|a game by||Kyiv's Games|
|User Rating:||8.0/10 - 1 vote|
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In Terms Of jobs, working at doesn't really rate very high on the risk list - unlike, say, a tiger dentist or a Top Gear presenter. That is, as long as we refrain from sticking our fingers into the workings of an unearthed gamepad while standing in a puddle - or alternatively, insist on playing an action RPG, bringer of RSI and all-round mouse-hand hurter.
Silverfoil's RPG action stems from a rich mouse-clicking heritage, kick-started by the legendary Diablo and continued more recently with Titan Quest. Silverfoil tries to make a niche for itself with its nature vs technology theme that runs throughout the title. You either fall into the category of a tree-hugging, daisy chain-making, longhaired hippy; alternatively, you swing more towards the earth-polluting, technologically savvy, steampunk crowd. Having never hugged a tree, danced barefoot in circles or braided daisies into my hair, it's fairly safe to say that I fall firmly into the latter category.
However, I didn't spot this theme -the one that supposedly sets Silverfoil apart from its rivals - for over five hours. While it does affect things like the skills you can train in and the development of your 1 home city, it would have been nice to see it 1 have a greater impact on the rest of the game.
Another of Silverfoil's distinctions is its artistic style. At first glance it's easy to assume that the game's cel-shaded, but on taking a closer look, you soon notice that the game just outlines all of the characters with a thick black line. Despite sounding a bit like cheating, the result is still pleasing to the eye. What's more, the starting area for your character (a swampy bit full of small, reflective puddles) is similarly impressive, with a full day/night cycle and detailed water reflections. However, this level of graphical flair comes at a price...
Silverfoil is perhaps the biggest systemhog of any game I've ever played. Forget Dark Messiah and EverQuest II; go for a wander in the swampy starting zone with everything maxed out and you'll be lucky if the frame-rate gets into double figures. In such a rapid-paced genre, this a real problem.
Other zones improve on matters slightly, but the game still feels like it's been shipped without any real effort at optimising it. On Dadi ng times between zones are ily lengthy and there are other lies to contend with, like the odd jy path-finding, cumbersome :he difficulty level. Yes, what's a generally easy, hack-your-i-millions-of-monsters genre is giving at times (see 'You Make Shout', above).
It S A Long One
The selection of skills on offer is decent though, and means you can customise your character as you see fit. There's also a huge amount of play to be had from the title, with over 25 hours of the main storyline alone, not to ition the multitude of side-quests and inion characters.
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP