George Foreman's Knock-out Boxing
George Foreman's KO Boxing by Acclaim has punched its way through just about every Nintendo and Sega system there is. Each version of this game, though, offers a different game play experience. In the NES version of KO Boxing, put on your gloves and enter the ring as good ol' George.
Saved by the Bell
Former Heavyweight Champ Foreman is making a comeback, and it's up to you to help him regain the title once again. From an over-Foreman's-shoulder perspective, you fight three-minute rounds. This ain't any fifteen-second knockout! You're up against 12 hard-hitting fighters. Each boxer has his own unique moves, strengths, and weaknesses. A second player can also box as Foreman's opponent for simultaneous two-player action.
There are several ways to win a bout. The first is to knock down an opponent four times in a fight. If you smash your opponent with three knockdowns in one round, you earn a Technical Knockout TKO and you win. If both fighters remain in the ring for three rounds, the judges determine a winner based on each boxer's stats and his performance during the fight.
ProTip: If Foreman is knocked down, quickly press A, then repeatedly press B to help him regain his strength before the count reaches ten.
Arms of Clay
Foreman's moves won't knock you out. You can only dodge left or right, and you must always throw punches or block shots. However, your opponents can move back and forth in the ring. As for your footwork and speed, well, you're no Fred Astaire, but all that's secondary.
You have a secret weapon at your disposal -- the Super Punch. It causes the most damage if you build up its potency by successfully completing combination punches. Your best strategy in any fight is to determine the best time to throw the Super Punch.
For an 8-bit game, KO Boxing offers better than average graphics, but some of the features of the 16-bit versions are missed. Instead of being able to see each boxer's face reflect the beating he takes, you only get a damage bar at the bottom of the screen.
Try to save your Super Punches. Throw two or three in a row for maximum effect.
George also has a cauliflower ear. The matches lack noises from an animated crowd. All you hear is the swoosh of the glove.
Punch accurately to keep your percentage of landed punches high. This can help you win a decision from the judges, and it earns you extra Super Punches.
Below the Belt
If you're into the boxing scene, KO Boxing's overall game play won't send you sweating to the comer. It will, however, keep you entertained. So, grab a Big Mac, and while you're out, stop by your local rental store for a date with George in the NES ring.
Download George Foreman's Knock-out Boxing
Take on 12 of the toughest opponents in boxing as you fight with George Foreman on your side. The unique over-the-shoulder perspective puts you face to face against your hairy, sweaty boxing opponent.
You can use a variety of powerful punches to win the title. Simple jabs to the head, uppercuts, body blasts and super techniques can knock nearly one quarter off your energy! Don't just stand there and get pummeled because you can block or duck underneath many of the two-fisted fury assaults that come your way.
The power meters in the bottom corners tell all. They indicate the power of your punches and how much stamina you have left before you fall onto the canvas.
Grab a bag of Doritos and a Big Mac and climb into the ring. In George Foreman's KO Boxing by Flying Edge you punch it out as boxing champ, George Foreman, and go fist-to-fist against fifteen powerhouse opponents. As with the SNES game, the Genesis version screens an over-George's-shoulder view of the fast-paced boxing action. You better start eating your wheaties, because this game starts tough and gets progressively more challenging.
He's Mean, but not Lean
At 251 pounds and a 6' 4" frame, Foreman's a hefty heavyweight and a former champ who's back to kick some serious butt. In one-player games, you can play George against 15 fighters, or you can take on a fellow pugilist in a two-player head-to-head mode. For serious career boxers, there's a password option, too.
Each fight consists of three two-minute rounds. Your goal is to cause as much damage to your opponent as possible.
Hearing Is Believing
KO Boxing hits home with gruesomely realistic sounds. Digitized voices capture the crass exchanges between boxers. The sound effects also really strike a blow with completely different sounds when a glove lands on a face, as opposed to a stomach or a block. Listen to the whooshing air current as your opponent winds up for a Superpunch.
Making the Moves
Using the controller you can throw right- or left-handed punches to your opponent's body or face. You can also block and dodge your opponent's fists. The controls are responsive, but, unlike Muhammed Ali Heavyweight Boxing for the Genesis, you don't move around the ring.
ProTip: After you land a few hits, a red glove appears in the upper-left portion of the screen. The glove signals that u can throw a Superpunch by pressing C. If your timing is right, you'll cause mega-damage to the dude you're fighting.
If you like graphic graphics, you can check out your opponent's Damage Meter in the lower right portion of the screen. The meter displays the fighter's face and a red bar that indicates his strength. The face also registers abuse (swelling, blood, and sweat) with each successful punch. Since this game shows a waist-up view of the fighters, the characters are large and meaner looking, too.
- To regain your strength after your opponent knocks you down, rapidly press A and B. The trick is to press these buttons as quickly as possible.
- Try to keep your percentage of landed punches (hits) high. If a tight goes for three rounds without a knockout, the judges will use this percentage to pick a winner.
In real life George Foreman may pay as much attention to the feed bag as he does the speed bag, but there's no denying -- Big George is back! Now he's going to knock 'em out in the SNES ring.
George Foreman KO Boxing by Acclaim is an undisputed knockout! You fight from a behind-George view, slightly above the ring k la Power Punch for the NES, so your opponent appears full-body. Your tough task is to win four boxing circuits against 15 fighters to nab the International Championship Belt. Each fight is three three-minute rounds. A two-player contest is a single bout.
This is a fight you'll want to finish. George's arsenal is limited, but effective. You get Left or Right Punches, Left or Right Crosses, and a Superpunch. You earn a Superpunch by tagging the other guy with a series of combinations. Additionally, you can block punches with a classic cover technique. There's no way to vary the punches and no rapid-fire jabs, but George's real-life repertoire is similarly spartan.
- Super Punches: use 'em or lose 'em each round.
- By rapidly pressing Down, you can create an almost impenetrable defense.
- Don't cover up too often. You won't be hit often, but your opponent can improve his hits/punches thrown percentage.
All the moves work together excellently. No doubt mirroring George's real-life bulk-and-hulk style, the fighters don't use the ring. Instead, they duke it out toe-to-toe. But this game keeps you on your toes in more ways than one. You can bob and weave left and right, but you must time your moves just right or your opponent will tag you. If you hit the canvas, you must clear the cobwebs by maniacally toggling L and R (or Y and A) before the ref counts you out.
No Tickets to Palookaville
The 15 computer fighters are no stiffs. Each one has strengths, weaknesses, and his own fighting style, which you have to figure out. Thumb blisters are a definite possibility!
When an opponent backs off, you can hit him every time he comes back in to attack.
You can win by knocking down an opponent four times during a bout or three times during any round. You can also win by decision. KO Boxing tallies the number of punches thrown and the number of punches landed, and then calculates the percentage. It also registers knockdowns. You see your numbers at the end of each round. Winning a circuit earns a password.
- A high punches-landed to punches-thrown percentage can offset knockdowns.
- If you're hurt and there's only a few seconds left in the round, protect yourself or bob and weave until the bell saves you.
A Good-Looking Fight
KO's graphics are nicely detailed. The fighters look sharp, George looks like George, and you also get a couple of clean digitized shots of the big guy that add personality to the game. The slick pix trick are two portrait photos of the boxers that change appearance as the fighters absorb punishment (black eyes, puffy faces, mouses, etc.). It's realistic, gruesome, and fun. The crowd's heard but not seen. However, KO Boxing's sounds are a winner. You can hear all the background crowd noises. The impact of gloves on flesh and the fighters' grunts are painfully realistic. Your opponents dis you with low-blow taunts.
Ya wanna put on da SNES gloves? George is ready, willing, and able. Your buying decision? Foreman by decision.