ledges, lowering yourself down from ledges, grabbing hold of ledges after jumps which didn't quite come off, picking up potion bottles, drawing your sword, thrusting, parrying. All animated perfectly, with loads of not too hard logic problems thrown in along the way.
The Addictiveness: Virtually unsurpassable, with a sense of urgency injected by a clock continuously ticking down, and a sense of danger injected by all the booby traps waiting for anyone who was moving too quickly.
Prince Of Persia 2
The Cast: The Prince of Persia, The Grand Vizier Jaffar, The Sultan, The Princess, The Princess's Pet Mouse. Loads of Palace Guards, Loads of Skelingtons, Loads of Weird Spinning Bitey Head Jobbies, Loads of Snakes, Loads of Traps, Literally Billions of Other Things. A Magic Carpet, A Giant Horse, Etc.
The Plot: Having defeated Jaffar in the previous game, the Prince of Persia now really is the Prince of Persia, because he's married to the Princess. And everyone lives happily ever after. Except they don't. One morning, the Prince enters the throne room and finds his place by the Princess's side taken by somebody else. It's the Grand Vizier Jaffar, who's been up to his magic tricks again, having disguised himself as the Prince. The real Prince (nobody recognises him now) is grabbed by the Sultan's guards and things suddenly start to look a little dicey... so. breaking free, the Prince leaps through the stained glass window onto the Palace rooftop. Everyone is in pursuit, and this is how the game starts.
The Game: The graphics have greater diversity than the original Prince Of Persia. There are exterior scenes (as you'll have seen from the screenshots), and the five environments contained in the game are totally different to one another (in a samey sort of a way though, if you know what I mean). And there are I5 levels as opposed to I2. Where Prince Of Persia 2 really differs from the original game, however, is in the fighting department: the Prince's foes follow him from screen to screen, and there's often more than just one nasty at a time to be disposed of. (At one point I found myself being chased by six skelingtons.) Another difference is in the scene setting. There's a brilliantly rendered intro with changing static screens and digitised narration- a bit like an American Jackanory. Throughout the game, at certain key points, it comes back to let you know what's going on elsewhere. And there are dream sequences too. And the acting? Not bad actually: certainly better than Lord British's 'We must... send them... through (the pillars)' speech at the beginning of Ultima VII Part 2. (Mind you. none of this will be of interest to you if you haven't got a Sound Blaster).
The Animation: Just as good as its illustrious predecessor with one exception. Now, I wasn't totally sure about this fact (because I'd played the original game on every single format, from pc to Game Boy, and had become a bit muddled as to which was which), but my very first thought was 'Eh? It seems a bit slower.' But like I said. I wasn't sure. However, on loading the game in the office, Laurence (Dep Ed) immediately said: 'It's slower'. So there you go. Confirmation. But it's not nightmarishly slow, and anyway. I suspect the slow-down was necessary due to the fact that there's often a hell of a lot going on one screen (the designers may have set a minimum frame rate to avoid the animation speed irregularities that occasionally cropped up in the last game. Or something). (I don't actually think he knows what he's talking about. Ed).
The Interaction: The same as before, but with the two new moves I mentioned earlier and slightly harder logic problems. Also, worth mentioning, there are often many routes to the same goal.
The Addictiveness: While it's still bloody addictive. I'd have to conclude that Prince Of Persia 2 isn't quite as addictive as the original. Or for me it's not, anyway. Why? It's a tricky old one, and that's for sure. Let me think. Um. Well, maybe it's because Prince Of Persia 2 is much harder, so there are loads more points at which you get killed. What this means, of course, is that you're forced to restart levels far more frequently. In the original game the forced restarts happened at a frequency which nurtured that doggedly determined feeling of'I'm going to get that bit right if it takes me all year': frustration never quite gave way to annoyance, and so you were addicted. In Prince Of Persia 2, however, annoyance does occasionally creep in. Let's put it this way, whilst playing Prince Of Persia 1 I very often used the 'F word. Whilst playing Prince Of Persia 2 I graduated to the 'C' word. Know what I mean? Still, one man's meat is another man's poison and all that, and seeing as tolerance levels for these things vary greatly it's even possible that you'll actually find this second offering more addictive than the first. I didn't.
Download Prince of Persia 2: The Shadow and the Flame
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Fans of Out of This World, Flashback and the original Prince of Persia get ready. A new addition is coming to the Super NES. Prince of Persia 2 lias been released on oldie platforms but never on the Super NES. 7lie game features super-realistic character animation. The Arabian motif will remind gamers of the Disney movie Aladdin. Players will face dozens of various enemies-dead and alive. There is plenty of mythological creatures to befriend and conquer along with dozens of traps and puzzles to complete to advance. It should be interesting to see how this one does in a 32-Bit world.
- MANUFACTURER - Titus
- THEME - Action
- NUMBER OF PLAYERS - 1
Prince of persia 2 Goes along the same lines of the first game with solving puzzels sword fighting and being nible on you feet are all needed to complete this taxing game, The slightest differance between this and the the original is this has less puzzels and more sword fighting, The graphics have been reworked to add more detail to the already great animations of the prince, Back grounds have also been under the knife with more detail too, Sound has not really change though, In a whole this game is very hard but leaves you with a sence of achievement with each level passed.