Teenage Mutant Ninja Turtles 3: The Manhattan Project
|a game by||Ultra Soft|
|Editor Rating:||6.3/10, based on 3 reviews|
|User Rating:||7.6/10 - 15 votes|
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|See also:||TMNT (Teenage Mutant Ninja Turtles) Games, Ninja Games, Teenage Mutant Games, Nickelodeon Games|
After plowing through two NES adventures, two Game Boy games, and an arcade game, the heroes in a half-shell -- the Teenage Mutant Ninja Turtles, need some R and R. And what better place to recuperate than a sunny Florida beach? The Turtles were taking in the sun and sand when they found out (via the tube) that the heinous Shredder had lifted the entire island of Manhattan -- literally! The Shredder pulled Manhattan out of the ground and suspended it hundreds of feet in the air. What will our boys in green do?
If you said "rush to the rescue", you're smarter than you look 'cause that's just what the turtles do! But you can expect this to be one bogus adventure -- Shredder's got plenty of tricks up his teflon-coated sleeves!
On the Road Again
TMNT III is eight levels of action reminiscent of the last TMNT NES adventure. Ninety percent of the game-play is horizontally scrolling -- with an occasional vertical jog. You can play by yourself or with a friend (either cooperatively or competitively) but since there are only three continues, this game is nearly impossible to complete solo. Some Turtle teamwork is recommended if you hope to make it back to the Big Apple with your shells intact.
ProTip: A key to success in TMNT III is mastering the Flying Ninja Kick. You can perform this move two different ways: hit Button A to jump and then hit Button B immediately to do a quick Ninja kick. This is best when there are lots of enemies on either side of you -- you want to execute a few of these fast kicks, bouncing back and forth to avoid being hit The other method is to hit Button A to jump and then pause and use the directional control to jump towards the enemy. When you're in range, hit the B button to execute the kick.
You have to get the Turtles back to New York from Florida, so you're safe until you get within view of the Statue of Liberty -- NOT! This is the Shredder we're talking about! Did you really think he'd let you hop a Greyhound without being a pain in your turtle butt? No way, tortoise toes! From the moment you try to leave the beach, Shredder's homeboys are in your face: foot soldiers, mousers, Rock Steady, Be Bop, Slash, Groundchuck, Dirtbag, Leatherhead, and of course, that alien ugly, Krang.
To beat Rock Steady at the end of Scene One, you'll need a Turtle that swings a big stick -- namely Donatello. Move within a Bo Stick's reach of Rock Steady and hit him, then back off to avoid his kick (his most dangerous weapon). You can continue this pattern, only taking damage from his gun. You should be able to finish him off without dying -- if you can avoid his kicks.
When the going gets tough, the Turtles get tougher! Don, Raph, Leo, and Mike have perfected a few more moves to keep the bad guys on their toes. They still have their patented Flying Ninja Kick (from TMNT II), but now it's easier to use effectively. In TMNT III you can hover slightly or even move horizontally before executing a devastating kick on the Shredder's foot soldiers.
The Turtles can also do a jab-and-toss combo that destroys any foot soldier and damages any other bad guy the flying fungi might hit on his way down. It's especially effective when your Turtle is surrounded.
Defeat Leatherhead by ninja kicking at his head, then bouncing away to avoid his spin-tail attack.
The biggest addition to your arsenal is the Turtle Turbo move. Each Turtle has his own special attack that you can activate by hitting the A and B buttons simultaneously along with a direction. These moves are deadly -- to both the enemies and your Turtles if you do them too often. Every time you perform a turbo move you lose one bar of life until you're down to one bar. When you only have one bar Konami cuts you a break -- you can do the turbo move as often as you like (until you get hit once more -- then you're shell- shocked). Raphael has the best super attack -- his power drill attack turns him into a guided, twirling missile.
- In Scene Two ride your surfboard along the bottom of the screen to avoid most of the obstacles. Swing your weapon to bat any electric shock ball that gets in your way.
- To defeat Ground Chuck, the boss at the end of Scene 2, use Donatello and swing your Bo Stick at Chuck, staying just out of his reach. Chuck charges across the screen three times. Jump him, and on the third charge, follow him. He'll run into the wall, and you can take a few free shots at his back.
- When you're in the Technodrome (Scene 6) on the moving conveyor belt, the moving laser beams come out in a high-low-high- low pattern. So jump every OTHER one.
- Watch out for falling beach signs!
- The Turtle most likely to survive with only one life bar left is Raphael. His power drill attack not only defeats the enemies, it propels him out of danger.
TMNT III is non-stop, frantic fighting action -- definitely one of the top 8-bit releases for 1992! If you liked the second NES adventure, this game will really wax your shell. We didn't think it was possible, but Konami has actually surpassed the previous Turtle games in graphics and game-play! If there's a negative to this game, it might be the difficulty factor. There's a real lack of Pizza in this game -- and you'll find your Turtles have a constant craving for a double pepperoni with extra cheese in the later levels (and of course, against the end bosses).
Nintendo's do a lot of things that its 16-bit big brothers can, but one thing you can always count on is a Teenage Mutant Ninja Turtles adventure to push your NES to the max... and Teenage Mutant Ninja Turtles III may just make it blow a fuse! Each team has four plays on offense and defense, usually featuring two passes and two runs. On offense, you control whoever has the ball -- the quarterback and then the running back or a wide receiver. On defense, you can select any player prior to the snap, and then you can automatically switch to the player closest to the ball once the play is in motion.
- On defense, immediately press B when the ball is hiked to control the player closest to the ball. Keep pressing B on pass plays so you can shadow the designated receiver.
- You control your kicker on kickoff, so immediately bring him down the field to cover the return.
The graphics are monochrome versions of those from the NES version, which is good and bad. You get nice extras such as the end zone celebrations and the half time show. However, with 22 players bouncing around, it's often difficult to keep track of your players, especially when you pass.
A Football Fix
Tecmo Bowl isn't an extremely challenging game. It's intended more for people who want to play an "arcade" football game without sideline strategizing. But if you want a rock 'em sock 'em gridiron gut buster to go, Tecmo Bowl scores!
Download Teenage Mutant Ninja Turtles 3: The Manhattan Project
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- P-200, 32 MB RAM
- Number of Levels: 8
- Theme: Action
- Difficulty: Moderate
- Number of Players: 1 or 2
- Available: February '92
Turtles fight with honor!
Konami returns to the 8-Bit action/adventure market with a vengeance, packaged as Teenage Mutant Ninja Turtles 3! Packed with a variety of new features, TMNT 3 combines several of the proven features of the first two Turtles games, while throwing in new elements as well! Ranging from the Super Spin Kick to body slams, TMNT 3 is packed with awesome game play!
While the Turtles are enjoying a peaceful vacation, celebrating the defeat of the evil Shredder, the awesome foursome are rushed to the scene of a kidnapping! Poor April, the mutant's trusty cohort in crime-fighting, has been whisked away by Shredder and his evil minions! It's up to you to rescue her and get rid of the Foot Clan!
Konami has given the Turtles even more personality than their previous two adventures! By adding a variety of graphics, not only the enemies, but the Turtles themselves, must endure a variety of animated dangers-each rendered in comedic detail! The Turtles must avoid being electrocuted, torched, smashed, pummeled and shell-shocked. Death isn't the only thing that brings out the best in the Turtles. Leave the controller idle for a few moments and the boredom starts to show!
Like TMNT 2, you can choose from one of the four Turtles at the beginning of the game. Each Turtle has different strengths and weaknesses. Leonardo has twin swords and is well balanced in all areas. Raphael is armed with sais and the fastest of the bunch. Michelangelo comes equipped with nunchakus and is tough and fast, while Donatello is the strongest but suffers from being a bit slower than his compatriots!
Get ready to kick some major ninja butt. This level is packed with a number of pesky Foot Clan soldiers ready to do you in. Your first battle in this game will take place on the beaches of Key West. After you fight your way past the sandy beaches, you'll move on to the piers where Rocksteady is waiting! He might know where to find April and the Shredder! The best way to defeat the enemies here is to use your weapon to knock them off the pier and into the water because, for some reason, the Foot Clan has never learned how to swim! Watch out for billboards on the piers, the Foot Clan will try to squash you by pushing them over. Rocksteady is very powerful but is defenseless against your jumpkicks - exploit this weakness every chance you get!
The Turtles have been hard at work training in the martial arts since their last encounter with Shredder. Fortunately, they've picked up several new moves that will come in handy when dealing with Shredder's henchmen! Team up in two-player mode for even more damage!
Get those surf boards out and get ready to catch some major waves. Structured in somewhat the same manner as the skateboarding sequence from TMNT 2, this level is fast-paced and requires toned reflexes. Enemies will attack from front and back, so don't be surprised if you have to use a jumpkick or two. Halfway through this level a huge submarine surfaces to reveal even more deadly dangers! Watch out for flames and surprise attacks from the Foot Clan when you walk across the Submarine and be sure to take the thugs out as soon as they appear! No time for a pizza break here boy, so get kickin'!
The turtles have returned for their third Nintendo adventure, complete with Shredder back again and up to his old tricks. While the Turtles were enjoying their Florida vacation a special news bulletin filled the air! April was reporting on the incredible rise in crime spreading across the Big Apple. While still on the air, April was kidnapped by the sinister Shredder. Daring the Turtles to come to the rescue, Shredder left the airwaves with April in tow!
Turning their noses on Shredder's idle threats, the fearsome foursome has hit the streets of New York to take on the thugs and rescue April! Eliminating the various obstacles Shredder has placed in the path of the Turtles becomes your most immediate concern. These battles are fought across a variety backdrops ranging from the beaches to a bridge, with additional confrontations unfolding in Central Park, the subway, as well as in the sewers! The conflict climaxes with a Turtlebashing tour-de-force across Manhattan Island, which Shredder has elevated above the skies of New York City!
Don't worry, however, because you have some powerful new skills at your disposal. The turtles have been hard at work improving their ninja knowledge since the last run-in with the Shredder, and these enhanced abilities come in handy!
Besides mastering their own trademark ninjitsu weapons, the Turtles now each possess their own special moves! Each new technique differs from turtle to turtle, but all of them are very powerful and can be applied in specific circumstances. The one catch to using these special moves, however, is that your limited supply of energy is depleted during every use. There is one move that can be used throughout that lets your on-screen alter-ego perform an overhead flip!
This technique is very effective for taking out the Shredder's henchmen, but is totally ineffective against the Bosses. Master the use of the Ninja weapons and special movements will yield the best results against the end-of-level nasties.
The Turtle clan from the third installment of the TMNT trilogy features the familiar characters from the first game, but even more enemies highlighted in the second movie, comic book and cartoon will strike at our heroes! Most of these characters are either new types of foot soldiers or evil mutants, not all of which follow the Shredder. Among the baddies you'll encounter are Shredder's new mutant warriors, Rahzar and Tokka, and of course , Bebop and Rocksteady.
CATCH SOME MAJOR SURF!
In this level get ready to hit the surf and catch some killer waves. The foot clan has obtained a submarine, and plan to use it against the city. You must ride your surf board out to the submarine in order to stop them. Along the way you will be attacked by tons of Foot Clan robots, that have been given orders by Shredder to capture you dead or alive. You will also run into more Foot Clan that are riding little rocket jets, and they will try to shoot you off your board. The best way to deal with these guys is to hit them with your jump kick. Once you find the submarine you have to hop on it in order to take it back from the Foot Clan. However, you must beat Groundchuck, the leader of the sub, at the end of the level. He'll charge at you and eventually he'll run himself into a wall. When this happens hit him with you weapon.
THE BRIDGE OF DEATH!
Make turtle tracks over to the bridge because now the Foot Clan are trying to destroy it, and stop the people in New York from leaving. On the bridge you will be confronted by many new kinds of Foot Soldiers. These dudes have a variety of new weapons including a spear, whip, sickle, boomerang, and guns. You will also find Bebop driving a truck that he stole. He will be throwing grenades at you from out the window. In addition, he will also drop off one of his pets -Slash, a super mutant turtle. Slash will roll around at his back trying to hit you, and you must find a way to rub him out. After you do beat him you will get a chance to even the score with Bebop. Bebop will be using a mace to attack you, and when he tries to hit you with this your best attack is to jump over it and hit him a couple of times.
DON'T GET MUGGED!
Go to Central Park to pick up the Foot Clan trash lurking about. In the park you will run into some Traags - warriors from dimension X. Not only are these mutant Foot Clan in Central Park, but they also found their way into the subway! Go down into the subway and clean up the trash in order to make it safe for the people of New York. It is here that you will meet up with Dirtbag. He will first come in on a railroad car and then drive away. Be patient, because he'll come back ready to do battle with you. His attack will be shooting radar beams out of his helmet. Dodge this and when he gets his axe stuck in the ground, go after him as this is when he's easiest to attack. Only hit him about three or four times because he will eventually get his axe unstuck. He will turn around again and start shooting his laser beams again. If you repeat the process you'll be able to defeat him.
BOY DOES THIS LEVEL STINK!
After you defeated Dirtbag the passage to the Technodrom is revealed. This passage sends you down and through the sewers. In the sewers you will find that there still are a group of mousers around. These guys are as troublesome as before, so make sure that they don't get a chance to get too close to you. Besides running into the Mouser soldiers, you will have to fight with the mother Mouser. To make it worse, a Foot Clan soldier is riding the Mouser and he is shooting fire balls at you. He is not the boss however. After you beat him and fight through an additional length of sewer, you will come face to face with Leatherhead who is a mutated Crocodile, from Australia. Leatherhead's main weapon is his long tail. Should he get within striking distance he will flip his tail and knock you back. Keep your distance and watch his moves.
You have finally found your way to the Technodrom. Be careful because Shredder has set a bunch of new traps to try and stop you from destroying his hideout. In here you will be confronted by tons of Foot soldiers because this is where they are created, in addition, you will have to fight your way through part of this level while on a conveyer belt that has light beams shooting across it. To get past you will have to both, dodge the light beams and fight with the Foot soldiers which will constantly attack! After doing this, watch out, because as soon as you get off this conveyer belt you will have to fight Rahzar, one of Shredder's mutants. Should you beat him, the level isn't over as you will come face-to-face with Shredder himself! He is strong and even if it appears that you have beaten him, he isn't dead as he will reappear in a later level!
A FIGHT IN AN ELEVATOR!!
After it looks like you have defeated the Shredder, Krang will come by and pick him up. He will fly Shredder back to Manhattan which is now floating above New York City. In order to get to this fortress you will have to battle you way up to the top of the building that is directly below Manhattan island. You get to the top of the building by an elevator, but as you are riding up the elevator you will be attacked by Foot soldiers. Be careful here because you can fall off the sides of the elevator very easily. Along the way you will meet up with Shredder's most deadly mutant -Tokka. Once you beat him you will be picked up by the turtle blimp, and be flown over to the fortress. It is here where you will meet up with Krang. After you destroy him you will find yourself battling the rejuvenated Super Shredder. Beat him and April will be rescued!