Conquests Of Camelot
The glory days of Camelot have long since come to an end. The land is parched and barren, the buildings are falling into ruin, and the people are fighting amongst themselves.
Merlin the magician believes that only the Holy Grail (according to legend, the cup used by Jesus at the Last Supper) can restore Camelot to its former splendor. Three of the Round Table's finest knights—Gawaine, Launce-lot, and Galahad — took up the quest but never returned. Now the task falls to King Arthur. Can he complete the crusade before Camelot's fate is sealed?
Conquests of Camelot: The Search for the Grail is a game rich in mood and detail. It borrows from the Arthurian myths, but remains totally original.
As Arthur, you must not only find the Holy Grail, but also locate the missing knights. Once you have collected the money, weapons, and magical items you need, you set out for the forest perilous.
There are many creatures in the woods — some friendly, some whimsical, and some quite deadly. The most dangerous of all is the Black Knight, a fiend who has chained Gawaine to a tree. If you accept his challenge to joust and unseat him three times, you can win Gawaine's freedom.
From the forest you travel to frozen Ot Moor, the home of the Lady of the Lake. Though she is the same spirit who once gave you the mighty sword Excalibur, she has imprisoned Launcelot in a pillar of ice. To secure his release, you must pass a test on the Language of the Flowers. Next, you board a ship for the Holy Lands. Galahad, the final knight you must rescue, is somewhere in Jerusalem. After a journey across the desert, you arrive in the city, weak and impoverished. Some fancy bartering with the shopkeepers should restore your faith and fortune. When Fatima helps you enter Jerusalem's catacombs, you can finally rescue Galahad.
But your main quest is still ahead. To win the Grail, you must fight a fierce Saracen and solve a riddle posed by Aphrodite. Only if you follow the knight's code will Camelot be saved.
Conquests of Camelot — full of color, atmosphere, and adventure —leaves you pondering the possibilities for a sequel. And that's high praise indeed.