SBK X: Superbike World Championship
|a game by||Milestone s.r.l.|
|Platforms:||PC, Playstation 3|
|User Rating:||8.7/10 - 3 votes|
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|See also:||Bike Games, SBK Games|
I Have Always considered superbikes the pinnacle of 'grr' manliness. Just you, some leather and a Freudian metaphor between your legs, and all for the insanity of riding at mad speeds just one mistake from total carnage. So it's strange that SBK X seems so anodyne.
The game starts promising enough, and mirrors SBK 09s range of modes. Arcade allows you to hop on and ride almost unhindered on a full range of officially licensed bikes and tracks and the console fun continues with the boost key, which drains the screen of colour as the speed ramps up. The solid scalable simulation mode is the key draw here, as you can tailor the propensity for your rider to fall off, along with braking and turning abilities to your own skill level. As with superbike's less manly cousin, F1, you're likely to witness some sickening crashes to see if riders' internal organs remain in their rightful place. Sadly SBKX makes crashes only a momentary distraction and you're back on the undamaged bike within seconds. Luckily the in-built freezecam allows you to gloat over your falls, but there's nothing to worry Codemasters crash-porn fare GRID and DiRT2.
Milestone have certainly taken a leaf from the Codies playbook and SBKX features a similar lobby system, career mode and dude rock that DiRT2 made us suffer. It's just a shame that sober reverence for the licence has resulted in a game that feels rock solid but lacks thrills. Much like the square guy from the office turning up on a 1200.