Super Magnetic Neo
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|5.7/10, based on 3 reviews
|8.0/10 - 2 votes
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|3D Platformer Games
Super Magnetic Neo is Crave's latest offbeat acquisition from Japan. If psychedelic 3D platformers like Rayman 2 are your cup of tea, be sure to check out Neo for his misadventures in Pao Pao Amusement Park. By changing polarities, Neo can use his magnetic head to pull and repel objects and enemies. From what we've seen of the Japanese version, Neo is promising and inspiring. Look for it in Q3 2000.
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I really wanted to like this game. I really did. As I fought through the first few levels. Magnetic Neo seemed to have everything going for it: interesting, colorful graphics, plenty of levels, and a rather, erm, original character. I mean, how could you possibly not like the game's endearing lead character who looks like a cross between a smurf and a magnet? His animal magnetism isn't just window dressing, either. The best parts of this game involve using Neo's magnetic fields to attract or repulse him to various things scattered throughout the levels. But the novelty wears off once the levels get mind-numbingly difficult. In a platform game a certain number of dying is to be expected, but in Magnetic Neo just about every misstep results in a loss of a life. Cheap, cheap deaths. What makes it worse are the imprecise controls and large number of precarious jumps early in the game, which just keep getting worse. Adding more frustration are the oodles of stressfully narrow platforms that you must carefully walk across--a feat made more difficult by annoying camera angles. And let's not forget the enemies, most of which can kill your character by only touching him once. If Magnetic Neo had a better learning curve and was a little more forgiving, this could have been a classy platform game for the Dreamcast. But as it stands now, only hardcore gamers with nerves of steel should bother.
I have so many problems with this game. Where to start...one-hit kills. One hit, you're dead, back to the checkpoint, repeat. There are invulnerability capsules, but they only protect for one hit from enemies, (not falling). In Crash Bandicoot, the camera was pretty well fixed behind you or to the side. In Neo, it pans around while you're moving, making it extremely difficult to judge distances. I wished there was a button that'd get the damn camera behind me. Alas, there isn't. The graphics are good, don't get me wrong--this is a nice-looking game with an excellent style. But with all the camera and control problems, this is too hard to be any fun.
Better known for Tokyo Highway Battle and Jade Cocoon, Genki isn't the first name you think of when you think of traditional character-based platform games. Well that's exactly what Super Magnetic Neo is: an old-school action-platformer, with a magnetic twist. By shifting Neo's polarities, you can push or pull objects and enemies depending on their magnetic properties. The visual/gameplay mix of Silhouette Mirage and Crash Bandicoot is cool, with a wacky day-glo world reminiscent of Ren & Stimpy, but the big problem is that the game is so difficult. In less you're into tough games, you may want to rent before you buy this one.
Genki, known for such titles as Tokyo Extreme Racer (on the Dreamcast) and Kileak The Blood (for PlayStation), gets on the action-platform bandwagon with Super Magnetic Nyu Nyu. You star as this little guy who looks like a hybrid of Rayman, Ed (from Tonic Trouble) and Mario. He runs, jumps and climbs his way through jungles, the wild west and one stage made up of toy blocks. This weird platformer hits japan in February.