Abetter name (orContinuum might be Ver-! A \ tigo. The definition of a dizzying sensation of tilting within stable surroundings, or of being in tilting or spinning surroundings" — describes this game almost perfectly.
It's hard to believe that a computer game could have such an odd effect on you. But the animation and simulated 3-D graphics in Continuum are so smooth and convincing that if you're the kind of person who gets queasy at the sight of a roller coaster, you might want to check your supply of motion-sickness pills before you start playing.
The game's concept is simple. You control a craft called a Mobile, and with it you'll visit the more than 250 rooms that make up the world of Continuum. Although your Mobile has only forward thrust, it will bounce (higher and higher as you gain momentum) if you land on the colored platforms found in each room. Once you reach a suitable height, you can propel the Mobile to another platform,and eventually out oftheroom. It's not the movement of the Mobile that might make you lightheaded — it's the game's unique point of view. Your view of the room and of the Mobile constantly changes as a "camera" moves along a 180-degree vertical arc. The sweeping camera angles, combined with the movement of the Mobile, create such a realistic 3-D effect that you'll feel as if you are the one doing all the moving.
Continuum also offers different modes of play. "Action mode" pits you against a clock (and another person, in a two-player game) in a race to rack up points, collect objects, and make it from one room to the next.
"Emotion mode" takes a completely different approach. The rooms are grouped into regions, each representing a human emotional state. You can explore any region you wish — Dream, Energize, or Adapt, to name a few — without the worries of time limits or point totals.
Continuum skillfully blends arcade skills with the mental challenge of mazes, creating a deeply engrossing experience. Check it out — it's well worth a try.