Crash Bandicoot fans will love Jersey Devil, a free-roaming 3D platform game with a lead character reminiscent of that wascally marsupial (think Crash with para-chute-like wings). Although not particularly innovative, Jersey's a cool character with an exciting, challenging debut title. In fact, the game's only notable flaws--like the troublesome camera angles--are actually intentional.
Jersey's crisp, colorful environments handily steal the eye-candy throne from fellow PlayStation 3D platformers, Croc and Rascal. The pastel/gothic look is edgier than in N64 fare like Mario or Banjo-Ka-zooie; in fact, the sets seem right out of a Scooby Doo cartoon. Electric, cartoony sound effects and surprisingly sweeping cinematic music complement the lush visuals perfectly, giving the A/V package an epic feel.
Jersey's highly responsive interface is easy to learn, and the rumbling Dual Shock controller works great, though it's a shame the right stick doesn't control the camera, a la Croc. Jersey's camera work, however, stumbles: In one scenario, for example, you jump across platforms with a boulder hot on your tail--but the camera locks in front of you, making it difficult to see where you need to jump or turn. Your success therefore relies on extremely frustrating trial-and-error memorization rather than on skill.
Jersey Devil is definitely the PlayStation's most ambitious 3D platform game released to date, even though its camera problems keep it from attaining the gaming stratosphere. Fans of Crash or Croc should pick up this title--but be prepared for some devilishly frustrating situations.
- To do away with the boulders, just as they approach, jump on the very center of the floor to open a trap door.
- In Dome Sweet Dome, de-f eat the crazy native and the spider, then open the door to see the wire holding this prison intact.
- In the Bat Caves, the camera keeps you from seeing upcoming terrain, so beware of rolling boulders. If you see a suspended boulder, stand In the center of the platform to see ahead.
- Dennis, at the end of the Museum mission, dodge until he smashes into the wall and is dizzy, then nail him with a quick strike.
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Ever since Croc and Gex 2 successfully engineered 3D platform games on the PlayStation, the floodgates have finally swung wide open for the genre. One of the first titles that will flow through these gates is Jersey Devil, a nearly complete platform game with a look all its own.
Creating a distinct look for a game is important to distinguish it from the rest, and the creators of Jersey Devil have opted to fill this need by giving their 3D game a look that is found on a typical television cartoon. The main character of the game is, of course, the Jersey Devil, an odd-looking purple fellow who looks like a cross between a rabbit and a devil. But he isn't the only cartoony element in the game. Just about everything Jersey Devil faces is amusing in one way or another. For example, one of the end-level Bosses is a sexy girl not unlike Jessica Rabbit. Once Jersey is wooed by her, she turns into a mammoth monstrosity that attempts to kill him by ramming her belly into him.
But aside from its interesting aesthetics, the game seemingly doesn't deliver anything out of the ordinary as far as 3D platformers go. Actions basically consist of exploring 3D cartoony worlds, while leaping over obstacles, and tail whipping jersey's enemies into submission. To progress through the game's 11 levels, objects must be found to open the gate to the next area. Often, (and as usual) a "Boss" will await you at the end of the levels.
Although there isn't much aside from its look that set this game apart from its competition, PlayStation owners could always use a good platformer--if indeed, that's what Jersey Devil ends up delivering.
Jersey Devil is an exclusive PlayStation game that gives you 100 percent freedom of movement to go anywhere you want, like the aforementioned titles. The graphics are of a bright and colorful nature, as you can tell from the screen shots on this page. The worlds are all done up in a cartoon fashion, making the game perfect for playing on a Saturday morning.
When you run around the 11 levels, you won't find anything particularly innovative in terms of gameplay. Collect icons/defeat enemies is the theme of the day here. But Jersey one-ups the competition with its level designs and puzzles. Most of the stages are not straightforward.
You may have to search behind secret walls to find items that may allow you access to even more areas.
Players trying to finish a world straight through will miss half the fun. To make going through Jersey Devil even more challenging, the programmers have given all the enemies some extra attention.
They have randomized movements to help keep repetitive and predictable motions to a minimum. The enemies all have different attack styles, so you know you're not playing against a generic opponent who is different from the others in appearance only.
Jersey Devil can run, glide, bounce, push objects around, drive (a variety of vehicles) and ride (an assortment of animals). You will call upon all of these actions at one point or another in order to complete the game. For example, on some stages, falling off a floating platform would normally end up meaning certain death. If the Jersey Devil falls off a cliff or a plank, he can pop open his wings and float to another part of the stage, safe and sound.
Early looks of this new title seem promising. Three-dimension-al action/platform gaming looks like the hot genre nowadays. We'll wait for the final version and see whether Jersey Devil ends up being another Super Mario 64 hit or a Bubsy 3D flop.
- MANUFACTURER - Megatoon
- THEME - ACTION
- NUMBER OF PLAYERS - 1
Platform games...Most people either love them or hate them but there is no disputing the fact that the PSX has enough platform games out that it will take something extra special to crack the market. Is Jersey Devil that special something? Well, I remember reading about it well over a year ago and thinking that this game could be revolutionary or at least bring something new to the genre. Well, a lot can happen in a year and although this game may not be as cutting edge as it would have been if it were released a year ago, it still offers up some pretty good platform fun.
Jersey Devil has you maneuvering through 12 huge 3D worlds solving puzzles, breaking floors into hidden areas, jumping, swinging, gliding and flipping switches just to make it out alive. You can try finishing the game with different stages of completion or finish by finding every secret and smashing every nitro box and killing all of the bosses. If there is one thing that can be said about this game is that it has some of the best bosses you will ever see!
Look, it is Crash Bandicoot. No, it is . Wait, is it Croc? No, it is none of those yet it is pieces of all of them. It is Jersey Devil! Ok, maybe that was not really a fair thing to say but the point is, this game borrows something from all three of those games and packages it all together and calls it its own. You know, stop me if you have heard this before, you control a mascot type character, collecting 100 items to receive a free life, smashing boxes along the way and freeing hostages. Sure it may not be anything new but it is still a fun game.
You play as Jersey Devil, an evil looking purple superhero. Your main goal is to explore all of these different worlds and try to capture the sinister Dr. Knarf. You are armed with a vicious tail whip, a mean upper cut and a pair of wings that will let you glide for miles. The game is broken into different levels and each level has a sub-level. Your main goal is to collect the letters K-N-A-R-F to allow access to other locked off areas in the levels. Along the way, if you destroy all of the green nitro boxes and defeat the boss at the end of the level, you will gain more power which will allow you to access secret areas that you otherwise would not have access to.
I think the one major thing that sets Jersey Devil apart from the other games in this genre is his ability to use his wings to glide. I think that this added a whole new dimension to the game. Now, instead of just jumping and falling, there are a number of times that you have to jump from high up and glide over to a specific location that otherwise may not have been accessible. There are a number of different instances where you will see something in the distance and have to find a way to get high enough to jump and glide to it. This keeps you looking all around.
The best thing about this game has to be the bosses. At the end of each level, you are forced to take on a boss. Also, during some of the levels, you have to fight a sub-boss, which is equally as cool as the end of level boss. To give you an idea of the bosses, one has you enter a basketball arena. There is a guy shooting hoops. You have to hit him to knock the basketball free, go get the ball and shoot a basket. If you do this enough times, the boss will throw a temper tantrum. Another of the awesome bosses is a sexy woman in a slender dress when you walk into the room. As your eyes pop out of your head and your tongue hits the floor, she turns into a rather obese woman wearing the same as the skinny one. Needless to say, cartoon cleavage abounds and the way you kill this boss is to knock her over and bounce on her stomach enough times until she dies. This alone was worth the price of admission.
An inherent problem with this type of a 3D game has always been camera angles and control. While not perfect, this game is probably one of the best when it comes to giving you the control of the camera you need. There are only a few instances where I couldn't maneuver the camera into the best location. The one exception to this was when I was in the boss rooms. For some reason, I was no longer able to adjust my camera and had to rely on the auto camera. I do not understand why they did this and at times it ended up making things quite difficult for me.
Another area where this game gets good grades is in the level design. You will be doing things ranging from hopping across tires in a toxic swamp, jumping on turtles backs, swinging on ropes, sliding down a ramp like you are on a skateboard, jumping on moving conveyor belts and climbing huge spiral staircases. This coupled with the cool bosses will keep you playing for hours. Did I mention the size of these levels? There are all huge. If you want to finish the game completely, it will take you days. The early levels may seem easy enough but wait until you hit the conveyor belts.
I don't really have any major complaints about this game other than the fact that you can't control the camera in the boss rooms. One thing is that the game gets pretty tough later on. The conveyor belt level is a real pain. The frustrating thing is that I knew what to do and how to do it but I just could not pull it off. It was not uncommon to lose 25 or 30 lives trying to get through some of the tougher areas (good thing you can go back to early levels and load up on lives). The thing is that it basically comes out of nowhere. You are never really challenged up until this point and then all of a sudden - BLAM - it gets hard.
This game just plain looks awesome. It looks like a cartoon. I think that they did a great job with the character of Jersey Devil. All of his movements are very realistic looking and fluid. The levels are all incredibly detailed and colorful. Like I said, this looks like a cartoon. If somebody walked into the room, they just might not be able to tell that it is a video game.
If you are a fan of platform games, this is right up your alley. You will really enjoy it. If you are just a casual fan of platformers, this is one of the better ones around and you should also check it out. I really enjoyed the creative bosses and the different levels will keep you playing for hours. All in all, this game is a fun and challenging experience but it will not win any awards for originality.