Gargoyle's Quest II: The Demon Darkness
Life in the Ghoul Realm has never been anything less than, well, completely chaotic. Things first went sour in Capcom's original Ghosts and Goblins game for the arcade, the NES, and the Genesis. Then along came Firebrand the Gargoyle. This Ghoul Realm citizen's life was turned upside down in the Game Boy adventure, Gargoyle's Quest.
Well, the Ghoul Realm's rockin' again! Firebrand left his town of Erturia to begin warrior training. During his absence, a strange black light appeared and drained all the magical elements from the land. Now life's going to be dark, dingy, and downright boring unless Firebrand figures out how to eliminate this problem. No magic flame to search for in this version.
A Monstrous Adventure
Like the Game Boy version, the single player Gargoyle's Quest II for the NES is a side-scrolling, role-playing action/adventure with a 3/4 overhead view.
There are seven major areas to tackle. Throughout each area, you fight a little, converse a little, collect a little, and pray (a lot) that you don't fail miserably.
In the true role-playing tradition, Firebrand must build up his powers. Armed with three lives and the ability to launch tiny fireballs from his mouth, Firebrand can't fly high, not far. However, as time goes on, battles are won, and Vials (equivalent to money) are collected. Only then can Firebrand gain greater fire power, wing and jumping strength, and the means to purchase more sophisticated Tools and Magic. These ultra cool breath-power weapons include a boomerang and an air platform, which Firebrand spits from his mouth to create temporary floating staircases.
The graphics are both colorful and attractive. However, when it comes to intricate detailing, this version doesn't rank as high as the Game Boy original. Firebrand isn't as ghoulish looking as he was in the Game Boy cart. Instead, he has a raisony, pinched expression. This time, however, he is large and, no, he's not green and slimy like you might expect. He's bright, fiery red with white and black wings. As for the tunes, well, they're about a three on the "rockability" scale. They're upbeat, though not extraordinarily memorable.
The first portion of the game is a little heavy on straight forward, middle-of-the- road role-play. If you're not into it, then you may find yourself nodding. Either way, the level of role-play isn't complex, nor compelling. The towns are all fairly small. Consequently, you can always find the right people with the right information in a reasonable amount of time. The action sequences tend to get a bit meatier as you progress further into the game.
- Work your way down the side of the first big building in Stage One's fighting sequence. About halfway down the side, you'll discover an entrance that leads you to an icon worth additional hit points.
- If you have the power to take the hits it requires to reach the top of this nasty-looking wall of spikes in the hall of mirrors, you can retrieve a 1-up icon from the upper ledge.
- Beware of the regenerating crystals in the fifth level. Firebrand responds very well to button commands and gives you a few out-of-the-ordinary moves, such as flying and hovering. There is one aspect to the controls which may trip you up. The Jump, Jump and Cling, Hover, and Land command are all controlled by Button A. Simple enough.
- This upper platform is the ideal spot to combat this boss.
However, in midflight, you may go for the A button by force of habit. The result... a big dose of gravity when you don't need it!
The Final Score
Capcorn's original Game Boy version pushed the tiny Game Boy to its limits. The result was a spectacular looking game. When a Game Boy game is that good, you know it's going to be a tough act to follow. Fortunately, the sequel has kept the password feature.
The NES Gargoyle's Quest II isn't as difficult or as fun as the original Game Boy version, which had a better balance of RPG and fly 'n' fight action. Instead, GQII leans heavily on the RPG side. However, it's fully capable of providing both novice and advanced gamers with quite a few hours of moderately challenging enjoyment. Make your brand Firebrand.
Download Gargoyle's Quest II: The Demon Darkness
- Manufacturer: Capcom
- Machine: NES
- Difficulty: Moderate
- Available: 1992
- Number of levels: 8
- Theme: Action/RPG
The Gargoyle shows his colors!
Do you remember that annoying gargoyle that has shown up throughout the Ghouls 'n Ghosts series? Well, he was on the GameBoy but is soon to upgrade to the NES!
You are Firebrand the gargoyle, on a quest to become a true warrior of the ghoul realm! There are two types of action scenes. One has you venturing the lands in an RPG format, the other has combat which is shown in an all-out action format. There is a long quest, lots of items and a whole roster of familiar Ghouls 'n Ghosts characters to fight! Get ready for ghoulishly good game!
- Manufacturer: Capcom
- Machine: Famicom/ NES
Capcom has been making progress on the new NES version of their GameBoy cart. The most recent version that we played looked good with some of the action/battle scenes in a side view perspective and the quest portion in a top-down view. Watch for this version later this year as it is coming to our NES.
Firebrand, Capcom's favorite, little green, fire-breathing Gargoyle, made his first appearance on the Game Boy. Now he's about to make his debut on the NES. To keep his guardian skills in tiptop shape, Firebrand went off to train in the Ghoul Realm. During his absence, a demon swooped in and cloaked the land in "demon darkness". Firebrand must now venture into the dark and destroy the evil. Multiple levels, coupled with a unique blend of action and role-playing elements, will keep you and Firebrand busy for a long, long time.
Gargoyle's Quest stars a sparkplug of a little demon hero named Firebrand, who de-spooked the Spirit Realm of its ghoulish invaders.
With scaly wings and six-inch claws, Firebrand hovered, flew, and clawed his way through the unearthly environs of 360 degree scrolling stages.