Sega seems to be cornering the market on cute platform game mascots for the Saturn. First there was Clockwork Knight, then there was Bug! and now there's Ubi-Soft's Ray man, and I'd be lying if I didn't say he was the cutest of the bunch.
Rayman is not very original (are any platform games original?). It's a fairly straight-forward action game whose main claim to fame and fun is its phenomenally beautiful graphics (first seen on the Jaguar) and its irresistibly good-natured vibe. This has to be the most pleasurably mellow platform experience ever. Guide Rayman through a host a gorgeous levels and beat the bosses, just like you have in a dozen other games. Rayman isn't much different in the end, but it's still entertaining and a ton of fun to boot.
At The Weekend I Went to My friend Keith's for tea and played Rayman on his Sony PlayStation and ate lots of jelly and Keith was sick on the dog. I got the Rayman to jump in the air and collect the blue things and set the little creatures free out of the cages, but Keith said I wasn't very good 'cos I kept falling in the water and Rayman was dead. But not really 'cos he has five lives and comes back when he dies, which is nice 'cos then you can have another go and another go until your fingers hurt or Keith gets bored and steals the control thingy.
He did that a lot when I did better than him and he wouldn't let me play so I hit him, and he cried. Then we had some more jelly and Keith got some up his nose and then he didn't feel well again so he let me play some more and I didn't felled in the water once and got through to the next land which was the same but different and I died.
Keith was laughing at me so I wanted to go upstairs to his sister's room and look at the letters from her boyfriend and copy out the rude words, but Keith said that if his Mummy caught us, Keith would have to stay in his room and he wouldn't get any pocket money for a million years and she would take away the Rayman game. I said that didn't matter because we could play Aladdin round my house on my Daddy's pc, but Keith said that it wasn't as good 'cos Rayman has more levels, more colours, more characters, and is miles, miles better. He said that it only took him two days to finish Aladdin round his friend Jeffrey's house, and he's been playing Rayman for weeks on his PlayStation and he'd only got to the bit after the Band Land bit and that it was really hard.
Game over, Aladdin
I called him a liar because it took me a whole week to finish Aladdin so he must have cheated. He pulled my hair and I cried and I went to find my Daddy in the kitchen but he wasn't there so I went upstairs and I was frightened 'cos I could hear my Daddy moaning and I thought he was hurted. I sat on the stairs 'til it was quiet and then runned in and my Daddy was in there with Keith's Mummy and they were both poorly because they were both in bed. Daddy shouted at me to go downstairs, but I cried and said I'd tell Mummy. He said he wasn't feeling well so Keith's Mummy said he should lie down and that she would be nursey for him and that I didn't have to tell Mummy and that it could be our special secret.
On the way home Daddy bought me lots of sweets and said he'd let me play on his pc when we got home. I said I didn't want to play Aladdin any more, I wanted to play Rayman. So we went to the computer shop but the man said that it wasn't in the shops yet and I would have to wait. Daddy got angry and we had to leave the shop because the man said he'd call the police if we didn't. I started to cry and said I wanted to go back to Keith's house and play Rayman, but Daddy said that we had to go home now 'cos Mummy would be worried, but I could go and see Keith again tomorrow if I was good and didn't tell no one nuffink. I said I'd like that and Daddy said he would like it too.
For the best graphics on the Jaguar, not to mention animation, there is a new game called Rayman on its way. Rayman is a cartoony hero whose only weapons at the beginning are his fists and his frightening face. The whole game looks like a cartoon, and Jaguar fans should love it.
Look to the pages of EGM and EGM to bring you more news on this cool cart.
Oh. how cute! What a delightful little kid's game. That Rayman is just so neat! My first impression was totally off on this one. Once I dove into the game. I realized that this was no kid s game, but an intricate plot to lure you into a false sense of security.
Everything! This game is totally cool. The graphics are nothing less than spectacular. The colors are vibrant and full of life. The backgrounds jump out and grab you. The music is also nothing short of phenomenal. The soundtrack brings you into the game.
Nothing that I could find.
WILL YOU LIKE IT?
If you want a game that will make you want to sacrifice many hours of sleep, then Rayman is for you. The levels are just complex enough to keep you interested and the enemies are hard enough to keep you thinking. It's a definite addition to anyone's library of games.
- MANUFACTURER - Ubi soft
- DIFFICULTY - Hard
- THEME - Adventure
- NUMBER OF PLAYERS - 1
Ubi Soft certainly has a good thing going. Rayman is a great character, and this game has perfect animation and backgrounds with enough colors to awaken those tired rods and cones in your eyeballs. While Rayman looks and plays just like its cartridge-based counterparts, this PlayStation version has one feature that really impressed me--the terrific music. When I run out to buy my PSX, Rayman will definitely be one of the games I bring home with me.
Contrary to the early belief that the PlayStation can't do side-scrolling games very well, Rayman comes out shining in many ways. The game's visuals can be easily noted among the best, with lots of detail and animation that rivals the animation that comes out of Disney. The music is also great, even though it's geared to a much younger listening crowd. The play control takes a bit of getting used to, but once you get it down, it's pretty easy. I like this game.
This is one of the coolest action games I've seen in a long time. The PlayStation not only looks great, but it also plays really well. The visual effects on some of the levels have to be seen. Hopefully the players out there will look past the cutsy character. This one is loaded with techniques and secrets. The music is really neat. too. Rayman is a top-notch action game that excels in every way. This CD proves that the PlayStation can do a worthwhile side-scroller. Great!
What is that little dude and where did he come from? Whatever it is, there is no mistaking the cute look for the simply breathtaking graphics! If you think you've see the mascot concept done to death, you've never played Rayman. There are tons of techniques and loads of game play that complement the cool sounds and awesome eye candy. At first you may think it is all look and no play--wrong! This is one of the freshest side-scrollers in a while. Try it, you'll like it.
If Raymari is any indication of the quality of upcoming PlayStation games, it's going to be a great Christmas for Sony's new machine. Rayman is a dazzling delight and ranks as one of the most visually appealing games of this or any year.
Rayman is a wonderful new character on the gaming scene. After debuting impressively on the jaguar last month, he now brings his cheerful jumping and flying antics to the PlayStation.
The gamepiay seems simple enough: You bounce Rayman through six main worlds, punching out cute enemies and dodging perilous obstacles. Each world is themed: Band Land, for instance, puts razor-sharp notes and bleating brass instruments in your path. Prepare to be surprised as you explore Rayman's unique geography.
Much of the fun is generated by Rayman's many moves. As you progress, you're granted new abilities, so eventually you'll learn how to fly, throw extra-long punches, swing through the air, ride a giant mosquito, grow flowers to create new platforms, and more. Some of the moves and timing may frustrate younger gamers -expect to practice before you're a Raymaster.
Wait till you see these graphics! The beautiful backgrounds and imaginative enemies look like scenes from the best animated movies. Sharp, colorful, and eye-popping, this game is almost as fun to watch as it is to play.
The sounds are equally enchanting. Lush music creates rich atmospheres for the action, and all manner of clever sound effects add humor and interest. Only the lack of memorable voices, such as those in Gex, limits the sonic fun.
Don't be deceived by the beautiful worlds that lie ahead: This game's challenge is formidable. The enemies are many, the worlds are huge, and your targeting and maneuvering must be absolutely precise (a memory card is highly recommended for saving games).
But what a payoff if you do survive to see all of this amazing universe! Rayman is the real deal; playing it will help you understand what all the PlayStation fuss is about.
- As you fly through Anguish Lagoon, you can nail most enemies, but avoid die mMttable flying hammers.
- To get a small screen. of the game at the top of the main screen, hft Start to pause gameplay. Hold Button R2 and tap these buttons: Circle, Circle, Left Arrow, Circle, and Circle. Use the same steps to remove the small screen.
- As you fly among Band Land's vertical clarinets, jump when you're in front of the honking horns to get extra lift.
- In the Dream Forest, bop the purple berries into the water and use 'em as floating platforms to reach power-ups.
- In the Eraser Plains, avoid oily surfaces, or you'll quickly slide uncontrollably to your doom.
Rayman (a happy little freak with hands and feet, but no arms or legs) seems like a genuinely nice guy. He bops around his weird little world, punching bad-guys, jumping onto ledges, sticking his tongue out at strangers, and freeing his cute little animal buddies from captivity. Hmm....we've heard this one before, and the end result is that Rayman offers very little in the way of innovative platform gaming. At first glance, Rayman appears to at least live up to PlayStation visual standards. But as far as gameplay is concerned, the Disney-quality animated graphics that define the game hurt more than they help. Every aspect of Rayman's surroundings is so similar in color, rendering style and detail that it's often difficult to discern the foreground from the background. This is a bad thing, especially when you leap for a cliff only to discover it's not even "there." Still, if you're a platform purist willing to memorize the lay of the land, Rayman has some interesting quirks.
Most notable of these is that when the game begins, the little dude has no means of attack, and must simply stay away from enemies to avoid getting hurt. But as the game progresses, Rayman is granted various increases in his abilities. First he learns " to punch, then he learns to grab onto cliffs, and\so on. And unlike many games where power gains are a temporary situation, once Rayman gets a new ability he has it for the long haul. This strange method of weapon accumulation gives the game something of an interesting RPG feel. On the downside, the game is unchalienging, slow and boring in the beginning. Personally, I prefer a game to be wholly engaging from the get-go.
Rayman is bound to find an audience among little kids and others who are just discovering videogames. But for those of us who've rescued our share of princesses and completed our share of cartoon-world platform quests, this scenario seems a little too comfortable to be worth investing time in.