|a game by
|Game Bakers, The
|8.7/10 - 3 votes
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While Developers Auran claim boldly that this is an MMO that is "free to play, they really mean to say "this is an MMO that is playable for free." For the mere sum of a fiver-a-month subscription, you can receive such unnecessary elements as in-game customer service, the ability to sell in the auction house, and straight up extra gold in battles.
Considering that Fury is a bastardisation of MMOs, it's rather rude that they'd dare charge extra money for what amounts to stuff that Guild Wars does for free, amongst a smattering of e-penis enhancements. And while you get a month's free 'immortal' status, beyond that you're left to foot the bill. The core of the game itself is something like the PvP arenas of NCsoft's aforementioned tour-de-force mixed with the item pickups of an FPS, with any of the semblance of depth lost.
This is a great shame Fury looks the part (partly due to being powered by the Unreal Engine), and has an generic, yet fun, combat system that would have worked well in a cut-price title. However, it's a very much full price game demanding a subscription to play a stripped-down Guild Wars with no quests (the game's entire focus being on PvP action) and weak-sauce advancement that's achieved through repetitive combat.
For $15 less and with no subscription fee, Fury would be worth a look. As it stands Auran's product lacks any sane rationale behind its price and hides within it a game that could have been so much more, but just isn't.