Tiny Toon Adventures: Wacky Sports
They're tiny, they're toony, they're just a little loony... and so is this game. If you thought the Genesis game was torture, welcome to the Game Boy version.
Aarrgghh! This tiny terror is a weak translation of the Genesis cart (see ProReview, Game-Pro, October 1994) that tries to instill a sense of fun by making ordinary sports games harder than settling last season's baseball strike!
Your options are limited to playing as either Buster or Babs in the Sports Fest or a Carnival Show. You must qualify in certain games to move on, like scoring three runs in a baseball-hitting derby or two touchdowns in a football frenzy.
The sports games are simplistic and boring, with no depth to the game play. Sure, this is Tiny Toons, but after a couple of games, you start to wonder if the cartoon is this dull.
The graphics are static and boring, even when played in color on the Super Game Boy. The football scenes are especially bad, with mice running in place while you swerve around them, which isn't difficult with the simple controls.
Tiny sounds don't have to be tinny, but these are. The theme music makes its appearance but soon wears out its welcome. Acme should invest in an orchestra before assembling a sports team.
An action/adventure game featuring these wise-cracking characters always has a better shot than most fantasy sports games. The Tiny Toon gang should go on strike.
- Hitting the tennis ball off the tip of the racquet produces a sharper angle of deflection. Use this strategy to aim for the panels.
- Try moving the cursor at the last second to score soccer goals.
- To hit the ball into the center or right-hand panels, wait until it almost completely crosses the plate.