The thrilling PC strategy/action title is now making a strong showing on the PlayStation. Syndicate Wars features 60-plus missions, a Multiplayer Mode and a fully rotational 3-D map. The game uses realtime light sourcing and shadow effects allowing the realistic use of search lights while in mission. Weaponry was a big consideration in the original Syndicate. The console release keeps up this trend by adding more than 15 new weapons that include nuclear grenades, razor wire, insanity gas and time-travel weapons. Players can expect the thrill of blowing up everything in the missions including the buildings them-selves in more than 30 cities worldwide. So whether you want to play the role of a Eurocorp Syndicate or the opposing Church of the New Epoch, Syndicate Wars has the destruction you desire.
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Being a big fan of Syndicate, I couldn't wait to get my claws on this sequel-especially since I knew it was going to look better than the PC version. Well, turns out it was a long wait (SW was one of the first titles announced for the PlayStation), and I'm a little disappointed with the finished product. My gripes aren't with the basic gameplay. With its way-cool weapons, sprawling cities and teams of ultraviolent agents, SW follows the original's winning formula. It's just that the awkward control scheme keeps the game from living up to its potential. You have to memorize layers of joypad commands to choose your agents, pick their weapons, etc. And aiming is so difficult you'll probably ventilate a dozen civilians before you nail the bad guys. The mouse-which works in conjunction with the control pad-helps a little, but your best bet is to play with up to three friends and let 'em worry about their own agents. Control complaints aside, SW is still a solid sequel. The Blade Runner-esque cities are extremely detailed, with realtime lighting effects, heavy traffic and hovering billboards. Plus, you can rotate your view when structures get in the way. The 60-plus missions will keep you busy, but it's the nasty weapons you get later on that'll hold your interest.
I remember being all stoked when the PC version of this came out, and finally it has come to the PlayStation. I can't say I'm all that impressed. A lot of the little character animations lack, well, animation. It's just not as fun as the first one-definitely not as easy to get into. Graphically, it's decent, but nothing revolutionary. A rental first for me.
I searched and searched, but I could find only one reason to play this game: the atmosphere. I like the futuristic Blade Runner-type setting, but other factors weighed this game down, like the so-so animation, the pain in the butt controls and the boring gameplay (you pretty much do the same thing each stage). If you don't play Syndicate Wars, you won't miss much.
The main problem with this game is the con-trolls-it sorely needs a keyboard. There are so many different button combinations to do the most essential things that it seems like you're playing Street Fighter. If you're willing to take a lot of extra time to learn the game, you might find Syndicate Wars satisfying. Otherwise, be prepared to get very frustrated.
Syndicate Wars was one of the first titles announced for the PlayStation, yet we've seen nothing but screen shots of it for the past two years. Now that the game's nearly finished, it looks worth the wait-at least if you like Syndicate, because this sequel doles out more of the same.
Like the original, Syndicate Wars puts you in control of four cybernetic, nearly indestructible super agents, whom you unleash to perform the dirtiest kinds of dirty work: murder, terrorism, industrial espionage, mass destruction. Except now you can pick from two organizations at the game's outset If you choose EuroCorp, then things go a bit easier. For the past 50 years-ever since it emerged victorious from the first Syndicate conflict-EuroCorp has maintained an iron grip on humanity, mainly due to the mind-control chips implanted in nearly every citizen's noggin. Challenging EuroCorp is the Church of the New Epoch, a mysterious organization of high-tech adepts whose gangs of zealots are just as powerful as EuroCorp's agents. Both sides have their own missions and a few unique weapons.
Most missions busy you with several objectives, including assassination of troublesome enemies; persuading scientists or other valuable folks to join your side; protecting key officials, vehicles or buildings; and stealing items from heavily guarded areas. Successful missions fill your bank account with credits, letting you buy new weapons or body-part upgrades for your agent team. You start the game with a little cash and wimpy Uzis. but soon you'll acquire explosives, razor wire and other nasty, exotic arms that your R&D department will invent Of course, these gameplay elements were in the original, too. So what's new? Syndicate Wars' graphics have been supercharged and are even better than the PC version's visuals. The Blade Runner-esque cities are fully polygonal now, and can be rotated around the team, with buildings becoming transparent when they block your view. And the PlayStation's panache with lighting effects means explosions look particularly good.
The control interface is a bit bulky, forcing you to go through several button combinations to pick individual agents or ready their weapons. The mouse makes things a bit easier, but you'll have the best luck if you play Syndicate Wars with a few friends. With one human player controlling each of the four agents, your team will be unstoppable.
- MANUFACTURER - Bullfrog
- THEME - Strategy
- NUMBER OF PLAYERS - 1-4
Syndicate Wars shoots up the PlayStation, offering some heavy strategy, complex action, and extreme violence.
Leaving off where the original Syndicate ended, this intense sequel gives you complete control of four heavily armed cyborg agents. You follow orders on behalf of the ruling government, which wants you to prevent uprisings from external and internal threats. A variety of objectives and control options, plus a four-player option, makes Syndicate Wars strategically sound, while the action element remains intact as you eliminate enemies with an arsenal of weapons.
Graphically, this dark and gloomy game yields some great detail, such as the buildings (like the car dealerships), that makes up for the lack of variety in the characters. Slowdown, however, is apparent when there's too much firing and destruction onscreen. On the sound side, screaming burn victims and the exclamations of scared citizens balances out the slow-paced music.
As for the controls, a heavy dose of manual reading is required to play the game, which makes Syndicate Wars difficult to get into at first. After a while, though, you'll be rewarded with an addicting, complex game.
- Use crosswalks when crossing the street because your persuaded citizens can easily be run over by moving vehicles.
- Whenever possible, modify your agents with new cybernetic implants to improve their offensive and defensive skills.
- Even if it's not part of the mission objective, neutralize or persuade all zealots to discover new weaponry that you can appreciate.
- Choosing your weapons wisely is the key to accomplishing your mission objectives.
Syndicate Wars, the sequel to the pedantic strategy game, Syndicate, will be a little more edgy and a lot more explosive than its 16-bit predecessor. This time the motto "Corporate Persuasion Through Urban Violence" sets the tone for the 3/4-overhead action game. You equip your corporate spy with nuclear grenades, razor wire, insanity gas, and more as you search out a sinister group called The Nine in an attempt to right the new world order in your favor--by any means necessary.
With interactive environments that can be completely destroyed and over 60 missions in 30 cities. Syndicate Wars will appeal to war-sim strategists with designs on future conflicts.
In the year 2096, Mind Chips - small microchips that control people - are the latest breakthrough. In Syndicate Wars, you control a group of mind-altered agents armed with an array of cybernetic enhancements and futuristic weaponry.
Syndicate's two-player action takes place in real time and mixes strategy and action/adventure. You'll explore some 50 cities, gather weapons and special items, and race for control of the New World.
Years from now, the world will be ruled by one monolithic company called The Corporation. PC and 3DO gamers helped The Corporation rise to power in Bullfrog's original Syndicate, and now PSX owners will be able to do the same in the sequel, Syndicate Wars.
Syndicate and Syndicate Wars are anything but your normal, run-of-the-mill strategy games. Your aim in the original Syndicate was to do anything in your power to take over the world and put your Corporation in the Number One spot. In its innovative 3-D isometric interface, you guided your team of operatives around various cities, undertaking missions for your parent company. be it an assassination or destroying a strategic building.
In Syndicate Wars, you can either be the representative of The Corporation, the operative of a religious cult or the leader of a biker gang. New features include a 360-degree rotating landscape with full light-sourcing, totally immersive city environments (everything in a city is destructible), video streaming (play the CD footage of your choice on the sides of buildings) and new weapons, including Napalm mines and razor wires.
I have always been fascinated with the future; what will the world be like? Will there be space ships and laser guns and interplanetary travel? I hope so!! One of my favorite movies is Blade Runner; remember the city with all the electronic billboards and steam coming from everywhere? It seems some authors paint the future to be a dark, cold, cyborg-infested place. When I was younger, I used to imagine myself as a blade runner, just like in the movie. I was awesome, shooting bad guys with my laser rifle, fighting crime as some sort of vigilante, and of course I never died.
A couple of years ago a game called Syndicate came out, and I was instantly attracted to its ambiance. I played it for hours, finally I was living my Blade Runner fantasy through that video game. It was so well done, and if GameFabrique was in existence then, it would have been one of my top picks. Now enter Syndicate Wars, the long awaited sequel to the original. Again I was excited to get into that futuristic world and fry cyborg scum until their molten parts flowed freely beneath my feet. For those of you who have seen Blade Runner, Syndicate Wars brings to the gaming world that same dark futuristic feel. If you haven't seen it, I hope my description says it all.
What you need to do is play this game late at night after you have seen Blade Runner to get in the mood. You'll find yourself in control of a team of cyborg agents designed for ultimate decimation. You will get to arm them with multitudes of nasty weapons as you perform missions in various cities around the globe. You can play one of two sides, each with it's own distinct storyline and flavor, as you attempt to complete your goals and ultimately control the globe.
You are briefed before each new mission, and at any time before entering the mission, you can arm your agents with the latest weaponry -- of course you'll pay for it. You are also able to research new technologies for weaponry as well as cyborg enhancements for your agents. The between-mission interface is very slick, adding to the dark, futuristic experience.
Once you enter a mission, you control up to four agents at a time. I found that the mouse works better than any other input device for best maneuvering your agents into killing position. I also found it best to group all of your agents together and operate as one unit, rather than trying to control two separate units at once. This was a slight drawback for me since I would have liked to split my guys up. It was just too hard during the heat of a frantic battle to control two groups and watch their health etc. Overall, the missions and accompanying storyline were excellent and the variety of vehicles and extras in the cities were great.
The overall feeling of control in this sequel did not match up to the original in my opinion. I liked the view in the first game better, and in this one I regret to say that my spiffy little agents got caught and stuck on buildings and edges of things more than once, forcing me to reboot and start from my last saved position. These problems were by no means reason not to buy this game, but they are worth mentioning.
Ahh, the graphics ... very sharp and pleasing to the palette. This is definitely where this game really shines. It is obvious the work and detail the guys at Bullfrog put into the cities, vehicles, and explosions. I loved waltzing through town blowing away pedestrians, cars, buildings, and anything else I felt like blasting to a thousand pieces. The explosion graphics are great, with shrapnel and fire and smoke, very satisfying. All this splendor comes at a price, of course. I barely had satisfactory game play on my P-100 with 32 MB RAM. There is an option to turn down the resolution, but I could not bring myself to those extremes. The animations are very nicely done, and except for a little pixelation on some things, this game is a graphic dream (can you tell I'm into graphics). Besides the pixelation, my only other complaint would be the bogging down when there is lots of stuff on the screen, come on guys, Diablo never bogged. I'm no programmer, so I take that back if I'm out of line, but I just hate bogging, and my machine ain't that bad.
From the screeches of death to the heart pounding danger music, this audio truly stands out from the crowd. I especially liked the cybernetic-sounding voices with that weird reverb, echo or whatever. Nothing got annoying or repetitive, and if you have a good sound card and speakers, you will enjoy the audio even more.
The manual is thin, and although it tells you enough to get started and enjoy the game, I wanted a little more here. I like to skim the manual for tidbits of information on the characters and read stats on all the weapons, etc. You won't find all that in this teeny weeny manual, but it will get you going.
Bullfrog recommends at least a Pentium 100 with 16 MB RAM. I think they are right on here. If you have even better hardware, that's great -- this game will use it. I don't think it would be playable on anything less than a P-90 unless you have a sub-light-speed video card or something.
I really liked this game. It is a good sequel worth the investment. The graphics have improved and many more cool items, weapons and extras have been added. Unfortunately, like most sequels, Syndicate Wars is not that "quantum leap" I was hoping for. I thought that three years was enough to totally revamp the engine, which is the kind of change I like to see. I felt like Syndicate Wars was just a great add on to an already great game, and that's not bad, I'm just trying to put this in perspective. If you liked the original, pick up Syndicate Wars, If you have never played the original, get this one anyway, and remember GameFabrique rates it an 86 out of 100.