|a game by||Melbourne House|
KKND2: Krossfire (the sequel to ) is yet another spin on the familiar real-time strategy (RTS) game popularized by hits like and Command & Conquer. In KKND2 you get to choose from one of three warring factions: the Survivors, Evolved, or Series 9 robots.
The story takes place in Earth’s future in the aftermath of a nuclear war. With the destruction of most of the Earth’s surface, half of the surviving population, known as the Survivors, flees underground for shelter. The other half, the Evolved, mutates wildly in the radioactive environment of the Earth’s surface. After many years of living underground, the Survivor army emerges to battle the mutated Evolved for ownership of the surface in what becomes known as the First Surface War. Splinter groups from both armies flee the conflict to fight another day.
It is now 2179, thirty-nine years after the First Surface War, and the Survivor army again emerges from its underground refuge to attempt to reclaim the surface. But this time, they find that the Evolved is not their only enemy. Series 9 robots, who once farmed the land on pre-apocalyptic Earth, seek revenge on those who destroyed their crops and ruined their livelihood.
Gameplay, Controls, Interface
As far as controls go, KKND2 is pretty standard. You just click or "rubber band" a unit and then click on the spot you want them to attack. Units, buildings, walls, etc. can be built by selecting icons from a menu on the right-hand side of the screen. As you upgrade your technology, new icons appear on the menu.
What really sets this game apart, though, is its AI. Even with computer opponents set on Normal Difficulty, expect a challenging game. The computer learns from how you attack it and will take the appropriate countermeasures to defend against future attacks. This could mean deploying anti-aircraft units to an area that is consistently under air attack or sending ground troops to an area you frequently invade. The computer also learns from its encounters with your armies, so if it is not prepared to handle your particular type of military units during one battle, you can be sure that it will be in its next attack.
The graphics are generally good, especially the ground textures. What is disappointing is the lack of detail in the barracks units. With some of the Evolved units especially, it is difficult to determine what exactly is attacking you. This is mostly due to the small size of the units and the low video resolution (640x480) at which the game runs.
The audio is good, although it has some of the same annoying acknowledgements as many of the other RTS games. Some of the voices even sound a lot like those in Warcraft (the acknowledgements of the Evolved clan stand out in my mind). The music is digital so you don’t have to have a high-end sound card to listen to it.
Pentium 133MHz, 16MB RAM, 4x CD-ROM, and a graphics card with 2MB RAM.
Many games seem to take themselves to seriously, especially when it comes to documentation. That isn’t the case with KKND2. The documentation is both useful and humorous, and it lays things out in a way where you can get the information you need quickly. I didn’t sit down and read the manual from cover to cover (who does?), but I was able to easily find the information I needed while playing the game.
If you’re only looking for the latest and greatest in the RTS genre, KKND2 is probably not for you. The game does have some new features, especially in the AI department, but as a whole, it is nothing revolutionary. On the other hand, if you’re really into games like Starcraft and Command & Conquer, KKND2 is worth a look. The game offers a real challenge in single player games and provides enough variation in military units and technology so that even veteran RTS players should enjoy a multiplayer death match.