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Think of Distant Kingdoms as a city-building style of game, but with a coating of fantasy paint and you will have a good idea of what to expect. I love city-building games, I have done, ever since my dad came home with a copy of a certain city-building game for the SNES. I also love fantasy games, movies, and so on. Blending these two things together is actually something I am surprised has not been done more!
The Land Of Talam
The game is set in a place called Talam. Here we have humans, dwarves, elves, and orcs trying to make the best of their lives and it is up to you to help them out. You do this by not just building homes, but by learning what each race needs to be happy and productive. It is a great idea and there is a whole lot that goes into having a successful fantasy world in Distant Kingdoms.
Keeping The Peace
Building your settlements is very addictive. This does not just mean making a few huts and calling it a day. What is on offer here in Distant Kingdoms is just as deep as any other city-building game. You need to build paths, have production lines, city infostructures such as police, and so on. There is a great deal that goes into making sure a town is safe and happy.
The people in the various races range from peasants to nobles and it is a delicate balancing act making sure that the needs of each race are being met or at the very least being met enough so that they are not always complaining.
Magic Or Science?
As is the case with other games of this style, Distant Kingdoms has a very deep progression system. What I think is really cool here is that while you can research new technologies that will help the various races as they move through the ages. You can also utilize various magic systems in the game two and working with both of them can really make your citizens happy and move things along at a quicker rate.
An Adventurer Be Ye?
As this game has a fantasy setting, it also has some adventure to the gameplay too. You can hire adventurers from the local tavern to go explore for you and they can find new areas that will let you expand your lands. As well as this there is also a kind of “choose your own adventure” thing going on too where you will have to face dragons and other magical and dangerous creatures.
Getting The Job Done
I do feel that the presentation of Distant Kingdoms is probably the weakest aspect. Hey, this is not a bad-looking game and some of the creature designs are great. I just wish that things were a little bit more colorful and whimsical as this is a world where magic exists after all. As it is, the game is a tad bland in the visuals department. That actually may be a bit harsh, the visuals are solid, but I just wish there was a bit more color.
As someone who has loved city-building games since the day, I played Sim City on the SNES, Distant Kingdoms is a game that feels like it was made for me. I love the way that they have this deep and fun city-building game, but it is all wrapped up in this fantasy setting which helped get me even more invested in the goings-on of this world.
- I thought the world this game was set in was really cool
- The adventure aspect of the game is awesome
- Building various areas for the different races is great
- I liked the way magic operated in this game
- The game could have done with a bit more color
- Just one wrong move and things can go very bad for your people!