Mighty Morphin Power Rangers

Mighty Morphin Power Rangers
a game by Bandai, Saban Entertainment, Inc., and Sims Co., Ltd.
Genres: Action, Adventure/RPG, Fighting Games, Platformer
Platforms: Sega GenesisGenesis, SNESSNES, Sega CD, GameGear, GameBoy
Editor Rating: 8/10, based on 13 reviews, 14 reviews are shown
User Rating: 8.0/10 - 22 votes
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See also: Mighty Games, Mighty Morphin Games, Power Rangers Games, Download Fear Games

After 10,000 years, the evil inter-galactic sorceress Rita Repulsa is freed from her far-flung dungeon! From her secret, hidden base on the moon, the evil witch plans to rule the entire universe, starting with Earth! She's got a whole bunch of goons who are more than willing to trash everything they see.

Lucky for us, Zordon, the intergalactic do-gooder, has come to our rescue. Luckily, five hand-picked teenagers with attitudes are on-hand to help him in his fight. He has equipped them with magical Power Suits and powerful weapons, and combined with their extensive knowledge of martial arts, they become the Mighty Morphin Power Rangers!

But Rita has some tricks up her sleeve. Using her bag-o-nasty tricks, she fools a teenager into becoming the evil Green Ranger! Can the Power Rangers defeat the Green Ranger and convince him to join in on the fight? Pick up the controller and find out!


You don't see full-screen, full-motion video every day. Very nicely done.


It's funny how the Power Rangers can't beat anything without the Power Sword.


Rita Repulsa! Ughhh! Throw her in for another 10,000 years!

Download Mighty Morphin Power Rangers


System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  • Game modes: Single game mode

Player controls:

  • Up, Down, Left, Right - Arrow keys
  • Start - Enter (Pause, Menu select, Skip intro, Inventory)
  • "A" Gamepad button - Ctrl (usually Jump or Change weapon)
  • "B" button - Space (Jump, Fire, Menu select)
  • "C" button - Left Shift (Item select)

Use the F12 key to toggle mouse capture / release when using the mouse as a controller.


System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
  • Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed

Sega CD

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP


System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP


System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP

Game Reviews

The Mighty Morphin Power Rangers are coming straight from the hit TV show to the Sega CD system. This new game is based on actual footage from nine episodes of the hit show. Rita Repulsa, the sinister sorceress is up to her usual dirty tricks and only the Power Rangers can stand against her.

Kick, punch and move with all of your favorite Power Rangers. This game is great for all of the fans of the show, who will finally be able to play as their favorite Ranger. As the Rangers get into trouble you have to hit the right button and directional combinations to save them.

Still hot from their TV show that's been the craze for kids everywhere, the Mighty Morphin Power Rangers are ready to do battle with the forces of evil on the Game Boy.

This title's just like the Super Nintendo version, giving you control of each of the Power Rangers. Punch, kick, and throw your way through many intense levels that will allow you to relive your favorite TV episodes. Each Ranger is different, so you can play the game differently every time.

If you can't get enough rubber monster action, Mighty Morphin Power Rangers for the Game Boy is a step in the right direction. The graphics are easy to see, and it's specially colored for the Super Game Boy. Get set to save the world!

The Rangers are morphin' onto every game system around, and-surprise! surprise!-this Game Gear cart is one of the best versions yet.

Go, Go, Power Rangers!

What makes the handheld Rangers rock is a Story Mode. Its plain and simple beat-em-up game play follows the tradition of greats like the original Double Dragon games. You play as your favorite Ranger, taking on Rita Repulsa and her band of thugs in seven stages of straightforward punching, kicking, and more punching.

That isn't really enough nowadays, though, to be above average. The extra bump in this cart is a Vs. Mode where you go head-to-head against the CPU or another player (via the Gear-to-Gear cable) in fighting-game action. This mode is especially cool because you can fight as any of the six Rangers (including the Green Ranger), or ten other characters like Goldar or the DragonZord.

DinoZord Activated

The Rangers are a snap to maneuver. Each fighter (including the enemy characters) has a repertoire of basic punches and kicks, as well as a few special moves, like a throw or dash. All the moves are easy to execute with simple button presses and button-press control-pad combos. The game's not comparable to Street Fighter II or any other true fighting game, but it's a satisfying blend of fighting and adventure, perfect for beginning players.

Cool digitized screens of Rita and the Rangers set the mood for the rest of the game. Although there's not a lot of variety in the look of the Put-tys (there's not on the show either), Coldfarb and friends look suitably realistic. The Rangers and other enemies are fairly large sprites for the Game Gear.

The tunes run to remixes of the show's music, especially the ever-familiar "Go, Go, Power Rangers" ditty. It's cute at first, but turn it off before it's indelibly imprinted in your brain.

Morphin' More Fun

Power Rangers looks good, plays smoothly, and is a lot of fun-but it's very easy. If you're more than a beginner, this game plays best in the head-to-head versions with the Gear-to-Gear cable. Power up with the Power Rangers!


  • When you encounter enemies like King Sphynx in Stage 1, back him to the side of the screen and pummel him repeatedly with punches and kicks.
  • To activate a special move for your character, tap both buttons simultaneously.
  • You can damage Puttys and other enemies off-screen. Just stand at the edge of the screen and tag 'em as they fly in.
  • When you fight the green DragonZord at the beginning of Stage 4-1, watch out for his tail and his fireballs. If you jump over those and nail him with flying kicks, he's easy to beat.

Go, go, Power Rangers! The phenomenally popular Fox TV stars are of course making the scene on every video game system. The Game Gear version is a two-player (Gear to Gear) head-to-head fighting game. Players can fight in the Story Mode or go against another character in the Battle Mode. Play as any of the five Power Rangers, three Power Zord characters, or any of the seven enemy characters. Rita Repulsa doesn't have a chance.

Go, go Power Rangers! Here's a game that is set up and moves like a Final Fight cart, yet controls and executes like a Street Fighter II game. It is also chock-full of combos that even novice players can learn. Plus, kids love the Power Rangers. Play as all five Rangers and also choose from one of three Powerzord or seven enemy characters.The moves are as follows: the one button is your punch; the two button is your kick; and if you press one and two together, you do a special move. There are tons of different combinations you can do in the air or ducking down. Kids will dig this!


It has a good twist on your normal Final Fight games.


I'm not really a big fan of the Power Rangers, so this game doesn't really have much 'umpf' for me.


Some of the dialogue is goofier than other games! Wow, I thought that was impossible.


The Power Rangers are going to the Game Gear with all the fun and thrills of the show. Mighty Morphin Power Rangers offers players two types of games. If you want, you can play the Story Mode, where one of the fantastic plots of the show unravels. Or, you can go for a straight beat-'em-up with the Battle Mode.

In all, you can play as any of the five Power Rangers, one of the three Power Zords, or even one of the seven enemy characters! Each fighter has their own special moves and techniques.

If you enjoy the show, you'll probably enjoy this fighting game.

  • Manufacturer: Sega
  • Machine: Genesis

If you're a fan of the TV show (and what four to six year old isn't), you're really gonna love this action game. If, on the other hand, you happen to think the TV show sucks, well, you're gonna think this actionless action game sucks as well.

Hey, if you're six years old or younger, you're really gonna love seeing your favorite super heroes take on Rita Repulse and her evil henchmen in a battle for world domination. If you're older, you're not gonna give a rat's ass! Be sure to miss this one.

  • Machine: Sega CD.
  • Manufacturer: by Sega.

Hey, if dancing around to the Mighty Morphin theme song in a set of 'Green Ranger' PJs is your idea of a good time, then... my next question would have to be, 'how old are you?' If you answered below the teens, then get set for some hot gamin' action! If not, then what kind of sick puppy are you?

Despite a level of interactivity so low that it can hardly be called a game, fans of the show will absolutely love this title. Sega knew exactly who it was selling this game to, and did an excellent job catering to that audience. Most Power Ranger fans are very young, so the game had to be extremely easy to get into and play. Therefore interactivity was purposely kept to a minimum, while the bulk of the game is simply watching action footage from nine different episodes of the show - which is all the kids really want to see, anyway.

So, while the game fails in almost every aspect of traditional gameplay, Power Rangers is perfect for the show's young fans. Considering the game's target audience, Sega couldn't have done a better job.

  • Manufacturer: BANDAI
  • # of players: 1
  • Difficulty: MODERATE
  • Available: SEPTEMBER 1994
  • No. of Levels: 7
  • Theme: ACTION

Back by popular demand, the hit television show of the same name will be coming to the screens of the Super NES! Here is the first preview of this 16-Meg megahit. The game style is present set up in a fashion similar to Mazin Saga for the Genesis. First, you start off in a side-scrolling beat-'em-up as a human. Once you meet the Mid-Boss, you will then morph into a Power Ranger to take on the baddies. The rest of the level is played out with you being the Ranger until it's time to take on one of Rita's giant mutant monsters, where the action will switch to a fighting game format with you at the controls of your giant Zord - Megazord!

There are plenty of moves that the Rangers have, from wall jumps to swimming, to hanging. Can't wait? It won't be out until September!

The Mighty Morphin' Power Rangers are hot! Just ask any kid or action-figure collector. Now Bandai's bringing the wildly popular TV show -- miraculous martial arts, outrageous rubber- suited villains, and all -- to the SNES and Game Boy.

Go! Go! Power Rangers!

Even if you're out of it, you should know that the Rangers are really six squeaky-dean teens who fight for truth, justice, and... you know. In this 16-meg, side-scrolling action/ adventure game, you'll only power up as the five original Power Rangers. Sorry, Dragonzord fans, the Green Ranger doesn't make this trip.

At least the evil Rita Repulsa's on hand, and your favorite Rangers' villains, including Bones, Eye Guy,Genie, and Dark Warrior, will appear as bosses. You'll fight Rita's Putty Patroller army across seven stages as one of the teenage personas -- Trini, Kimberly, Jason, Zack, or Billy -- and then "morph" into the appropriate Ranger at boss-fightin' time.

Rangers will have a Repulsa repulsin' repertoire of flying kicks and power punches in addition to their special weapons from the TV show. Unfortunately, this game lacks Dinozord action, but you'll be able to morph all the Rangers into the gigantic Megazord to fight two monstrous bosses.

The Mighty Morphin' Power Rangers Sega CD consists of digitized footage drawn almost entirely from the popular TV show. That's this game's total strength, but it also sets up its major weakness.

Ranger Reruns

The nine CD episodes cover the saga of the Creen Ranger, which includes the origin of the Power Rangers. They go hand-to-hand against the repulsive Rita Repulsa and her rubber-suited villains, who include Coldar, Baboo, and Squat.

The visual show is excellent fun for Ranger fans, but the fighting game play is geared for absolute beginners. MMPR features a simple follow-the- control-pad-icons interface that's plastered over the video footage. Thus, when an onscreen arrow points left, you press Left; if Button B appears, you... correct, you press B. In Expert mode, you just press more quickly.

Of course, as much as this CD plays to Ranger-happy gamers, it also dumps them into a Mighty Morphin' dilemma. If you concentrate on watching for the on-screen directions, you miss the Ranger visuals. If you focus on the visuals, you will absolutely miss some directions. Miss enough directions, and you can't advance to new visuals. Whew!

Rangers A Go-Go

If you're still interested, then you must be a rabid Ranger fan, so you'll find the graphics mucho cool. Of course, if you've already taped every show, you might not want to view the Sega CD's edited, grainy versions.

The sounds are more Power Ranger fan pleasers. The music entertains you for as long as you can stand the energetic Power Rangers theme song. The vocals are CD clear, even capturing some obviously dubbed voices.


  • During Morphing scenes you can recharge your health meter by pressing certain sequences on the directional pad. The sequences change every scene, but watch the Morphing sequence for clues.
  • Some Rangers emphasize certain moves. For instance, Jason and Zack kick a lot Kimberly favors throws.

Rangers Without Much Range

It just doesn't seem that the kids who watch the Mighty Morphin' Power Rangers are Sega CD gamers. This disc could confront the Rangers with their toughest challenge yet: Would you buy a CD player to play this game?

Rita Repulsa's on the move again. From her lunar castle, she's plotting to control the universe, but of course the Power Rangers have something to say about that! Unfortunately, this latest romp with the super-popular Rangers is a super rip-off.

Go, Go Away, Power Rangers

This game provides two game-play options. In one- player mode, you become one of the Rangers and fight the CPU through seven stages packed with Rita's goons. The two-player head-to-head mode offers head-to-head bouts where you compete against another player as either a Ranger or a member of Rita's horde. You win by defeating your opponent in a best two- out-of-three match. During the first round, you're a Ranger. During the second, you're the Megazord.

In comparison to Bandai's SNES version, this game is very limited. In fact, it's almost exactly like the great Game Gear cart, but we expect much more on the Genesis. Although you can play as different characters, their moves consist of basic paunches, kicks, and a few attacks. The somewhat sluggish controls work fine, but who cares? This one-dimension- al fighting game lacks strategy; winning is simply a matter of who's fester with the buttons.

Rangers' fans will think the game looks okay. You'll recognize the Rangers, Goldar, and, of course, Rita. There's a series of different fighting backgrounds and some decent between-level sequences. The tiny sprites, though, are very disappointing. Large sprites would've knocked some pizzazz into the boring game play and certainly would've pleased the younger crowd. The music includes the ever-popular "Go, Go, Power Rangers" ditty and other tinny tunes.


  • Kimberley's (Pink Ranger) Dino Arrow is a great move against the Minotaur, the Green Ranger, and others.
  • The special moves run off basic Street Fighter button presses. Test standards like the Fireball motion.
  • Watch out for reflected projectile attacks. Madame Moe can perform them, and so can the Dragonzord.
  • Characters can block projectile attacks with their own projectiles.

Powerless Rangers

At its easiest setting, Power Rangers is a 15-20 minute blitz that won't even put a dent in your thumb. At higher settings, it's more challenging, but the lack of special moves doesn't up the skill level, it ups the annoyance factor.

A great license doesn't always make a great game. Stick with the Game Gear and Super Nintendo games -- you'll be repulsed by this powerless battle with Rita.

Use the Megazord's Inferno Blast against the Dragonzord. If the Dragonzord tries to jump in over the blast, quickly counter with a Shield Flash.

The Mighty Morphin' Power Rangers have taken the world by storm. You're lucky if you can find one of the action figures in a store. Mall appearances clog traffic and pack buildings with people. Bandai makes the Rangers more accessible with this decent Super Game Boy game.

A Trip to the Maul

The premise is pretty basic: You pick one Ranger - Jason, Trini, Billy, Kimberly, orZack-to do your on-screen bidding in a battle against Rita Repulsa and her gang. You can change characters each level as you blaze through the streets, buildings, and plains toward a final battle with Rita.

During your journey, you confront a seemingly endless stream of adversaries and obstacles. Each of the five levels also features an end boss plus a bonus level that gives you an opportunity to improve your energy level.

Morph and Mindy

The controls are simple. You can jump and punch, or hit both buttons simultaneously to kick. Each Ranger also has a special weapon, like Kim's archery set, that helps dispatch certain enemies. Some Rangers will work better than others in certain situations, though any Ranger can win the game.

You won't be disappointed by the audio, which has an ample share of sound effects and background music. The music in particular is fast paced enough to match the energy of the contest. The graphics, on the other hand, aren't as good as they could be. While the backgrounds are nice - if you're playing with the just-introduced Super Game Boy - character animation is poor, and your Ranger seems to be shuffling along with baby steps.

The weakest aspect is the game play. The five levels provide ample challenge, though true CamePros should burn through it quickly. Most of the game involves memorizing hurdles - especially on Level Three, which is primarily precision jumping - and battling through the onslaught of Rita's henchmen. Only the level bosses provide any type of strategic pattern that you have to think about.

Be a Lone Ranger

The Game Boy rendition of the Power Rangers won't likely win awards, and most people are anticipating the SNES version later this year. The Game Boy game isn't bad, it just doesn't prompt players to keep playing it. Unfortunately, these Power Rangers won't draw a crowd.


  • When you reach Level Four, hang back to kick the rocks, then make a run for the next platform.
  • When the Level Two boss is in the air, blast away. After he drops, jump to the center of the screen after be sends his aides.
  • Take advantage of available health boosters, or you'll never beat the game.
  • When you're double-teamed, quickly take out the first enemy before he gets to you.
  • Is the best Level Five contestant, thanks to her bow and arrow.
  • Because enemies are often triggered when you move forward, It's helpful to Jump forward but land back where you started. Then take on the adversary before you move on.
  • Some enemies can only be taken out with a kick.
  • Your special weapon is handy for beatkig certain enemies, but it consumes some of your damage bar. Use it sparingly.

Snapshots and Media

Sega Genesis/Mega Drive Screenshots

SNES/Super Nintendo/Super Famicom Screenshots

Sega CD Screenshots

GameGear Screenshots

GameBoy Screenshots

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