Mega Man 7
|a game by||Capcom|
|Editor Rating:||8.4/10, based on 7 reviews|
|User Rating:||7.3/10 - 6 votes|
|Rate this game:|
|See also:||Mega Man Games, 2D Platformer Games|
Mega Man 7 is a Japanese video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game is, as the title says, the seventh game in the series, and the first and the only for a 16-bit console. The release date for Japan was March 24, 1995, while the release for North America and Europe came a bit later the same year. The game was re-released later on PlayStation 2, Nintendo gameCube and Xbox, all of them part of the Mega Man Anniversary Collection.
The game continues the story in Mega Man 6, involving the same protagonist, Mega Man, attempting to stop the evil Dr. Wily. The villain wants to begin wreaking havoc on the world and uses a whole new set of Robot Masters for this. Later in the game Bass and Treble, a mysterious robot pair, helps Mega Man to achieve his mission.
The gameplay is almost identical with the other six ones. The game is a side-scrolling platformer with a boss at the end of each level, represented by a Robot Master. Destroying the Robot Master at the end of the levels bring the player a new and special Master Weapon.
Mega Man 7 uses the same conventions as in the previous releases, with sliding along the ground and being able to change the Mega Buster for more powerful shots, but also calling Rush (hero’s dog) to perform various tasks being all featured in this seventh release. Some levels contain the four letters R-U-S-H, which, one collected, grant the player access to the Rush Super Adaptor, which is a powerful rocket-arm attack and jetpack for flying short distances.
Defeating enemies in the game give the player extra lives or items which refill the health. The players can also gain special bolt and weapon power. Players are also able to obtain the robotic helper bird called Beat, and also Proto Man's trademark shield.
Mega Man 7 is the first Mega Man game to be released on SNES. The development team worked for only three months for this game, due to some bad timed processes. HayatoKaji was brought as the new illustrator of the company, while KeijiInafune remained the main artist.
The game received good feedback after the release and the only criticism was towards the failure of bringing something new in addition to the older releases. The game enjoyed positive feedback for its colorful presentation, play control and challenge level. The critics on GameSpot rated the game with 7.1, while no less than 471 users voted the game with a total average of 8.3 out of 10.
Download Mega Man 7
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed
After the demise of Dr. Wily, four robots emerge from his fortress as part of his back-up plan. Now Mega Man must stop these foes!
FOR MORE ACTION
Mega Man has a few different modes of attack. Your basic shot is small and not lethal, but fast and accurate.
If you hold the fire button, he will begin to charge and grow in attack power. This method of gaining extra power may work with other weapons found later in the game. Once you reach your maximum power, you can have Mega Man release with a massive bolt of destructive energy.
This is your most powerful basic attack and it requires no special battery power like other weapons you find in the game. When you are hit by a foe, however, your power does decrease.
Upgrade or Facelift?
Mega Man VII is more of a facelift than a sequel -- it's as if the 8-bit game were dropped into the 16-bit Super NES. The result is an enjoyable Mega Man game. But without the dark edge of the X games, VII looks a bit too familiar. Even Rush the dog returns.
Like the other Mega games, this one has excellent control right down to Mega Man's ground slide. Because the levels in VII are huge and loaded with traps, hidden areas, and clever themes (like the vampire level), you need all the help you can get. However, with all the weapons MM collects, cycling through everything to find the one you want can get frustrating.
There are certainly things that VII lacks in comparison to X. The fine graphics feature well-drawn cinemas, but the sounds are strictly 8-bit right down to the little pinging sound of Mega Man's weapon. The music is upbeat and cutesy on most stages with a few dramatic overtures to stir up the action.
Mega Man VIII?
Those dying for the next Mega Man X installment will find VII a nice holdover until the next 16-bit entry down the road arrives.
ProTip: When you start the game, fight the Bubble Boss first -- he's the easiest to defeat.
- Capcom for Super NES
Mega Fighter Two, Hyper Turbo Special Edition
Did you want a strange but super-fun code for Mega Man 7? OK then, next time you're playing and you suddenly get the urge for some one-on-one fighting action, you won't have to interrupt your playing enjoyment. That's right, you don't have to track down your Street Fighter cartridge to feed this particular jokes.
To set-up the Versus Mode, go to the passwords screen...
...enter the password, then hold down the L and R buttons on both controllers and press Start on controller one.
Once you reach the Versus Screen, you're able to choose either Mega Man or Bass.
Try out some of your favorite Street Fighter moves if you're looking for some hot fighting action.
- Capcom for Super NES
Mega Man. Mega Man. Mega Man. Mega Man. Mega Man. Mega Man. Is that seven of 'em? These games are so much alike in graphics, gameplay, plot and music, that you have to wonder why they keep making more of 'em.
- Machine: Super NES
- Genre: action
- Players: 1
- Publisher: Capcom
- Developer: Capcom
This whole mega mess started back on the ole 8-bit NES with Mega Man 1-6. Then, when the Super NES came out, Mega Man jumped to X, and then X2. In between those were five Some Boy titles, two PC ports, and Mega Man Soccer. Now 17 Mega Man titles later, they're back at seven. This is the same company that couldn't count to three in the Street Fighter series (I'd hate to see their accounting reports).
The Mega Man series is known for being the same game repackaged and given a new number. The X series on the Super NES added some graphical and play enhancements over the NES, which gave the series a boost of life. However, with Mega Man VII, they've gone back to the NES series and graphics. The old blue robot suit is back, as are the blockier graphics and slightly slower gameplay. Don't get me wrong, this game is still on par with the Mega Man series. There are the usual eight boss worlds, three confrontations with that slippery Dr. Wiley, and the usual corny dialogue. The game is a challenge of the mind and the reflexes, which is why the Mega Man series is so popular. The now classic 'defeat-a-boss-and use his weapon on the next-boss' gameplay is back and it's still fun. There's a ton of nifty mega gadgets and more bosses and mini-bosses than you can shake a stick at.
Fans of the series might as well fork down the cash for the 17th helping of Mega Man, just to say they've played 'em all. However, if you are strictly a Mega Man X fan, then you're going to be slightly disappointed with the graphics and gameplay. This may be the same game that was on the NES a couple years ago, but it's still a ton of fun and appreciably better than most of the other Super NES games coming out. Now if they would just get to Mega Man XXX.
- Manufacturer: Capcom
- Machine: Super NES
Another Mega Man game is gliding towards the Super NES, and apparently the idea of Mega Man MX seemed a bit lewd. So Capcom went back to where the NES Mega Man left off (Mega Man VI was the last). What does this mean to our little robot hero, and the players who will lead him on another quest? Most likely, nothing. Every Mega Man game is pretty much the same, and the plot isn't really that important.
We haven't had a chance to check out this game yet, but we're sure it's full of the same great gameplay as the other bazillion Mega Man games. Stay tuned for a full review, and a detailed explanation of the odd-numbering system.