Street Fighter Alpha
Here it is' EGM had to go all the way to Japan to get the latest information on Capcom's spectacular PlayStation conversion of the latest in their Street Fighter sense.
Why Japan? When we checked with their U. S. office, we were told that they had only one disc and we could have it. but that the version was still very incomplete. It had only five characters programmed and what was there was definitely not representative of what the final game would be like. This certainly wouldn't be good enough for our readers.
What to.do? Fortunately there was a PlayStation show on Oct. 6. so our editors packed their bags, hoping to get a glimpse of a better version from the programmers themselves in Japan! Sure enough, the game was on display and EGM had the very first look at a complete but still buggy version of the game. Not only that, but we also got to sit down with the programmers and they told (and showed) us the special tricks that will be m the finished version.
However, you'll have to find those yourselves as we were sworn to secrecy, but the Ken Ryu vs. Bison trick and all of the other arcade tricks are in there!
For those not familiar with the newest version, you will soon be able to play as all of the original Street Fighter characters in your own home! Street Fighter Alpha promises to be every bit as good on the PSX as it was in the arcade, and it delivers.
SFA gives you 10 characters to choose from: Ryu. Ken. Sagat. Adon. Guy. Sodom. Birdie. Chun Li. Charlie and Rose The idea of the game is to neatly tie up some story loopholes in the Street Fighter universe before the future release of SF3. The stories do a pretty good job of this, as Bison kills Guile's friend Charlie. Chun Li faces Bison for the first time. etc....Some stories, though, only serve to confuse longtime SF players, such as the introductions of Guy and Sodom into the SF universe. They don't fit in anywhere, and the characters themselves turn out to be fairly weak compared to a halfway decent Ken or Ryu player. The artwork for the game has been redone as well. In SSF2T, Capcom was going for a 'realistic as possible for cartoon-style graphics' look. In SFA. Ryu and the crowd have metamorphosed into oversized cartoon Darkstalkers-ish cartoon characters. Overall, this is best for them. At last, Sagat looks like the huge, lumbering oaf he's supposed to be as opposed to the pathetic stick figure in the other games. Such is the case for most in the game: stronger and bulkier-looking characters. The graphics have not changed in the slightest.
The characters are the same size, and all the action in the backgrounds has been faithfully reproduced. All 13 known characters are in the game, including Bison. Akuma and Dan. The music and sound is possibly better than the arcade because of its CD quality. What will most likely sell SFA on the PSX, however, is the game-play--that is what the designers of the game cherish above all. To cut to the chase: It feels exactly like the arcade. The play is just as tight, if not tighter than, the arcade version. Other high points include large characters as they were meant to be portrayed (unlike the versions of MK3), all cinemas have been transferred and new elements like Alpha Counters and the three-level super bar have been added. An exact arcade translation can't hurt the PlayStation's sales, and Street Fighter Alpha is a winner in every way!
Download Street Fighter Alpha
Street Fighter Alpha is nearly complete for the PlayStation. Take a look at the pictures above and compare them to the arcade. Not much difference, huh? This translation of Capcom's premier fighting game is impressive.
With a host of fighters from the first two Street Fighter games plus a few new ones, players have more techniques and combos to discover. The inclusion of Alpha Counter moves makes for all-out fighting fury.
This game shows how good the PlayStation can be at converting arcade titles.
- MANUFACTURER - Capcom
- THEME - Fighter
I'm really surprised that this game translated so well to the home system. The graphics look near identical to the coin-op version, although the warriors seem a bit smaller. The refined gameplay of Street Fighter reminded me of the good of days. Sure Alpha might only be a 2-D fighting game, but it has enough solid gameplay to keep my interest over long periods of time. Now if only something could be done about the load time...Nonetheless, this translation is hot!
Alpha is by far the best installment we have seen of the entire Street Fighter series. Serious players will find that this home version has been ported over from its arcade predecessor perfectly. The music is an exact translation, and the hidden characters such as Akuma, Bison, Dan and the Two-player Vs. Bison Mode tricks have also been kept intact. Need more? Moves and combos are perfect, and how about changing your button config on the fly! This is a must-buy!
If you liked the arcade version of Alpha, you will love the PlayStation version. The sounds, music, control and even graphics are virtually identical to the arcade. I was able to pull off every move as if I was in the arcade. The nicest touch is the Training Mode that allows you to practice your combos on your opponent without damaging them. All in all, this is a must-have for Street Fighter tans. I can't wait for this game to come out for this system.
Excellent! In almost every respect, this game is a flawless port from the arcades. This time SF actually got a real makeover beyond the usual upgrade New chaining of combos, air blocking, roll moves, Alpha counters, etc., make this a great game with the famous playability of SF. The PS version faithfully reproduces all the sounds, graphics and gameplay. but it does suffer some load time. Add great options like Training Mode and this is a must-have!
Pow, kerblaam, kapow! It's kick-ass time again. Which is good, because we like fighting games a lot. Now, Street Fighter Alpha is widely considered to be among the best ever. For Street Fighter trivia fans, this game is set before the original Street Fighter game. As a matter of fact, in japan, the game is called Street Fighter Zero, indicating the timeline rather more clearly.
The graphic style marks something of a dramatic change for Capcom.This is very different even from Darkstalkers, with some very cartoon-like characters and backgrounds, even more so than the previous games.The quality of animation has also improved.This is a great deal better-looking than the previous Capcom fighting games, with smoother movement and more convincing fighting techniques than ever before.
One of the coolest features of the game is that it gives new players a chance to try their hand with the old characters. You could try Birdie, the British punk rocker, or Adon, the evil Thai kickboxer. Sagat is there too as are Ryu, Ken, Guile and many of your Street Fighter 2 favorites.
One of the more unusual additions to the fighting team is a guy I like to call, well, Guy.Yup, the orange-suited hero from Final Fight finally crosses over into the Street Fighter series of games. Already established as a cool hero in Final Fight, he has become a firm favorite with Street Fighter Alpha arcade players. The mechanics of the game are identical in most respects to all the other Street Fighter games. Ryu has his entire set of old moves, as well as a couple of new ones.The big differences are in the way combos work and a brand new feature called Countering.This allows you to break combos, or turn an opponent's attack back onto him or her.
Although this affects the long-term strategies a lot, almost any player will be able to pick this up immediately and have at least limited success, and that's just a string in its bow.
In a world packed with 3-D fighting games, it's nice to know that the traditional style of gameplay can still be presented with traditional graphics. Street Fighter Alpha isn't going to sell to many PlayStations--that's for games like Tekken and Toshinden--but it will keep a lot of arcade fighting fans very happy indeed. And it may even bring a little tear to the eye of the arcade historian, pining for the days when games were, quite frankly, nowhere near as good as they are today.
It seems like only last week that Alpha came out at the arcades, and here it is on the PlayStation (and Saturn soon).The graphics are exactly like the original's, with the same animation and detail in the characters.You can choose between the original arcade music or a newly arranged version for your listening pleasure.
It's a lot of fun and new characters add to some extended playing pleasure, but the basic gameplay is unchanged from previous outings and makes you yearn for new challenges. Street Fighter nuts should add another point to that rating.
The sixth revision of the original Street Fighter II, Street Fighter Alpha delivers enhanced characters, moves, and combos. Fortunately, many key ingredients that made Street Fighter the best 2D fighting game-game-play, control, and strategy-remain unchanged.
Round One, Fight...
Ken, Ryu, Chun-Li, Birdie, Adon, and Sagat return from the original Street Fighter. They're joined by newcomers Guy, Sodom, Charlie, and Rose. Each character has special and super moves that can be linked together for huge multihit combos. (For a list of moves and combos, see 'The Fighter's Edge" in this issue and in the February CamePro.)
New tactics like Alpha Counters (which let you counterattack incoming moves) and in-the-air blocks are some of the best new features. Also added for the PlayStation version is a training mode similar to Killer Instinct's for the SNES, where you can practice or discover new combos.
Round Tlvo, Fight...
Graphically, the direct port of the hand-drawn character animations are truly amazing. Both the backgrounds and characters explode in brilliant colors you would expea to see only in the arcades. SFA is easily the best argument that the PlayStation is not just a polygon-based system.
While the music has been re-orchestrated and sounds good, arcade fans may not find it appealing. There is, however, a setting in the options to change it to the original soundtrack.
Flawless controls are what you expect...and that's what you get. All the moves and combos (competitors take note) are intact, along with linking moves and two-in ones. It may take time to get used to the PlayStation's controller, but everything's here once you've mastered that. You can even dedicate a button for each of the punches and kicks, a feature that was added especially to help you pull off Level Three Super Combos.
Capcom proves true the adage that "the only constant is change." With new characters, features, and real combos, Street Fighter Alpha adds life to the endangered species of 2D fighters.
- Use the training mode to practice linking moves and two-in-one combos.
- Use Alpha Counters to fend off enemies that jump in.
- To score an extra hit against an opponent, start a combo with a cross-up attack.
- After being knocked down, confuse your opponent with a ground roll. Time it right and you can counterattack.
- Guy's Bushido Leap can counter any mid-range fireball.