|a game by
|Clockwork Giant Games, LLC
|10/10, based on 1 review
|9.3/10 - 3 votes
|Rate this game:
|Action Adventure Games, Action Games, Pixel Art Games, Fox Games
Vulpine by Clockwork Giant Games, LLC is a fantastic journey where you play as a variety of animals that traverse procedurally generated worlds and explore its secrets and fight the enemies that might show up along the way. Get ready to play as a fox with a sword in this interesting new title.
DISCLAIMER: This game has not yet been released and the contents of this article are purely speculation based on the related reference and promotional material provided by Clockwork Giant Games LLC.
The gameplay seems relatively straightforward from what we’ve seen in the promotional material. You can play as a variety of animals from a fox, a rhino, a bear, a rabbit, a wolf and potentially much, much more.
These animals are all also equipped with weaponry. Interestingly, we’ve seen different animals wield a variety of weapons, it does not appear that any one animal is stuck with any one weapon and that you are actually free to change the weapon to fit your play style and upgrade those weapons when you are able by visiting a black smith with the materials you collected from your hunt.
There are a few interesting enemies that show up, somewhat evil creatures that have unique abilities that the players must combat. Large spiders, a huge electric pangolin, an elk that can generate fire with magic somehow and some kind of enlarged wolf that can glide through the air and produce wind attacks.
Finally, a very interesting mention from the development team is the games ability to produce procedurally generated maps for the player to engage the enemies on. This could provide a tremendous amount of replay value, we are still not quite sure what this could mean for battle difficulty but the ability to keep the maps fresh and interesting is invaluable to the player. A lot from this title, save from the map changes, seems very similar to Monster Hunter: World, but instead of playing as humans, you play as normal animals that fight off against bigger monster style animals. There also appears to be a multiplayer aspect so we will have to see what form that comes in exactly.
At this current point in time, the art style looks to be quite simple and somewhat pixel based. With lot of harsh edges and geometric designs, it remains tough to say if the game will keep this stylised aesthetic and even if they do, it doesn’t seem to detract from the gameplay at all.
What We Hope For
We could be looking at an incredibly interesting and charming Monster Hunter style game with a unique art style that has yet to be fully utilised by a company. We can only hope that, if they plan to stick with a lower poly art style, that they will increase the functionality and gameplay depth instead of going for realism. As it stands, this is purely speculation.
As it stands, this looks like it could be a very interesting and well designed game but only time will tell how that is all delivered to us.
- Unique art style
- A new Monster Hunter style game
- Currently looks like there will be only 4 enemy types, could do with more
- Will need to play very smooth to compensate for the blocky texture style