Sort of an expanded version of Boxxle, with scrolling screens and multiple perspectives, Kwirk stars a punked-out chilled tomato who is occassionally aided by a cucumber-like buddy. The goal of the games featured on this cart is simple: push the blocks and move around the revolving turnstiles to reach the exit that leads to the next screen. Some blocks can be pushed over walls to destroy them, and an arcade-style game which awards points for expediency spice up the package.
Kwirk appears as though it has taken the Boxxle concept one step further - especially in the "Heading Out" mode that awards points for timeliness. The puzzles are no where near as challenging, however, making Kwirk a good start for beginners in this genre.
Vet another puzzle game for GameBoy. Even more complicated than Boxxle though. Kwirk requires too many moves to be done in just the right order. It becomes too difficult too quickly and just isn't much fun to play. The average puzzle player will become frustrated in a very short while.
A Boxxle spinoff with a few new game play features. Kwirk is similar to Boxxle in that you must push your way through each screen to reach the exit. In Kwirk, you must push revolving blocks on hinges in the correct pattern. Another puzzle game that doesn't hold your interest too long.
Kwirk tries to be much more than it really is and it succeeds on most accounts. Some of the puzzles are very interesting and the fact that many types of pieces are used to make up each puzzle makes the cart more diverse. Different options are nice, but don't really affect the game much.