Dick Vitale's Awesome Baby! College Hoops
- Manufacturer: Time Warner
- Machine: Genesis
Rough-edged basketball cart takes a first-person perspective that makes completing passes and setting up plays a chore. Ol' Dicky garbles his usual euphemisms, but these repeat themselves too often to be exciting. Leave this one on the bench.
Download Dick Vitale's Awesome Baby! College Hoops
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Game modes: Single game mode
- Up, Down, Left, Right - Arrow keys
- Start - Enter (Pause, Menu select, Skip intro, Inventory)
- "A" Gamepad button - Ctrl (usually Jump or Change weapon)
- "B" button - Space (Jump, Fire, Menu select)
- "C" button - Left Shift (Item select)
Use the F12 key to toggle mouse capture / release when using the mouse as a controller.
Compared to 1994's other basketball games, Dick Vitale's fun new Genesis game is unique. It would be considered a breakthrough, if not for its resemblance to NCAA Basketball. Unfortunately for the ESPN analyst, his new game doesn't quite reach the lofty standards of NCAA, which ranks as one of the best hoops games ever.
V for Victory
Vitale's main resemblance to NCAA is its court-level rotating view, which immediately injects you into the action. In some ways, Vitale's graphics are the best part of the game. The players are large and crisply detailed (a rare combination). Their movements, especially on slam dunks and lay-ups, are as authentic as you'll see anywhere. The only problem is with depth perception: Sometimes, especially on defense, you can't tell where all the background players are standing. When a shot goes up, you might find yourself out of bounds or poorly positioned for the rebound.
- Try to anticipate your opponent's passes. Step into the lanes and hit Button A to steal the ball.
- The longer the game, the more coaching you'll have to do Sub more frequently to keep fresh players on the floor.
Hit the Trey
Vitale scores high in the options department. This game doesn't limit you to just one format -- you can play a practice game or enter a 32-team five-on-five tourney. Since the game isn't licensed by the NCAA or individual universities, you might not recognize some of the teams. The generic North Carolina squad might be either the Tar Heels or Duke, for instance. At least you get Dicky V's rankings, which in some cases match last season's actual standings (Arkansas is numero uno).
Diversify your team in the Slamfest. If you have a slow rebounding center, pick a quick guard to complement those skills.
Vitale takes a page from the NBA Jam playbook with his two- on-two Slamfest option. This no- holds-barred sprint moves quickly, and with no rules or zebras, anything goes!
Unfortunately, the sound lowers the FunFador. The music follows the style of most other sports soundtracks -- it's terrible. You do get Vitale's famous one-liners, though, and you'll either love 'em or hate 'em (when they get too obnoxious, turn 'em off).
- In the Slamfest, dribble to one side of the court to draw both defenders toward you. As they converge, dish the ball to your teammate for an easy deuce.
- As your opponent brings the ball up the court in the Slamfest, bring your center out and hit Button A to make a steal.
The controls are inconsistent. While the players respond quickly to your commands, they tend to overrun the play. Passing can also be problematic -- the ball doesn't always end up where you intended. Switching from player to player on defense can also be an adventure.
Don't use the same defense all the time. The computer will adjust to your strategy.
Although it isn't awesome, baby, Vitale's game is a PTPer (Prime Time Player). The strong graphics and Dicky V's jokes make it a Final Four contender.
This is a student basketball emulator with the court revolving in three d dimensions, 32 teams with 5 each from 4 conferences and the standard selection of options including the tournament 2 -2 game 6 speeds 3 levels of difficulty.
The graphics are medium, partly resembling that of World League Basketball. The game process is not new either; for example, players may throw the ball from the center point way too often.