|a game by||Acclaim, and Rozner Labs|
|Genres:||Action, Puzzles & Words|
|Platforms:||Playstation, 3DO, Saturn|
|Editor Rating:||6.8/10, based on 4 reviews|
|User Rating:||8.7/10 - 3 votes|
|Rate this game:|
|See also:||Horror Games|
Prepare to be sucked into the world off "D." You play the part of Lola and your father, the doctor, appears to have gone over the edge and shot some people in the hospital. You are the only one who can figure out what went wrong. The police and bystanders that are camped outside the hospital watch breathlessly as you walk into the hospital to search for your dad. You walk through the empty hospital and discover the dead bodies and before you can go any further, you suddenly find yourself in a mysterious house filled with devlish traps and puzzles.
Things could be better, it's true. As a matter of fact, anything would be better than the situation you find yourself in now. I love the atmosphere of this game, complete with incredibly spooky music. The play mechanics are similar to 7th Guest but with the cool added feature of being able to see your character reacting to the events and horrors strewn before her.This is one of the few games to feature a female character who has to use her wits rather than exagerrated physical attributes. The movement is limited, but complements the pace of the game and adds to the suspense. Definitely, one to check out.
D is a terrifying FMV adventure game that will give you nightmares for a long time. Featuring an elaborate plot and puzzles that'll turn your brain to mush. D is a visual tour de force. The game's setup is similar to The 7th Guest. D, however, has more bite to it.
D is highly cinematic with flashbacks, staccato jump cuts and some of the most perfect mood music around. All the screens are rendered, setting the visual tone of this creepy thriller. Don't worry--the cinemas are full-screen and not at all pixelized.
The plot is about a young girl who must find her father who disappeared into the confines of a hospital. As you progress through the puzzles, you'll experience flashbacks that reveal you are far from normal. There are two separate endings, depending on your choices at the end of the game.
D is one of the most promising games. It has been seen on several systems, and now the PlayStation is fortunate enough to get it as well.
- MANUFACTURER - Acclaim
- THEME - Puzzle
- NUMBER OF PLAYERS - 1
The year is 1997 and Dr. Richter Harris, one of the U.S.'s most well-known doctors, has gone insane and taken a large number of hostages, barricading himself in the Los Angeles hospital where he is the director. To make matters worse, the police cannot reach him to diffuse the situation. After hearing what is going on the doctor's daughter. Laura, rushes from her school in San Francisco to the hospital to try to find out what could have made her quiet and studious father turn into a dangerous criminal.
D is a first-person, roam-and-click adventure of riddles and surprises. Its two CDs are filled with short excerpts of video that follow every action and movement you attempt to accomplish. The cinemas are more like a series of minimovies than a part of the game. The viewpoint of these cinemas is constantly changing, rotating just like motion pictures.
The many frames of animation combined with a startling musical score experiment with new ways to shock the player with both fright and excitement while he or she plays the game.
The hospital design is more like a medieval dungeon, with secret doors and ghostly apparitions than the place of healing it pretends to be. The game is one giant level where you don't advance through redundant stage loading screens after a predetermined number of rooms have been cleared. You must work your way through every passage-way to search for items that will be needed later in the game. Some of the many riddles in D require you to perform actions in a specific order. The game as a whole run very smoothly. D will not cause the player any sort of dizziness from fast movement. However, there is no way to bypass the animation display or quick jump to the desired area. Everything your character does in her travels is reflected in the movie clips. As a whole, D is a great mystery game if you aren't turned off by the slow play.
Lifestyles of the Rich and Heinous
With the gameplay mechanics of The 7th Guest, Myst-like puzzles, and fantastic rendered graphics, D is the best interactive adventure for the 3DO in a while. But what makes D stand out are great cinematics and a very engaging story line.
As in Mansion of Hidden Souls, you uncover clues and unlock doors, find more clues, and proceed. The puzzles range from simple (remembering the order of animals on a carousel) to complex (knowing the symbols for the signs of the zodiac). You won't even need a manual to work with the easy controls.
Laura starts out with nothing except a clock and a compact. The clock counts down the remaining time, and the compact will yield three clues (if you're stumped) before it self-destructs. But Laura will find other objects and interact with her surroundings to uncover the mystery that is her father...and she'll learn a little about herself in the process.
Inner View with A Vampire
The graphics in the game are fantastic and genuinely frightening. The camera angles change suddenly, and you'll find yourself face-to-face with spiked walls, vengeful knights, and maybe even a few rotting corpses. This game truly gives you the feeling that you're playing a movie, not a game.
The sounds are equally great. Moody, creepy, and symphonic, the music enhances the game with a gothic flavor. Sound effects, like Laura's shoes clicking on the pavement or things going bump in the night, are all crystal clear.
Fangs for the Memories
The only drawback of this game (and games like it) is that you'll be disappointed when you're done, and this one is easier to finish than most. But there are multiple endings, so the replay value is slight (in games like Myst, replay is nonexistent). D is a puzzle solver's fantasy, a frightening work of art. Just don't play it alone.
- Whenever you enter a room, turn around when Laura stops. This is the only way you can approach certain areas, like the fireplace in the upstairs bedroom.
- Where have you seen these numbers before? Get it oft your chest.
- Whenever you're stuck, scroll through each of your items to see if they'll help you.