Rip-roarin', sky-eatin' action for the 32X? This game is so fast it makes Star Wars Arcade look like an 8-bit game. Unfortunately, if you've playerd this one before on other systems, there's nothing new.
- Don't be too stingy with your missiles. You can reload during the flight and also between stages.
- Night flying is tough. Rely on audio signals to knock out enemy planes.
- Roll to escape sticky situations. If missiles are coming your way, wait until the last second before rolling.
This blazing shooter is identical to the Genesis version with the exception of minor enhancements to the graphics and sound. But even with these enhancements, the 32X game play remains so close to the original that you'll wonder what decision-maker tapped this game for release at Sega.
You pilot the SSF-14, careening through the skies at near light speed. Armed with a Vulcan machine gun and a limited supply of missiles, your mission is to wipe out as many enemy planes as possible, which isn't hard since the controls are a no-brainer. If you know how to steer a wagon, you can get through this game.
The graphics are superior to the lowly 16-bit's, with better color, faster animation, and screen-filling explosions. No flicker and certainly no slowdown. The music and sound effects rock while you're rolling. A superb jet-jammin' score is offset by great sound effects.
Great sound, great graphics...great game? Only if you haven't played it before. Veterans, check out the speed, then move on. Rookies, strap in, lock on, and fire!
Download Afterburner 32X
CSK has been hard at work with this one! Afterburner III is a great showpiece for future Mega CD-ROM titles!
Hop in your fighter and take to the skies above enemy territory! Looking somewhat similar to G-Loc in the way you scale into the cockpit, this game confronts an entire wave of enemies! Launch missiles and fire Vulcan cannons to wipe them out!
A very good translation from the arcade version, Hydra by Atari for the Lynx is on its way to you, and it looks like a winner. The action involves you as the hero, trying to protect a valuable item from the hands of criminals. The way you do this is by hydroplaning across the water, and protecting your prize item from the thugs chasing you in their speed boats. The action is really fast, and you have got to keep your eye on the water, because there are twists and turns everywhere. When you complete a mission, you are sent to a weapons shop to buy upgrades, or a speedboat.
You can also get better firepower to blast away at the enemy, or extra fuel for extra long missions. Plus, you can purchase a booster to "boost" into the air to reach floating power-ups, and avoid enemies below you. Go through tunnels, avoid enemy fire and, above all, you must find extra fuel capsules. If you run out of fuel, the enemy will get the item you are protecting. If you do not find a fuel capsule soon after you are out of fuel, you will lose inertia, and the game will be over.
If you have played the arcade version, you will probably like this one, too. If you have not played the arcade version, check this out now!
After Burner is a video game from 1987 designed by Yu Suzuki and published by Sega. The Japanese flight simulator arcade is the first game from the After Burner series and was followed up by many sequels. The game was also ported on more than 10 other platforms.
The game allows the player to control an F-14 Tomcatairplane. He must destroy a series of enemy jets throughout a total of 18 levels the game has. The player needs to take off in the beginning of the game from an aircraft carrier called the Sega Enterprise. Sega Enterprise is a similar name to the one used in the popular Top Gun movie from 1986.
The airplane has a limited amount of ammo. It employs a machine gun and a set of missiles, but abusing them will not help, because you will get out of ammunition fast. The game encourages the player to take his time and target better instead of just throwing missiles around. All the weapons, but also the aircraft, are controlled from an integrated flight stick.
The game had two versions. One of them was a standard upright cabinet, while the second one was a rotating cockpit version.
In the following years after the release the game was ported to numerous consoles and computer systems. Amiga, Amstrad, Atari ST, Sharp X68000, FM Towns, Commodore 64, Nintendo Entertainment System, Sega Master System, PC, Sega Saturn, MSX and ZX Spectrum were all the consoles or systems the game was made available for. After Burner is definitely one of the games with the most spread platform availability.
Thanks to its popularity, the game was followed by several spin-offs, with After Burner II being the most popular. It was not an entire new game, but a revision of After Burner I. Though they had different names, there were few other flight simulators Sega developed centering on the F-14 Tomcat. Air battle, Strike Fighter (rebranded as After Burner III) and Sky Target are all published by the same company and are considered sequels of the original After Burner.
Flying through the ancient Rome, keeping an American town free from crime and rescuing a spaceship from aliens are three of the 18 missions in the game.
After Burner was a popular game back when released, though its follow-ups received better feedback from the players and critics. The game for PC was decent and was voted with 6.8 by GameSpot users, while the version for PSP earned a 7.2 from the critics and an even better 7.3 from the players. The release for Xbox 360 was a hit too, with the critics rating the game with a 7.5, while the users rated it with 8 out of 10.
In the arcades, After Burner was a perfect hit. It was loud, flashy, and it had an amazing cabinet that put you right inside the cockpit (even though the game was played from a behind-the-jet perspective). At home, when you’re paying more than a quarter to play, you need a little more than that. After Burner doesn’t belong home.
It's easy to miss just how awful After Burner really is. It throws so much at you, you take it in as the greatest action game ever made. On the 32X, you can plainly see just how unplayable it can be. The controls are far too loose, it’s hard to see anything, nothing ever changes through each stage, it’s unfair, and it’s far more enjoyable to crash land than it is to play.
There's a focus on missiles here, and with each one launched, you're blinded by the smoke trail pouring out of the exhaust. Enemy planes come out in such ridiculous numbers, it's all a matter of getting lucky enough to take enough of them down to avoid being hit. Dodging their firepower is useless as their missiles have tracking capabilities just shy of your own. That's fair in war, not in a video game.
The sheer speed of the game is the selling point as trees and various other objects roar by you on the ground. A few stages even take place above the clouds. It's all very fancy and hand drawn, which is impressive. The horizon line in Afterburner game does appear too close which was an understandable limitation of the arcade game. On the 32X, there's no reason for it. Granted, this is meant to be a perfect port; that doesn't excuse it for not trying to anything new.
Voices indicate when it's time to "fire" off a deadly missile, and when you get to the later stages, it's nothing more than an annoyance as you lock on to ten bogies at once. The music is captured here perfectly, and that's one are that didn't require much change. Again, this is arcade perfect, so if you've ever listened closely to the arcade game, you’ll know what to expect here. It's difficult NOT to hear this one actually.
If you do enjoy After Burner for nostalgic reasons, then this may be bring back memories of those arcade trips. It's not going to do much for you gameplay wise, especially on a console that's capable of much more. How this game ever snagged a cameo in Terminator 2 is unknown.
Afterburner, the arcade game that thrilled young and old alike when it was released. With a hydralic seat and its flight control stick with a Vulcan cannon and missiles at your command.
This was a decent conversion of Sega's arcade hit ported to the PC. The game is viewed from behind the plane with you fighting wave after wave of enemy fighters.