When it comes to 2D fighters, the PlayStation has always had a bad reputation. Limited RAM and processor that was not specifically designed for sprites have been named as suspects since the system was released. Luckily for fighting fans, Arc Systems was unfazed by all this and unleashed Guilty Gear.
Choose from 10 characters ranging from a diminutive old man to a giant warrior who can easily give the Incredible Hulk a run for his money. In addition to the regular cast, there are hidden characters who will be selectable. All the characters fight with some sort of weapon except for the giant guy who just uses his rather large fists. Speaking of fists, you'll be able to feel the full impact of those crushing blows courtesy of dual-shock compatibility. Of course the big draw of Guilty Gear is the graphics and animation.
The style is reminiscent of the Street Fighter Alpha series with vibrant colors in both the characters and the backgrounds.The look of the GG characters is still noticeably different due to the lack of pronounced black outlines which results in a rougher, almost blurry edge. There's nothing wrong with it, but it's definitely a style you'll either love or hate.
The special moves are very eye-catching and often result in bright lighting streaks or some form of pyrotechnics. Even some of the regular attacks produce great visuals like after-streaks and gushing blood. With all these things happening on screen, it's easy to get lost in the frenetic pace of the fights. It's also amazing that the characters can animate well since the effects usually suck up valuable memory. The fighting engine fully supports wild combos that enhance the colorful effects that result. Can this scrappy newcomer take the crown as the best 2D fighter on the PlayStation? Sushi and the crew will decide.
- MANUFACTURER - Arc Systems
- THEME - Fighting
- NUMBER OF PLAYERS - 1-2
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Guilty Gear's environments borrow from every spin-off of the Street Fighter series, from the goth, velvet-laced castles of Darkstalkers to the fallen Statue of Liberty from the Marvel game. The combatants are all archetypes as well: Hair-whipping femme fatales take on sword-wielding knights. In short, you II find nothing new here, but, luckily, everything has been expertly ripped off.The frame rate and animation are much tighter than, say, Capcoms PlayStation port of X-Men vs. Street Fighter, and there's no slowdown even after hours of play.
GG's blitzkrieg visuals are accompanied by a slamming soundtrack replete with thrashing sound effects and a pounding score.The awkward controls stumble, however, because they're in the wrong game: Some of the special moves require multiple rolls of the Directional-pad to execute, a nigh impossibility against anything but a paraplegic opponent. Otherwise, the characters are very responsive, which is good, because you must learn combos or face some serious wrath.
Out of Gear
Ultimately, Guilty Gear stumbles by not demanding depth and replayability from its engine. With die exception of a training mode, Guilty Gear offers nothing but a solo tournament or one-on-one face-offs. You even have to find a secret code to unlock the difficulty control (default difficulty increases with each fighter).
Yet Guilty Gear succeeds as an arcade-style experience alone. Each character is unique with distinct looks and strategies, while the action is suitably engaging. Hey, if nothing else, it's got one of the silliest tides ever put to a pixel!