Mighty Morphin Power Rangers
|a game by||Bandai, Saban Entertainment, Inc., and Sims Co., Ltd.|
|Platforms:||Genesis SNES Sega CD GameBoy GameGear|
|Genres:||Action, Adventure/RPG, Fighting Games, Platformer|
|Editor Rating:||8/10, based on 13 reviews|
|Rate this game:|
|See also:||Mighty Games, Mighty Morphin Games, Power Rangers Games, Fear Games|
After 10,000 years, the evil inter-galactic sorceress Rita Repulsa is freed from her far-flung dungeon! From her secret, hidden base on the moon, the evil witch plans to rule the entire universe, starting with Earth! She's got a whole bunch of goons who are more than willing to trash everything they see.
Lucky for us, Zordon, the intergalactic do-gooder, has come to our rescue. Luckily, five hand-picked teenagers with attitudes are on-hand to help him in his fight. He has equipped them with magical Power Suits and powerful weapons, and combined with their extensive knowledge of martial arts, they become the Mighty Morphin Power Rangers!
But Rita has some tricks up her sleeve. Using her bag-o-nasty tricks, she fools a teenager into becoming the evil Green Ranger! Can the Power Rangers defeat the Green Ranger and convince him to join in on the fight? Pick up the controller and find out!
You don't see full-screen, full-motion video every day. Very nicely done.
It's funny how the Power Rangers can't beat anything without the Power Sword.
Rita Repulsa! Ughhh! Throw her in for another 10,000 years!
Download Mighty Morphin Power Rangers
The Mighty Morphin Power Rangers are coming straight from the hit TV show to the Sega CD system. This new game is based on actual footage from nine episodes of the hit show. Rita Repulsa, the sinister sorceress is up to her usual dirty tricks and only the Power Rangers can stand against her.
Kick, punch and move with all of your favorite Power Rangers. This game is great for all of the fans of the show, who will finally be able to play as their favorite Ranger. As the Rangers get into trouble you have to hit the right button and directional combinations to save them.
Still hot from their TV show that's been the craze for kids everywhere, the Mighty Morphin Power Rangers are ready to do battle with the forces of evil on the Game Boy.
This title's just like the Super Nintendo version, giving you control of each of the Power Rangers. Punch, kick, and throw your way through many intense levels that will allow you to relive your favorite TV episodes. Each Ranger is different, so you can play the game differently every time.
If you can't get enough rubber monster action, Mighty Morphin Power Rangers for the Game Boy is a step in the right direction. The graphics are easy to see, and it's specially colored for the Super Game Boy. Get set to save the world!
The Rangers are morphin' onto every game system around, and-surprise! surprise!-this Game Gear cart is one of the best versions yet.
Go, Go, Power Rangers!
What makes the handheld Rangers rock is a Story Mode. Its plain and simple beat-em-up game play follows the tradition of greats like the original Double Dragon games. You play as your favorite Ranger, taking on Rita Repulsa and her band of thugs in seven stages of straightforward punching, kicking, and more punching.
That isn't really enough nowadays, though, to be above average. The extra bump in this cart is a Vs. Mode where you go head-to-head against the CPU or another player (via the Gear-to-Gear cable) in fighting-game action. This mode is especially cool because you can fight as any of the six Rangers (including the Green Ranger), or ten other characters like Goldar or the DragonZord.
The Rangers are a snap to maneuver. Each fighter (including the enemy characters) has a repertoire of basic punches and kicks, as well as a few special moves, like a throw or dash. All the moves are easy to execute with simple button presses and button-press control-pad combos. The game's not comparable to Street Fighter II or any other true fighting game, but it's a satisfying blend of fighting and adventure, perfect for beginning players.
Cool digitized screens of Rita and the Rangers set the mood for the rest of the game. Although there's not a lot of variety in the look of the Put-tys (there's not on the show either), Coldfarb and friends look suitably realistic. The Rangers and other enemies are fairly large sprites for the Game Gear.
The tunes run to remixes of the show's music, especially the ever-familiar "Go, Go, Power Rangers" ditty. It's cute at first, but turn it off before it's indelibly imprinted in your brain.
Morphin' More Fun
Power Rangers looks good, plays smoothly, and is a lot of fun-but it's very easy. If you're more than a beginner, this game plays best in the head-to-head versions with the Gear-to-Gear cable. Power up with the Power Rangers!
- When you encounter enemies like King Sphynx in Stage 1, back him to the side of the screen and pummel him repeatedly with punches and kicks.
- To activate a special move for your character, tap both buttons simultaneously.
- You can damage Puttys and other enemies off-screen. Just stand at the edge of the screen and tag 'em as they fly in.
- When you fight the green DragonZord at the beginning of Stage 4-1, watch out for his tail and his fireballs. If you jump over those and nail him with flying kicks, he's easy to beat.
Go, go, Power Rangers! The phenomenally popular Fox TV stars are of course making the scene on every video game system. The Game Gear version is a two-player (Gear to Gear) head-to-head fighting game. Players can fight in the Story Mode or go against another character in the Battle Mode. Play as any of the five Power Rangers, three Power Zord characters, or any of the seven enemy characters. Rita Repulsa doesn't have a chance.
Go, go Power Rangers! Here's a game that is set up and moves like a Final Fight cart, yet controls and executes like a Street Fighter II game. It is also chock-full of combos that even novice players can learn. Plus, kids love the Power Rangers. Play as all five Rangers and also choose from one of three Powerzord or seven enemy characters.The moves are as follows: the one button is your punch; the two button is your kick; and if you press one and two together, you do a special move. There are tons of different combinations you can do in the air or ducking down. Kids will dig this!
It has a good twist on your normal Final Fight games.
I'm not really a big fan of the Power Rangers, so this game doesn't really have much 'umpf' for me.
Some of the dialogue is goofier than other games! Wow, I thought that was impossible.
MANUFACTURER - SEGA DIFFICULTY - EASY THEME - ACTION-FIGHTING
The Power Rangers are going to the Game Gear with all the fun and thrills of the show. Mighty Morphin Power Rangers offers players two types of games. If you want, you can play the Story Mode, where one of the fantastic plots of the show unravels. Or, you can go for a straight beat-'em-up with the Battle Mode.
In all, you can play as any of the five Power Rangers, one of the three Power Zords, or even one of the seven enemy characters! Each fighter has their own special moves and techniques.
If you enjoy the show, you'll probably enjoy this fighting game.
- Manufacturer: Sega
- Machine: Genesis
If you're a fan of the TV show (and what four to six year old isn't), you're really gonna love this action game. If, on the other hand, you happen to think the TV show sucks, well, you're gonna think this action-less action game sucks as well.
- Machine: Sega CD.
- Manufacturer: by Sega.
Hey, if dancing around to the Mighty Morphin theme song in a set of 'Green Ranger' PJs is your idea of a good time, then... my next question would have to be, 'how old are you?' If you answered below the teens, then get set for some hot gamin' action! If not, then what kind of sick puppy are you?
Despite a level of interactivity so low that it can hardly be called a game, fans of the show will absolutely love this title. Sega knew exactly who it was selling this game to, and did an excellent job catering to that audience. Most Power Ranger fans are very young, so the game had to be extremely easy to get into and play. Therefore interactivity was purposely kept to a minimum, while the bulk of the game is simply watching action footage from nine different episodes of the show - which is all the kids really want to see, anyway.
So, while the game fails in almost every aspect of traditional gameplay, Power Rangers is perfect for the show's young fans. Considering the game's target audience, Sega couldn't have done a better job.
- Manufacturer: BANDAI
- # of players: 1
- Difficulty: MODERATE
- Available: SEPTEMBER 1994
- No. of Levels: 7
- Theme: ACTION
Back by popular demand, the hit television show of the same name will be coming to the screens of the Super NES! Here is the first preview of this 16-Meg megahit. The game style is present set up in a fashion similar to Mazin Saga for the Genesis. First, you start off in a side-scrolling beat-'em-up as a human. Once you meet the Mid-Boss, you will then morph into a Power Ranger to take on the baddies. The rest of the level is played out with you being the Ranger until it's time to take on one of Rita's giant mutant monsters, where the action will switch to a fighting game format with you at the controls of your giant Zord - Megazord!
There are plenty of moves that the Rangers have, from wall jumps to swimming, to hanging. Can't wait? It won't be out until September!
The Mighty Morphin' Power Rangers are hot! Just ask any kid or action-figure collector. Now Bandai's bringing the wildly popular TV show -- miraculous martial arts, outrageous rubber- suited villains, and all -- to the SNES and Game Boy.
Go! Go! Power Rangers!
Even if you're out of it, you should know that the Rangers are really six squeaky-dean teens who fight for truth, justice, and... you know. In this 16-meg, side-scrolling action/ adventure game, you'll only power up as the five original Power Rangers. Sorry, Dragonzord fans, the Green Ranger doesn't make this trip.
At least the evil Rita Repulsa's on hand, and your favorite Rangers' villains, including Bones, Eye Guy,Genie, and Dark Warrior, will appear as bosses. You'll fight Rita's Putty Patroller army across seven stages as one of the teenage personas -- Trini, Kimberly, Jason, Zack, or Billy -- and then "morph" into the appropriate Ranger at boss-fightin' time.
Rangers will have a Repulsa repulsin' repertoire of flying kicks and power punches in addition to their special weapons from the TV show. Unfortunately, this game lacks Dinozord action, but you'll be able to morph all the Rangers into the gigantic Megazord to fight two monstrous bosses.
The Mighty Morphin' Power Rangers Sega CD consists of digitized footage drawn almost entirely from the popular TV show. That's this game's total strength, but it also sets up its major weakness.
The nine CD episodes cover the saga of the Creen Ranger, which includes the origin of the Power Rangers. They go hand-to-hand against the repulsive Rita Repulsa and her rubber-suited villains, who include Coldar, Baboo, and Squat.
The visual show is excellent fun for Ranger fans, but the fighting game play is geared for absolute beginners. MMPR features a simple follow-the- control-pad-icons interface that's plastered over the video footage. Thus, when an onscreen arrow points left, you press Left; if Button B appears, you... correct, you press B. In Expert mode, you just press more quickly.
Of course, as much as this CD plays to Ranger-happy gamers, it also dumps them into a Mighty Morphin' dilemma. If you concentrate on watching for the on-screen directions, you miss the Ranger visuals. If you focus on the visuals, you will absolutely miss some directions. Miss enough directions, and you can't advance to new visuals. Whew!
Rangers A Go-Go
If you're still interested, then you must be a rabid Ranger fan, so you'll find the graphics mucho cool. Of course, if you've already taped every show, you might not want to view the Sega CD's edited, grainy versions.
The sounds are more Power Ranger fan pleasers. The music entertains you for as long as you can stand the energetic Power Rangers theme song. The vocals are CD clear, even capturing some obviously dubbed voices.
- During Morphing scenes you can recharge your health meter by pressing certain sequences on the directional pad. The sequences change every scene, but watch the Morphing sequence for clues.
- Some Rangers emphasize certain moves. For instance, Jason and Zack kick a lot Kimberly favors throws.
Rangers Without Much Range
It just doesn't seem that the kids who watch the Mighty Morphin' Power Rangers are Sega CD gamers. This disc could confront the Rangers with their toughest challenge yet: Would you buy a CD player to play this game?
Rita Repulsa's on the move again. From her lunar castle, she's plotting to control the universe, but of course the Power Rangers have something to say about that! Unfortunately, this latest romp with the super-popular Rangers is a super rip-off.
Go, Go Away, Power Rangers
This game provides two game-play options. In one- player mode, you become one of the Rangers and fight the CPU through seven stages packed with Rita's goons. The two-player head-to-head mode offers head-to-head bouts where you compete against another player as either a Ranger or a member of Rita's horde. You win by defeating your opponent in a best two- out-of-three match. During the first round, you're a Ranger. During the second, you're the Megazord.
In comparison to Bandai's SNES version, this game is very limited. In fact, it's almost exactly like the great Game Gear cart, but we expect much more on the Genesis. Although you can play as different characters, their moves consist of basic paunches, kicks, and a few attacks. The somewhat sluggish controls work fine, but who cares? This one-dimension- al fighting game lacks strategy; winning is simply a matter of who's fester with the buttons.
Rangers' fans will think the game looks okay. You'll recognize the Rangers, Goldar, and, of course, Rita. There's a series of different fighting backgrounds and some decent between-level sequences. The tiny sprites, though, are very disappointing. Large sprites would've knocked some pizzazz into the boring game play and certainly would've pleased the younger crowd. The music includes the ever-popular "Go, Go, Power Rangers" ditty and other tinny tunes.
- Kimberley's (Pink Ranger) Dino Arrow is a great move against the Minotaur, the Green Ranger, and others.
- The special moves run off basic Street Fighter button presses. Test standards like the Fireball motion.
- Watch out for reflected projectile attacks. Madame Moe can perform them, and so can the Dragonzord.
- Characters can block projectile attacks with their own projectiles.
At its easiest setting, Power Rangers is a 15-20 minute blitz that won't even put a dent in your thumb. At higher settings, it's more challenging, but the lack of special moves doesn't up the skill level, it ups the annoyance factor.
A great license doesn't always make a great game. Stick with the Game Gear and Super Nintendo games -- you'll be repulsed by this powerless battle with Rita.
Use the Megazord's Inferno Blast against the Dragonzord. If the Dragonzord tries to jump in over the blast, quickly counter with a Shield Flash.