|Editor Rating:||6.3/10, based on 2 reviews|
|User Rating:||6.0/10 - 1 vote|
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If only I could give a game a score based on its story alone. If this was the case, Galerians would get a 9 or a 10. Without giving anything away, I really enjoyed the psychic abilities (the offensive kind that make heads explode and those used for solving puzzles), and all of the stuff you could dig up on your parents, and the experiments that were performed on you. There were plenty of twists and turns to keep you sucked into the unfolding drama. Too bad the voice-acting sucked. Anyway, like many survival horror-type games, the control in Galerians is a little annoying. You know, the whole walk, stop, turn, stop, walk type of thing. And I didn't like running out of important (and rather scarce) items. For example, at one rather tricky point in the game, I found myself out of a kind of medication I desperately needed (not health per say). So I had to go back more than three saves and made sure I conserved the medication for later. Standard fare I suppose, but if this med is so important, why not have a couple more scattered around? It's more annoying than anything else. I also think the combat system is clunky--different, mind you - but also clunky. Because of the combat and the scarce meds, I suggest avoiding as many battles as possible. Overall, even with its minor problems, the game is very interesting. There's plenty of challenge involved if you're up for it, and the story should leave a lasting impression on your brain.
Galerians offers an interesting psychic twist to the survival horror genre, but the follow-through on it is horrendous. In order for a game to be scary, the atmosphere has to be just right. Well, Galerians has the disturbing visuals down pat, but everything else is anti-dramatic in every way possible. The voiceacting is horrific, to the point that you can't take anything seriously, and most of the characters are just silly. To top it off, Galerians sports one of the most annoying load screens of all time- a flashing "Galerians" logo--that pops up everytime you open a door or run down stairs. It's too bad this decent script didn't have a better director.
Don't expect a Resident Evil-quality experience from this three-disc survival-horror clone. It offers no-frills visuals. Puzzles often come in the humdrum haul-item-A-to-point-B variety. The latter half of the game can get pretty frustrating if you don't conserve crucial medicines earlier on. And the entire game just feels clunky. But that's not to say Galerians has nothing going for it. The gritty, A/c/ro-inspired story is gripping, not to mention bloody and geared toward us grown-ups. Your character's "sense" power is a novel idea that yields some freaky results. The combat system demands clever resource management, although it ain't all that deep in practice.
You awaken from a long slumber in a sterile metallic room. The hum of machinery and the wash of fluorescent lights overhead provide your only clues--you're in a test subject in a lab, somewhere. You ask yourself, "Who am I? Why am I here?" but there's only an empty echo in your head. Stumbling out into the adjacent room, you feel an intense pain behind your eyes and temples.
A technician sees you and you try to run away, only to collapse and writhe in pain. Something strange has happened to your body... Galerians puts you in the role of Rion, a boy with immense psychic powers trying to unravel the mysteries of his past and future. Underneath Galerians' "survival horror" pastiche is an action adventure that borrows heavily from such movies as Akira, Scanners and Firestarter. To achieve a seamless level of suspense, developers Polygon Magic worked with veteran storyteller Chinfa Kang and popular manga artist Shou Tajima (Madara). Tajima gives the Galerians a memorable supporting cast that includes fellow "child psychics" Lillia, Rainheart, Rita and Birdman.
While the gameplay of Galerians feels similar to that of the Resident Evil series (walk around prerendered scenes, solving puzzles and such), there are unique differences which set this game apart. Rion's only weapon is his psychic power; in order to use it, you'll need to shoot yourself up with PPECs (Psychic Power Enhancement Chemicals) which provide you with different abilities. The Nalcon PPEC allows you to cast telekinetic shockwaves (which kill people, of course). The Red PPEC accelerates the molecules of your victims and ignites them into flames (yup, it's fatal too). A shot of the D-Felon PPEC lets you lift your enemies off the ground to slam them against walls and floors (people tend to die when this happens).
To balance out all this power, Rion's AP meter will inch slowly toward critical mass each time he uses the powers. Once the AP meter maxes out, anybody within five feet of Rion will suffer a massive head hemorrhage--Fist Of The North Star style. However, your body can't stay overloaded for long as you'll continually take damage from the effect. Taking a Delmetor pill will neutralize your AP, but they're hard to come by so choose your fights carefully.
Crave assured us that Galerians will go through no censorship for the American audience, even while the game contains graphic violence and rampant pill popping. William S. Borroughs would've been proud. For the mature audience that's tired of shooting zombies in a city of raccoons, Galerians is definitely the one to watch for.