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a game by Trimark Interactive, and RealTime Associates
Genres: Action, Adventure/RPG, Shooting Games, Platformer
Platforms: Sega GenesisGenesis, SNESSNES
Editor Rating: 6.3/10, based on 9 reviews
User Rating: 8.7/10 - 3 votes
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See also: Vampire Games

Once every millennia, when the sun and moon are in proper alignment, the guardian druids use their powers to prevent the birth of the scourge of mankind. Something has gone awry and the rune stones of power that the druids possessed have been scattered across the planet. You must find them to save humanity.


As I picked up the controller and started playing this game, I immediately took notice of the graphics. They are really clear and sharp--a definite plus. The control was right on par as well.


As previously mentioned, the graphics are excellent and will be a good selling point for the game, in addition to the very involving story line.


One thing I noticed missing from this game was the usual good sound that can be expected from the Super NES. Although this is not necessarily a bad thing, some people enjoy good music and sound effects! A minor detail.


As I kept playing this game, I began to like it more and more. The story and graphics will definitely draw you into the game. As you play further, you become more and more involved in the plot and will want to win the game. Maybe that is part of the Warlock's spell? You make the call!

  • MANUFACTURER - Trimark
  • THEME - Adventure

Download Warlock


System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  • Game modes: Single game mode

Player controls:

  • Up, Down, Left, Right - Arrow keys
  • Start - Enter (Pause, Menu select, Skip intro, Inventory)
  • "A" Gamepad button - Ctrl (usually Jump or Change weapon)
  • "B" button - Space (Jump, Fire, Menu select)
  • "C" button - Left Shift (Item select)

Use the F12 key to toggle mouse capture / release when using the mouse as a controller.


System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  • Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed

Game Reviews

  • Manufacturer: Three-Sixty Pacific, Inc.
  • Versions: Amiga, Apple II GS, Atari ST, Commodore 64, Macintosh

Warlock, from 0. Zimmer and the French software consortium Inforgames, is an attractive action-adventure that drags out all the familiar standard swords & sorcery trappings. Fortunately, it then presents them in an imaginative and stylish enough manner to make the package interesting.

Warlock's visual distinctiveness derives from its European, everything-on-one-screen format. The top of the playfield lists the high score, which is inexcusably volatile and resets for every play session. Posted beneath it is the current score, vitality, armor class and power level. The upper right-hand corner of the screen contains the "clairvoyance" window. This provides a close-up view of whatever type of monster is about to attack and an object inventory.

The horizontally-scrolling visual display occupies only the lower half of the screen. Since it depicts two parallel levels, both seen in realistic two-thirds perspective, the character and objects are unusually tiny. This is not to say that the figures and objects aren't relatively intricate and uniquely styled. They're just very small.

The graphics are, in fact, downright enchanting. There are zombies, water blobs, ghosts, living statues, giant spiders, vampire bats and much, much more. The landscapes on each of the 20 levels are richly textured and portray a wide variety of settings, including temples, caverns and underground acid lakes.

Access points between the two levels are strategically positioned and range from the prosaic (such as stairways carved in tree trunks) to the entirely fanciful (like the matter transmitters which seem a little out of place here). There are also the usual traps and treasures, along with an endless supply of regenerating monsters.

Warlock's flimsy plot concerns the player's quest for the Kama, an all-powerful jewel that has been stolen by a dread, nameless entity. Along the way, the player can accumulate eight magical objects which are depicted in the visual inventory at the top of the screen. Contact with monsters can also cause the player-character to drop these magical objects.

Warlock has almost no strategic depth at all. From a game perspective, it's Super Mario Bros, with magic objects. The player-character can move left or right, jump and launch a mystic bolt from his magic scepter. He also picks up objects automatically by walking past them.

The game's real value is entirely bound up in its sound and graphics. The dollhouse visuals are offbeat and refreshing. The sound effects are also notable. They're restrained and effective with one haunting, signature sound: a subtly spectral howl which occurs periodically throughout the game and never fails to elicit a shudder. Otherwise, Warlock is just too darn cute to be really scary.

  • Manufacturer: Acclaim
  • Machine: Super NES

The movie stunk and I don't mean of evil! Now you can have the same stink in your very own home with this loser. Find the Runestones and use them to stop the Devil's kid. It would be more advisable to plug your nose with 'em, though! Barf!

  • Manufacturer: Acclaim
  • Machine: Super NES

The movie stunk and I don't mean of evil! Now you can have the same stink in your very own home with this loser. Find the Runestones and use them to stop the Devil's kid. It would be more advisable to plug your nose with 'em, though! Barf!

  • Genre: action
  • Players: 1
  • Publisher: Trimark Interactive
  • Developer: Realtime Associates

The day has come once more, and you have been chosen to prevent the rebirth of the Warlock. Once every Millennium, "when the sun aligns with the moon", he walks the Earth. Your only hope to save yourself and the rest of the Druid civilization is to use the power of the Sacred Runestones. However, the task is not an easy one. The six stones are scattered throughout time, and lie in many different far-away lands.

Using the powers taught to you by your ancestors, you travel through time on a quest to find the sacred stones. Armed only with a most efficacious lightening blast and a mystical Orb, you battle the many legions of the Warlock's evil forces. However, his powers are many, and can conjure up the help of supernatural forces, the likes which have never been seen before. Your journey brings you face to face with the undead, as well as numerous animated statues, not to mention ghostly monks and other assorted evildoers. These sentinels lie in wait for you on your quest.

As you travel through time you venture into caverns, come across ancient castles, and search the land to the ends of the Earth. Your quest is a long and difficult one. Keep your strength up with the help of the elusive magic potion. Other helpful items include a blue sphere which gives you an extra life and various other items which have mystical powers you can use to prevent the rebirth of the Wicked Warlock, and save your kind.

At first I thought this game was too easy. The more I played it, I realized it was just too boring. Some of the characters take too long to die, or I should say, require too many hits. Get serious, you can grow old in the time it takes to kill some of these guys... next!

  • Graphics: 6
  • Gameplay: 6
  • Innovation: 6
  • Music & Sound FX: 8
  • Replay Value: 4
  • Manufacturer: Acclaim

Acclaim is known for its movie licenses, but this one has to be one of the more oddball titles they've picked up. Warlock is a side-scrolling action game that pits you against the evil baddie of the title in a race to find and recover the seven Stones of Power. Also available for Genesis, it should hit the shelves in just a month or two.

  • Manufacturer: Trimark
  • Machine: Super NES
  • Theme: Action

Warlock is a terrifying action game where you must take on the forces of darkness. You are armed only with your reflexes and magic abilities. The line between reality and nightmares will blur, causing you to go up against the unspeakable. You will gain your magical powers slowly, but they will not do you any good if you are dead. You will be able to project flames and shoot blue power bolts. Use these on the many minions of evil. Perhaps you will become one of them ... if you fail. The graphics are decent, and use a large color palette. The backgrounds are drawn with eerie detail and can get mighty spooky. The music and theme is also very dark, adding to the overall mood. Warlock will take your game playing skills to the max. Only the best players will be able to enter its darkness and win. Are you good enough to stop the evil once and for all?

Warlock is loosely based on a schlocky horror movie about a time-traveling evil wizard from the past. This game is also a throwback to the good old days of side-view action/adventure games. The blast-to-the-last action follows the best traditions of platform gaming, but it could have used a little more magic.

On the Warpath

You play a druid hero who must find six sacred stones before the evil Warlock uses them to put reality's lights out. As 'The Hero" you cast powerful, semi-rapid-fire magical blasts and command an all-purpose Orb, which continuously hovers around you.


  • To outrace the rising magic fire at the end of the Castle area, don't fight slime creatures. Always grab the 1-up at the beginning of the stairs.
  • During the third part of the quest for the fifth Stone, load up on Tremor spells. When you find a Tremor Staff in the water, grab it with the Orb. When you jump up, the staff reappears.

You can shoot the Orb like a boomerang in four directions to grab items or sting your foes. This weapon is the highlight of an otherwise mundane control show. Unfortunately, slightly imprecise directionals put a tad too much adventure into two critical Warlock-whupping skills, the duck-and-roll and the run-and-jump. You often fell into bottomless gaps or inadvertently roll into enemies because Down and the Jump button occasionally don't fire on cue.

B Movie

Warlock's challenge won't burn your thumbs as much as fry your brain cells. Until you reach the final level, Warlock warriors, such as skeletons and demons, attack in easily analyzed patterns and readily succumb to multiple magical blasts. Most boss creatures took the day off, but the few that are on the job, especially the Warlock, are tough.

Maintaining the challenge curve is left up to devastating end- and mid-level obstacles, such as trying to race up danger-infested stairways ahead of a rapidly rising firestorm. Moreover, the quest for each stone gets successively longer and more difficult.

Warlock's visuals need some pizzazz. The backgrounds are dark, deep, and dangerous looking, but the character sprites appear flat and indistinct. The sounds are sinister, as organ-based music jams ominously. The audio effects are few but fierce.

Practice the duck-and- roll move (press Down and hit Button B). It helps you past some traps, such as the furnaces in the Wizard's Castle.

Warlock Worries

Warlock won't set your system on fire, but despite the sometimes-frustrating controls, it's a good intermediate adventure with some truly challenging puzzles. However, Warlock is definitely no lock.

During the quest for the fifth Stone, save the Strong Smart Bomb you find in the Graveyard. Later in the mausoleum, you must use it on a tough slime creature.

Too little, too late -- that's Warlock for the Genesis. Its standard walk-n-shoot action might've seemed thrilling back when the Warlock movie was in theaters, but now it plays like a dozen similar games.

Bram Stoker's Warlock

This game bears a strong resemblance to last year's average game Bram Stoker's Dracula. You're a lone mortal searching for an evil monster that has the home-castle advantage. You walk; he materializes and vanishes. You have two main weapons; he has an army of undead cronies. You have better things to do; he's stuck in this game.


  • Ride this Levitation Crystal across the chasm to spells and potions. Then ride back and walk to the waterfall's hidden exit.
  • When fighting the zombies, try to line up two on the same side so you can take 'em both out with one Magic Blast.
  • After you nail a demon wolf attacking from the right, turn left and fire at another one about to attack from off-screen.

The lack of speed and the sameness of the levels are problems. You plod through haunted gardens and castles, stopping to fire at creepy critters ahead. That's it.

Dull Fangs

While the settings change, the action doesn't. You find helpful spells and crystals, but they lack innovation and eventually become routine.

The controls are also ordinary. Thankfully, you scroll through spells without having to refer to a separate menu screen. You can't fire your weapons while on the move, however, and there's a deadly delay between shots. Also, finding health power-ups doesn't automatically restore health -- you tediously select health power-ups from your spells to claim them.

At the beginning of the Grim Garden, use the Levitation Crystal to snag the goodies hidden atop the cliff to the left.


Not only does the plot seem familiar, but you'll also swear you've experienced these graphics and sound effects before. The graphics do convey an eerie mood with sinister background details and moving shadows.

But the beasts you encounter, which include morphing monsters, are too small to generate genuine thrills. Same with the sounds: The droning music, subtle howls, and the Warlock's laugh convey an ambient scariness, but no overwhelming roars or musical crescendos stay with you.

Fans of horror games might war to the final fight.

But if you're looking for a chilling challenge, look elsewhere. Warlock the game is like Warlock the movie: a decent rental on a stormy night. But worth buying? Now that's scary.

  • Hit this easy-to-overlook switch outside the elevator to take the elevator up to the Level One exit. Don't forget the blue Protection spell behind you.

Snapshots and Media

Sega Genesis/Mega Drive Screenshots

SNES/Super Nintendo/Super Famicom Screenshots