|a game by||Flying Tiger|
|Editor Rating:||5.5/10, based on 1 review|
|User Rating:||6.0/10 - 1 vote|
|Rate this game:|
I liked Tamagotchi when they came over from Japan, so it's not so much of a surprise to me that I enjoyed this monster-raising game. Digimon World takes the Tamagotchi theme and, using prerendered backgrounds and polygonal characters, makes an RPG out of it. Thrust into the world of File City, your character must save the world (naturally), using his collection of digital monsters. Anyone familiar with the Digimon roster will find all their familiar favorites here, v/hich is great for fans. Depending on how you raise, train and treat your Digimon, it may grow up to be an attentive, well-trained servant or a bratty, spoiled whiner. It's taken Bandai long enough to get Digimon World here, as this game is almost two years old, and it does show its age in terms of aesthetics, but that doesn't detract from the fun quotient at all. There are tons of Digimon to find and train, and the interface is clean and simple. It was a little slow at times, but I didn't mind the shortcomings so much because I love the character designs (like Angemon and Garurumon, and especially cute lil' Potamon) and found the theme of raising critters rewarding. The lack of analog control is unfortunate though, as the D-pad makes this a bit of a thumb-buster, but Digimaniacs certainly won't mind. Fans and other junior monster-breeders sick of Nintendo's critters will find an edgier alternative here. I find it an endearing RPG-lite.
Does your existence revolve around watching the Digimon TV show, collecting the figures and playing the card game? If so, maybe you'll be able to overlook all of this game's shortcomings. But if you could care less about the care and pampering of digital monsters, then forget this one. It's Tamagotchi with battles. Graphics? What graphics? While not the worst I've seen, they're nothing to get excited over. Gameplay isn't nearly as deep or involving as Pokemon and the load times are ridiculous--it takes forever to go from area to area and begin battles. Two years ago this might've been a decent PlayStation game.
Unless you're a Digimon freak of the highest proportion, the only endearing aspect of this game is the novelty of having monsters take a poop on screen once in a while. Otherwise, the characters are uninteresting, the game's pace is slow and the battle system...my god. What did I do to deserve this? You have almost zero control over combat once it begins. While you can give them the odd general order once in a while, you'll mostly be watching the screen helplessly. Unfortunately, too many of the battles break down to what looks like a staring contest between your Digimon and its attacker. The translation is sub-par as well. Avoid this junk.