Worms Forts: Under Siege
|a game by||Team17|
|Platforms:||XBox, PC, Playstation 2|
|User Rating:||6.3/10 - 8 votes|
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|See also:||Worms Games|
The developer of Worms has pretty much stuck to the same formula over the last decade, polishing and building on the success of the first game which had players taking turns to fire outrageous weapons at worms and landscape alike. Then last year Teaml 7 belatedly went 3D, and despite being a touch more complicated to control and a smidge less epic in scope, Worms 3D was a promising new beginning for our annelid heroes. Now, barely a year on, Team 17 has built upon its success literally, offering what is undoubtedly the most unique in the Worms series to date.
Worms Forts gives our slimy chums the ability to erect towers, castles and citadels with the ultimate aim to destroy the Stronghold of your opponent before he destroys yours. You start the game perched upon your HQ and must first build a tower on an adjacent flat area. Build it on a space marked by a spinning star and you claim a victory location. The more victory locations, the bigger the buildings you can erect. Once the building's up, jump onto the tower, select a weapon and fire.
Some weapons can only be fired from the tops of buildings, like giant fridge-flinging launchers, whilst more traditional weapons like grenades and bazookas can be fired from anywhere. The only thing to remember is that when you place your buildings, they have to be next to each other. So, if one tower links all the other buildings you own to your Stronghold and it crumbles, the rest will fall and you will lose access to all that weaponry.
Destroy All Worms
Whilst the game offers much more scope for construction than ever before, the level of destruction is less impressive. Other than knocking down opposing structures, the terrain cannot be altered in any way, which basically limits strategy. Furthermore, because all the best weapons are only available on the largest buildings, the action is always focused in the same areas. Whilst it is possible to win by eliminating all the enemy worms one by one, with so much brickwork springing up and maps that are far bigger than ever before, taking out a worm from range is often futile. As with Worms 3D the singleplayer campaign is more than worthwhile, offering a kind of platform game interspersed with turn-based strategy in which the further you progress, the more multiplayer options and features are unlocked. Similarly, the game doesn't break with tradition in that it remains easy to learn and fun to play whatever your level of proficiency. However, the worms themselves are no longer the stars - the buildings are. In fact, having to manoeuvre the worms to the top of high towers in order to fire weapons gets in the way of the fun. Ironically Worms Forts would probably be a faster and more intense game if worms didn't feature at all. Read into that what you will.